karnak1: I wonder why so many old creators (David Braben, Richard Garriot, Derek Smart, Chris Roberts) seem so obsessed with online gaming.
Back in the days when they created the classics that made them famous, Internet was a thing from sci-fi literature and secret military stuff. Now they all see Internet as the future of gaming, when it's clearly most a thing for FPS combat, shallow RPGs and subliminar merchandising.
Are these guys turning senile?
Thank heavens for people like Brian Fargo.
Let's hope that Paul Neurath doesn't turn Underworld Ascension into a dungeon crawling MMO. :P
My best guess is that they want online gaming to be more than what it already is, which is not a bad thing per se. I mean, look at Ultima Online. Before World of Warcraft came out, it was the most popular MMO out there (even if it did have it flaws). It's still running even 18 years later.
When new gaming technology appear, it's normal for game designer to want to create something that exploits it (that's how they created most of their classics, after all). That's how most if not all of id software games were created building from a new technology.
Do I wish that these games were single player? Definitely. But I understand why they want to look at online gaming.I used to complain a lot about game designs being unoriginal, so I'm not going to complain when a developper is trying to experiment (even if I don't like the end result).
Was it a good decision for Elite Dangerous? After the Kickstarter pitch, definitely not. If it was explained during the pitch and explained properly (as far as I know it still hasn't been explained properly), I could've been interested.
Shroud of the Avatar did it way better. Despite the fact that a good part of the game is based online, the game still includes a single-player option (not available now, but the game is still in pre-alpha). I don't know how good it would be, but so far, the game seems really good and has some interesting concepts. I guess all that I can say is: only time will tell.