Posted June 15, 2018
![Mafwek](https://images.gog.com/7a9f5a2ed55ce3398dfef0b0e832f02b48982b30d480063daea102dbd921a1e7_forum_avatar.jpg)
Mafwek
Killing for entertainment is harmlees
Registered: Jun 2013
From Croatia
![timppu](https://images.gog.com/27a38075b39196b7c723f8e05f687f831432657aed353eb2a8014101f03b855f_forum_avatar.jpg)
timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
![Mafwek](https://images.gog.com/7a9f5a2ed55ce3398dfef0b0e832f02b48982b30d480063daea102dbd921a1e7_forum_avatar.jpg)
Mafwek
Killing for entertainment is harmlees
Registered: Jun 2013
From Croatia
Posted June 15, 2018
Nope, only puzzles it has, is how to survive the room and find hidden rooms.
![Bad Hair Day](https://images.gog.com/081e91656f03b418c7a78a17af4f1f2e76ae0a397f63d99af9fc3f8ffb9e50fb_forum_avatar.jpg)
Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted June 15, 2018
Post edited June 15, 2018 by tinyE
![Mafwek](https://images.gog.com/7a9f5a2ed55ce3398dfef0b0e832f02b48982b30d480063daea102dbd921a1e7_forum_avatar.jpg)
Mafwek
Killing for entertainment is harmlees
Registered: Jun 2013
From Croatia
Posted June 15, 2018
![avatar](http://images.gog.com/4f476279e24aae4c8e0f9aab22668ed07f904b1747e5d338ba509b8248952001_avm.jpg)
![avatar](http://images.gog.com/c9bd2ced592c1ea9dbbbd9f6e1db723702f06b0f303a2aa04bb3eafd2c718f1d_avm.jpg)
No wait, it is Ziggurat.
It's basically one arena after another, a series of death matches (for lack of a better term).
For one, I can actually play bot matches unlike above mentioned titles.
![bler144](https://images.gog.com/fa67c7a76bfba4473cb8c94252a15c350a5c2e368a203d08be7995f05288327d_forum_avatar.jpg)
bler144
μαϊμού
Registered: Dec 2013
From United States
Posted June 16, 2018
FWIW, I didn't enjoy Ziggurat either.
Maybe I just wasn't good enough, but the sense of either (my) skill improvement or accrued character development was very minimal. But I managed to quite enjoy and beat Rogue Legacy despite similar general design issues.
I think my best run (10-12 rooms) was like my 3rd run, and it was mostly downhill from there due to skill and RNG both.
I think for me the issue is what tinyE gets at - each room is a world unto itself. You're locked in, and if you either get a bad roll of the dice, or make a mistake early, there's no retreating/regrouping. As such, there's really not much "strategy" to it - or rather, you need some pretty strong quick twitch skills to start out with an advantage and then you can methodically work through it.
If you're not so good at quick twitch, esp. because the aiming is (no pun intended) really hit or miss, you're going to find yourself boxed in early and often.
They technically aren't bots, sure, but I see his point. Many rooms just felt like a zerg swarm where I was kiting like nuts hoping I killed them before I ran out of room or backed into mobs coming up behind. Strategy/tactics, really not much.
Maybe I just wasn't good enough, but the sense of either (my) skill improvement or accrued character development was very minimal. But I managed to quite enjoy and beat Rogue Legacy despite similar general design issues.
I think my best run (10-12 rooms) was like my 3rd run, and it was mostly downhill from there due to skill and RNG both.
I think for me the issue is what tinyE gets at - each room is a world unto itself. You're locked in, and if you either get a bad roll of the dice, or make a mistake early, there's no retreating/regrouping. As such, there's really not much "strategy" to it - or rather, you need some pretty strong quick twitch skills to start out with an advantage and then you can methodically work through it.
If you're not so good at quick twitch, esp. because the aiming is (no pun intended) really hit or miss, you're going to find yourself boxed in early and often.
They technically aren't bots, sure, but I see his point. Many rooms just felt like a zerg swarm where I was kiting like nuts hoping I killed them before I ran out of room or backed into mobs coming up behind. Strategy/tactics, really not much.