Posted June 29, 2016
richlind33
bong hits for beelzebub
Registered: Jan 2016
From United States
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted June 29, 2016
One solution to this problem in theory could be that when you buy a game, you have two options:
1) You buy the game for yourself and it goes in your library immediately. [x] exists now
2) You buy the game as a gift for someone else, they get a notification in their own account, no codes are given out via email or available otherwise. If the person accepts the gift, it is redeemed directly into their account. If they don't accept the gift, it goes into your gift inventory where it can be regifted to someone else, upon which it gets redeemed into their account immediately. No codes can be bought and then passed around or sold.
Option #2 doesn't exist at all anywhere AFAIK. Personally as a gamer I'd rather not see option #2 exist either as it would impact all of the free game giveaways negatively as well as other things positive for the community, so I'm certainly not arguing in favour of option #2 - only postulating that it would put an end to the G2As of the world.
But even then, it'd still be possible to gift games to people to be direct-redeemed into their accounts, with no way to regift them. That would mean giveaways would still work albeit without key exchanges, and with some changes needed for certain automated systems and sites like steamgifts.com et al.
I'm sure there are other pros and cons I'm not thinking about, but I'm sure that it would be possible to solve some other problems that arise by making changes to the way other things are handled as well.
1) You buy the game for yourself and it goes in your library immediately. [x] exists now
2) You buy the game as a gift for someone else, they get a notification in their own account, no codes are given out via email or available otherwise. If the person accepts the gift, it is redeemed directly into their account. If they don't accept the gift, it goes into your gift inventory where it can be regifted to someone else, upon which it gets redeemed into their account immediately. No codes can be bought and then passed around or sold.
Option #2 doesn't exist at all anywhere AFAIK. Personally as a gamer I'd rather not see option #2 exist either as it would impact all of the free game giveaways negatively as well as other things positive for the community, so I'm certainly not arguing in favour of option #2 - only postulating that it would put an end to the G2As of the world.
But even then, it'd still be possible to gift games to people to be direct-redeemed into their accounts, with no way to regift them. That would mean giveaways would still work albeit without key exchanges, and with some changes needed for certain automated systems and sites like steamgifts.com et al.
I'm sure there are other pros and cons I'm not thinking about, but I'm sure that it would be possible to solve some other problems that arise by making changes to the way other things are handled as well.
richlind33
bong hits for beelzebub
Registered: Jan 2016
From United States
Posted June 29, 2016
low rated
For me, the issue of DRM is far more important than getting rock-bottom prices.
ZFR
I love gold!
Registered: Jan 2010
From Ireland
Posted June 29, 2016
I can understand how G2A can be a problem to GOG with stolen credit cards purchases (all the points mentioned already by others: chargeback costs, angry customers... etc), but that still doesn't adress my point: if people are against any restrictions on physical second hand games market, why should there be any on a game code you legitimately bought (and not redeemed).
richlind33
bong hits for beelzebub
Registered: Jan 2016
From United States
Posted June 29, 2016
low rated
I can understand how G2A can be a problem to GOG with stolen credit cards purchases (all the points mentioned already by others: chargeback costs, angry customers... etc), but that still doesn't adress my point: if people are against any restrictions on physical second hand games market, why should there be any on a game code you legitimately bought (and not redeemed).
Piranjade
*twirls*
Registered: Jun 2012
From Germany
Posted June 29, 2016
One dev's reaction to G2A's offer:
https://twitter.com/sinisterdesign/status/747787063756529668
https://twitter.com/sinisterdesign/status/747787063756529668
ZFR
I love gold!
Registered: Jan 2010
From Ireland
Posted June 29, 2016
Post edited June 29, 2016 by ZFR
Grargar
Insert cat to continue
Registered: Aug 2012
From Greece
Posted June 29, 2016
GOG has 3 refunds:
1) 2 weeks no-questions-asked refunds for in-dev games.
2) 1 month for games that don't work (provided the user has been willing to try some troubleshooting)
3) 1 month for games that the user hasn't downloaded anything from.
ZFR
I love gold!
Registered: Jan 2010
From Ireland
Posted June 29, 2016
1) 2 weeks no-questions-asked refunds for in-dev games.
2) 1 month for games that don't work (provided the user has been willing to try some troubleshooting)
3) 1 month for games that the user hasn't downloaded anything from.
Edited my post now.
Piranjade
*twirls*
Registered: Jun 2012
From Germany
richlind33
bong hits for beelzebub
Registered: Jan 2016
From United States
Posted June 29, 2016
low rated
And what do you think they're going to give you for "free" games?
HypersomniacLive
The Reluctant Voter
Registered: Sep 2011
From Vatican City
Posted June 29, 2016
high rated
*reads OP... rolls eyes*
Is there any dev/pub that is going to fall for this?
Wishbone: The actual extent of the problem is very hard to gauge accurately. What is certain is that some private sellers use G2A as a money laundering scam, buying game codes using stolen credit card information, and then selling them on G2A for less than they "paid" for them. The fact that G2A gives you the option to buy "insurance" along with each purchase is a dead giveaway that they are well aware that fraud is happening. It is the only "shop" I have ever seen, digital or otherwise, that openly charges customers extra for what is supposed to be a basic customer right, namely that you get what you pay for. ^ So much this.
Is there any dev/pub that is going to fall for this?
ZFR
I love gold!
Registered: Jan 2010
From Ireland
Posted June 29, 2016
And what do you think they're going to give you for "free" games?
Just to be clear, I'm not defending G2A in any way. As I've written in my first post, I didn't know anything about it and wasn't sure if people had problems with key resellers in general, or G2A in particular. If what's written about G2A is true (offering "insurance" against keys not working, knowingly dealing with stolen keys...) then they're scum and deserve all the worst. But just because some garages deal with with stolen cars, doesn't mean re-sale of second hand cars should be forbidden. And the same applies to digital games.
"To be extremely crystal clear, I am not really bothered by 3rd-party key resellers who do not traffic in stolen goods. If they're just exploiting arbitrage, I got paid for that first sale and a key can only be redeemed once, anyway, so I don't really care. But I do care about fraud, theft, and chargebacks"
Well, this answers my concerns. So happy to see devs feel this way.
Post edited June 29, 2016 by ZFR
paladin181
Cheese
Registered: Nov 2012
From United States
Posted June 29, 2016
G2A doesn't sell codes. The sellers sell through G2A much like sellers on EBay or Amazon. The insurance you buy is to protect you from the douchebags out there that sell bogus codes.
rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States