Posted November 18, 2014
It's a real shame that Elite Dangerous isn't getting an offline mode, and the way it was announced really pissed alot of backers off as well. Braben seemed to mention it in newsletter #49 as a second-hand thought, like it wasn't important. How wrong he was there! The thread on the Frontier forums is still going strong and the news has spread quickly to other gaming sites.
Right now, Frontier seem to be burying their heads in the sand and saying little. Whenever Michael Brookes makes a comment, he just says the same thing over and over again. I think they're hoping that it'll go away and everyone will have calmed down by the time of their premiere event on the 22nd. I think they may well be hoping for too much there, especially considering the number of people that have, and are still, claiming refunds. So far, those that have claimed refunds haven't had any word back on them. If any of them are refused, for whatever reason, the anger that's already there will only escalate further.
Frontier claimed they cut the offline game, because it would have been limited and static, but backers weren't too fussed about that. At least there would have been an offline game. They've made this clear to Frontier, but they seem to be ignoring such attempts at a compromise. Some are now starting to suspect that Frontier had other motives for removing offline. One of them being that the online version will have ingame adverts plastered all over the place (one of the revenue streams for the game). The offline version, obviously, wouldn't have that and so wouldn't pay it's way.
But it would, in more ways than they can imagine. It could have easily been separated from the main game and sold, DRM-free, on places such as GoG. That would have helped sell the online game far better than any promotion would have. It may have been "limited" but shit! It would have been Elite! People are still playing the original 1984 version on emulators, so limitation has nothing to do with it.
The game would have been pirated and hacked, true. But again, that would've also helped the online game. I think Braben himself once did an interview (during the Elite : Dangerous kickstarter) on the actual benefits of his software being pirated, saying how it got his software out to a wider audience which resulted in greater sales at no extra cost to his company.
But now they've cut that line off with this decision :(
And if Chris Roberts can make Squadron 42 a fully offline game and even manage to sell it on places like GoG, then that would be quite a coup for him :)
Right now, Frontier seem to be burying their heads in the sand and saying little. Whenever Michael Brookes makes a comment, he just says the same thing over and over again. I think they're hoping that it'll go away and everyone will have calmed down by the time of their premiere event on the 22nd. I think they may well be hoping for too much there, especially considering the number of people that have, and are still, claiming refunds. So far, those that have claimed refunds haven't had any word back on them. If any of them are refused, for whatever reason, the anger that's already there will only escalate further.
Frontier claimed they cut the offline game, because it would have been limited and static, but backers weren't too fussed about that. At least there would have been an offline game. They've made this clear to Frontier, but they seem to be ignoring such attempts at a compromise. Some are now starting to suspect that Frontier had other motives for removing offline. One of them being that the online version will have ingame adverts plastered all over the place (one of the revenue streams for the game). The offline version, obviously, wouldn't have that and so wouldn't pay it's way.
But it would, in more ways than they can imagine. It could have easily been separated from the main game and sold, DRM-free, on places such as GoG. That would have helped sell the online game far better than any promotion would have. It may have been "limited" but shit! It would have been Elite! People are still playing the original 1984 version on emulators, so limitation has nothing to do with it.
The game would have been pirated and hacked, true. But again, that would've also helped the online game. I think Braben himself once did an interview (during the Elite : Dangerous kickstarter) on the actual benefits of his software being pirated, saying how it got his software out to a wider audience which resulted in greater sales at no extra cost to his company.
But now they've cut that line off with this decision :(
And if Chris Roberts can make Squadron 42 a fully offline game and even manage to sell it on places like GoG, then that would be quite a coup for him :)
Post edited November 18, 2014 by skeecher