Posted March 30, 2021
low rated
We all know GOG do game curation, it's one of their claims they promote.
A little bit of that is mentioned here - https://www.gog.com/about_gog
I do wonder what's involved though?
.
As I imagine every game goes through it before turning up as released at GOG.
I wonder how long it takes per game, and how many GOG employees are involved?
Do they have much of a backlog?
Do some games jump the queue?
GOG state the following.
Hand-picking the best in gaming
A selection of great DRM-free games, from modern hits to all-time classics, that you really shouldn't miss.
From exceptional AAAs, unique indies to the best of classic gaming. Every game is here because we chose it for you.
Offering games with as many goodies as possible is the GOG.com way - even if it means exploring our long forgotten basements and attics.
When you're with us, you can be sure that all games are legitimate, and your purchases support rightful owners and creators.
Even if the game is older than you are, we test it thoroughly, fix all the bugs, and apply patches so it runs flawlessly on your next-gen PC and on modern OSs.
As much attention we're giving to pick great games, the same goes to highlighting them on GOG.com - treating each release as a celebration.
I imagine all that attention to detail takes a fair old whack of time. GOG would also have employees working on other things - Updates, Support, Making Deals with providers, Research, etc, etc.
The following is a list of what I imagine happens to some degree. It may not happen in exactly the order presented.
Someone(s) at GOG make and add to a list of potential games.
Providers also approach them, and their game may get added to the list. Perhaps if the game is good enough it jumps much of the queue.
I imagine there is a loose priority order.
So they check the next on the list.
They approach the owner and attempt to make a deal.
If a deal is reached, they then start the ball rolling.
Maybe as part of the deal, the owner provides the game in a certain state.
GOG may or may not have to work on it as well.
GOG test the game, and then make a decision on whether to accept it or not.
If accepted, they then do the installer elements - Galaxy and Offline.
They then start developing the Store page, storage assignment, download links etc.
The store page requires a game Summary and Screenshots and usually a video or three.
There may be required linking to other games and or DLCs.
Pricing is determined for all the different regions.
Then you have arrangements for Library entries for purchasers, including Galaxy and Offline Installer links.
While I imagine they automate some of that, it still seems like a fair amount of work.
How many games do they work on at one time?
How many a day on average?
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Now let's address the thorny issue of refused games.
First off, was the game actually refused, or were they unable to make a deal, come to terms?
Every game would have a priority, and maybe that is part of the deal?
Maybe an agreement isn't reached, because the provider feels their place in the queue wouldn't be suitable enough?
Maybe the provider, annoyed at GOG, but sticking to anti-disclosure in regard to the agreement, just tells some that GOG refused their game. When really it was them refusing to provide the game to GOG under GOG's terms and timeline?
Maybe a game is refused because GOG have a priority or plan, that the game cannot fit into any time soon?
I doubt GOG refuse games without some good reason. You or I may not agree with their reasoning, but they are the ones in charge and have the right to do things their way.
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I can only imagine how hard it would be to curate a game you don't personally like or is in a genre you don't care for.
Do they maybe employ those they see as an expert in that genre, to curate that type of game.
How much autonomy do GOG give their employees?
Are GOG curators picky and choosy at times, based on their own preferences?
A little bit of that is mentioned here - https://www.gog.com/about_gog
I do wonder what's involved though?
.
As I imagine every game goes through it before turning up as released at GOG.
I wonder how long it takes per game, and how many GOG employees are involved?
Do they have much of a backlog?
Do some games jump the queue?
GOG state the following.
Hand-picking the best in gaming
A selection of great DRM-free games, from modern hits to all-time classics, that you really shouldn't miss.
From exceptional AAAs, unique indies to the best of classic gaming. Every game is here because we chose it for you.
Offering games with as many goodies as possible is the GOG.com way - even if it means exploring our long forgotten basements and attics.
When you're with us, you can be sure that all games are legitimate, and your purchases support rightful owners and creators.
Even if the game is older than you are, we test it thoroughly, fix all the bugs, and apply patches so it runs flawlessly on your next-gen PC and on modern OSs.
As much attention we're giving to pick great games, the same goes to highlighting them on GOG.com - treating each release as a celebration.
The following is a list of what I imagine happens to some degree. It may not happen in exactly the order presented.
Someone(s) at GOG make and add to a list of potential games.
Providers also approach them, and their game may get added to the list. Perhaps if the game is good enough it jumps much of the queue.
I imagine there is a loose priority order.
So they check the next on the list.
They approach the owner and attempt to make a deal.
If a deal is reached, they then start the ball rolling.
Maybe as part of the deal, the owner provides the game in a certain state.
GOG may or may not have to work on it as well.
GOG test the game, and then make a decision on whether to accept it or not.
If accepted, they then do the installer elements - Galaxy and Offline.
They then start developing the Store page, storage assignment, download links etc.
The store page requires a game Summary and Screenshots and usually a video or three.
There may be required linking to other games and or DLCs.
Pricing is determined for all the different regions.
Then you have arrangements for Library entries for purchasers, including Galaxy and Offline Installer links.
While I imagine they automate some of that, it still seems like a fair amount of work.
How many games do they work on at one time?
How many a day on average?
------------------------------------------------------------------------------------
Now let's address the thorny issue of refused games.
First off, was the game actually refused, or were they unable to make a deal, come to terms?
Every game would have a priority, and maybe that is part of the deal?
Maybe an agreement isn't reached, because the provider feels their place in the queue wouldn't be suitable enough?
Maybe the provider, annoyed at GOG, but sticking to anti-disclosure in regard to the agreement, just tells some that GOG refused their game. When really it was them refusing to provide the game to GOG under GOG's terms and timeline?
Maybe a game is refused because GOG have a priority or plan, that the game cannot fit into any time soon?
I doubt GOG refuse games without some good reason. You or I may not agree with their reasoning, but they are the ones in charge and have the right to do things their way.
------------------------------------------------------------------------------------
I can only imagine how hard it would be to curate a game you don't personally like or is in a genre you don't care for.
Do they maybe employ those they see as an expert in that genre, to curate that type of game.
How much autonomy do GOG give their employees?
Are GOG curators picky and choosy at times, based on their own preferences?
Post edited March 30, 2021 by Timboli