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Get the motor runnin' / Head out on memory lane.

Do you hear a familiar engine roaring in the distance? <span class="bold">Full Throttle Remastered</span> is fast approaching our fair parts! Wearing its timeless leather jacket adorned with 20-years-worth of acclaim, and riding its Corley bike which now sports a fresh coat of paint, the legendary point & click adventure invites us to hop on for another ride. But what was it about the original that makes this prospect so awfully inviting?

Back in the mid '90s, LucasArts was on an unbreakable streak, putting out winner after winner, and Tim Schafer was at the heart of it all. Having recently co-designed the would-be-classic (and also recently remastered) <span class="bold">Day of the Tentacle</span>, he decided to pursue a project that was potentially riskier but fascinated him greatly. It was a story blending his beloved heavy-metal music with the underexplored biker subculture. Many gamers assumed it was also taking place within a post-apocalyptic setting but, as Tim Schafer later explained while <span class="bold">playing a little bit of the original Full Throttle</span>, that wasn't really his intention.

The game stars Ben, a hardened, stoic, no-nonsense biker, and a far cry from the goofy or slightly unhinged protagonists that were the norm in most of the company's hit adventure games. It also had incredible cinematography, quirky puzzles interspersed by arcade-y sequences, witty humor, amazing voice-acting, and some strategically-placed explosions. Because, as Schafer readily explains <span class="bold">in this making-of video</span>, everything looks better with some explosions in it.

A little over a month from now, this bold masterpiece is coming back fully remastered and capped with some sweet extra features. Those who loved the original have every reason to eagerly anticipate the 18th of April for a high-octane trip down memory lane. For the rest, <span class="bold">GameInformer's early hands-on impressions</span> might offer a small indication of the heavy-metal greatness that awaits down the road. And make no mistake: once you've experienced it, asphalt won't smell quite the same ever again.

Got any fond or peculiar memories of Full Throttle? Share away!

<span class="bold">Full Throttle Remastered</span> is now available for pre-order, only on GOG.com.
Post edited March 14, 2017 by maladr0Id
I never heard of this game, though it seems to have positive reviews thus far. Is the sense of humor similar to Duke Nuke 'Em?
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Stryder2931: I never heard of this game, though it seems to have positive reviews thus far. Is the sense of humor similar to Duke Nuke 'Em?
Erm... I think Full Throttle would be rated E, while Duke would be PG. So, nope, they're not similar.

Edit: Ok it's 12+, but still Duke's jokes are much dirtier.
Post edited March 18, 2017 by MarleyMoo
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BigBadBorg: It's DoubleFine, since they released Day Of The Tentacle in superb quality (not like LucasArts with their shitty Monkey Island remaster) and all languages I'm sure they will do the same here.

Day of the Tentacle had the old German audio, and the old graphics. Perfect.

LucasArts Monkey Island had: New graphics with new German translation (that no one wants). Old graphics with english only.

So I guess it will be fine, i trust DoubleFine in this regard.
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marcowy: Why do you think Monkey Island remaster is shitty? For me it's superb because you can smoothly switch between old and new graphics with one keypress. I really want same feature in Double Fine remasters. Without this I prefer to play the original games.
I think I wrote that. For Germans it's new translation only (the old one is legendary) and new graphics that in my opinion look like shit. So if you are German and try to get the retro feeling from your childhood back, well, it sucks to be you. Good old graphics style is only available in English.

So yes, the Monkey Island remasters are shit.

Day of the Tentacle made it right. New graphics that look like the old ones, just higher resolution, less blocky. Classic also available. Many different languages, always the originals from back then. Even the shitty audio in German I grew up with.

And just for the records, the warning gog now has on the Monkey Island SE pages wasn't there in the beginning. I had to write it to them to warn other potential buyers that it might not be what they pay for.
This is one of my all time favorite games! It sure drove me nutz somtimes but I can't wait to play it again!!!
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marcowy: Why do you think Monkey Island remaster is shitty? For me it's superb because you can smoothly switch between old and new graphics with one keypress. I really want same feature in Double Fine remasters. Without this I prefer to play the original games.
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BigBadBorg: I think I wrote that. For Germans it's new translation only (the old one is legendary) and new graphics that in my opinion look like shit. So if you are German and try to get the retro feeling from your childhood back, well, it sucks to be you. Good old graphics style is only available in English.

So yes, the Monkey Island remasters are shit.

Day of the Tentacle made it right. New graphics that look like the old ones, just higher resolution, less blocky. Classic also available. Many different languages, always the originals from back then. Even the shitty audio in German I grew up with.

And just for the records, the warning gog now has on the Monkey Island SE pages wasn't there in the beginning. I had to write it to them to warn other potential buyers that it might not be what they pay for.
Day of the Tentacle remake sucks. It's way too slow. Both movement and speech. Unskippable conversations make it even worse.
One of the worst adventure games I've had the displeasure of playing.
"That's one ill-tempered mongrel"
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Hello everyone :)

I'm very attached to this game. I dont't know how many tens of times (litterally) I played it!

It's weird saying it, but Full Throttle was my first real english course. I "met" it as part of the bonus material came along with my first Performa PC by Apple. There was no italian translation available, but the game was so intriguing that I was forced to play it with the english vocaboulary near the keyboard.
After twenty years I still remember many of american english idiomatic expressions used in its wonderful dialogues.
Besides it definetly moved me to learn Blues/rock guitar: the soundtrack is so "route 66 oriented" that I spent hours througout my adolescence learning it.
Still nowadays I play the intro tune without missing a note.
It's a masterpiece in videogaming, a spectacular storyline so well written!
I'll gladily buy it in the gog remastered version :)
I still have fond memories of the "kill da wabbit" bit but does anyone know if the remaster made the biker duels any easier?
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pmcollectorboy: I still have fond memories of the "kill da wabbit" bit but does anyone know if the remaster made the biker duels any easier?
they better not have changed shit like that, that'd be terrible

they weren't hard, you just had to learn how to do them
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pmcollectorboy: I still have fond memories of the "kill da wabbit" bit but does anyone know if the remaster made the biker duels any easier?
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drealmer7: they better not have changed shit like that, that'd be terrible

they weren't hard, you just had to learn how to do them
If I remember correctly, weren't they a bit too rock paper scissors? Like some weapons did normal damage, some completely wiped out your enemy, and some bounced harmlessly off, but you had to guess which was which or look in the guide?
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drealmer7: they better not have changed shit like that, that'd be terrible

they weren't hard, you just had to learn how to do them
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pmcollectorboy: If I remember correctly, weren't they a bit too rock paper scissors? Like some weapons did normal damage, some completely wiped out your enemy, and some bounced harmlessly off, but you had to guess which was which or look in the guide?
I don't fully remember, but I think you had to use certain types of weapons for certain types of enemies and just had to figure out which worked best against which ? it might not have been enemy type, but what type of weapon the enemy had ?
I think they made it a bit more forgiving, but it's still essentially the same random brute force wreck of a puzzle it has always been. I never liked it in the original and it's not much better here.
hmm, I never had issues with them, they were fun
A game that SHOULD have got a sequel.....but will never get one.... : ( (More so when you take the longevity of this game into account compared to a Monkey Island/Day of the Tentacle/ Indy Jones and the Fate of Atlantis...Grim Fandango...
Post edited July 25, 2018 by AJ_1