Urnoev: I wonder why people always have to argue about the exact definition of Digital Rights Management. Does it really matter?
You have to install the Steam client at least once on one system, in order to play your copy of the game. Some think that is acceptable, others think it's not. And that's it.
In the context of this thread, the developer of Elite Dangerous promised backers on a certain level a physical DRM free copy.
That's why the definition is important, at least in this discussion. I'd say that they broke their promise most egregiously by forcing always online gameplay, even in single player, tied to an account.
That's DRM. Thus a broken promise. A DRM free copy would not need any authentication ever. That's where the similarities between Steam and this thing come in and the Steampologists swarm in.
Atlantico: The download itself is irrelevant, the authentication and activation of the install is.
That is one difference between DRM and DRM free. There are many.
Pheace: And the whole point here is that as soon as you've done that first time install, it's DRM-Free. From then on, till forever. It's a meaningless thing to argue. You can get the game completely DRM-Free by buying it from Steam, all you have to do is install it once, which if you do that at the time of the download is practically a meaningless difference.
The whole reason to argue Callback on installation is DRM is because the assumption is you will *always* have to do that. Every time you want to install the game. That's why it's considered DRM. If the callback disappears from the question after a first installation it's meaningless.
No, not really meaningless at all. You've certainly retroactively severed the ties between the game installation and the client. Which is commendable, in the handful of cases where that's possible.
But now you can't update the game. Take FTL for instance, available on Steam from release and yes you could have severed it from the client. And if you did, you could not update it to the new Advanced Edition. There's no mechanism to do that, because everything goes through the Steam DRM client.
This can be a very practical question, not irrelevant at all. You are handicapped with your Steam "DRM-free" copy, because in the end, DRM is so much more than just copy protection.