BreOl72: Or...maybe...just maybe - some of us
(and I'm not in a position to judge, if we're the "overwhelming" majority, or not) simply don't like to act in cRPGs, in ways that run contrary to our RL personas.
Telika: My point is that, statistically, more often than not, people import into their roleplay the values they hold in real life. Roleplaying games are above all fantasies to affect the world the way we wish we could (or -to put it more cynically- the way we wish we'd genuinely want to). Look at what you've written there and put it in context of people who want to play as rapists and child killers.
"
people import into their roleplay the values that they hold in real life...
fantasies to affect the world the way we wish we could [...] the way we'd genuinely want to"
Telika: Turns out, player characters tend to be good people even if front of the opportunity of consequence-less evil.
If that's true for the majority of players - then what can we conclude about that minority who explicitly don't want to be "good people" in games?
Those who enjoy acting in a "consequence-less" evil way?
Those who call others
(who prefer to be good people), "goody-two-shoes" or mock them for "being too sensitive to violence"?
Telika: Then again, the question of videogame morality and subjective thresholds thereof is a rich and complex question that pops us legitimately every now and then (see recent threads about rapey pedophiley porn and about nazi submariner simulators).
I know about those threads, of course, and while I can't speak for or against these "porn-games", because I don't play those, I actually made a comment in the "Nazi-Sub" thread, in which I defended the game as not being explicit "pro Nazi".
I think, my argument was, that
- the game's surface is completely in English,
- it features no visible Nazi-symbols, and no
- national emblems can be seen on the attacking
(allied) planes,
so
(according to my - strictly antifascist - beliefs) the game in question can hardly be called a "Nazi-game", respectively "Nazi- propaganda".
If anyone wants to see it as something gloryfying the Nazis, or as Nazi propaganda - they have to make that part up in their minds.
Telika: I've also known very sweet, soft people -and careful, respectuous drivers- who enjoyed Carmageddon games with a hilarious enthusiasm.
I, too, enjoy a nice round of Flatout, Destruction Derby, etc.,...but as a car driver, I also notice that I need some time to wind down after playing those games, before I climb into my real car.
The speed limits are easily ignored, otherwise, and the driving style might also be a little more on the aggressive side.
Turns out, playing video games
has consequences in real life.
Telika: I'd argue that (surprise) people are different from each others.
That's not surprising. That's just a fact.
Telika: That the same thing can be enjoyed through different perspectives (just like a same "racist" joke can be racist or anti-racist depending on the context, just like a same movie can be seen as glorifying or denouncing mafia life depending on the spectator, a "baddie" simulator can be played at different levels of distanciation and awareness, and evoke different emotions for different people).
Sorry, but here you lost me.
Care to share that racist joke, that can also be non-racist, if set in the right context?
In regard to Mafia movies...let's say a person watches "Goodfellas", "The Untouchables", or "Road to Perdition"
(to just give three examples) and thinks of the mob/the mob lifestyle afterwards as something glorious...what does that tell us about this particular person?
And would you say, it would be desirable to enhance the belief of that person, or would it be better, to keep that person from watching more Mafia movies...just to be on the safe side?
And yes - I may be biased, because
I watch Mafia movies and think of the mob as criminals, that need to be put away. Telika: And we're not even discussing straight "evil simulators" here (like Sid Meier's Pirates, or Tropico, or Silent Hunter 4, or more geopolitically ambiguous ones).
Fun fact: I don't see any of these games as "evil simulators".
They are all way too abstract for that. One might argue, in SH4 you play as Nazis, therefore it's an "evil simulator", but I don't see it that way.
AFAIK, it doesn't simulate actual evil.
Maybe you know more about it: does it portray any atrocities? Apart from sinking enemy ships, I mean?
Concretely asked: Are we firing the board cannons on shipwrecked Japanese sailors? Do we deliberately sink civilian ships? You know - stuff like that.
Telika: [...] I point out that, in practice, contrarily to what you said, available options are not as often used as you were assuming, even when their mere presence is seen as a plus.
But a minority of players will not only use them, they will also demand them, if they're not available right from the start
(as this thread shows, even if the OP now claims to have been drunk when opening the thread).
And I think,
that minority, and their wishes for unrestricted violent content, should give the rest of us something to think.