Johnathanamz: No thanks. I prefer to purchase my video games.
The only thing I never want sold in video games, especially on gog.com are microtransactions and thousands of dollars (USD) worth of DLC's, like how Train Simulator on Steam has something like $3,000 dollars (USD) worth of DLC's being sold for it.
Oh and mods, mods need to remain 100% free forever.
Alright dude, I'm not forcing you or anything here. You can usually buy them after the giveaway ends, if you want to support the dev/pub with a purchase. Usually I have majority of the games given away on gog already on steam or even here, but sometimes a really good title appears that I'm interested in... e.g. Ghost of a tale that was given away early this sale is a great indie title I always wanted to get from early development, but never gotten around to get it.
Agreed on community mods staying free and freemium games with microtransactions or even subscriptions staying the heck out of here. Not a fan of either.
Train sim i know, but i don't really follow the development. I can speak about flight simulators in general which sometimes have a "free" base install on steam, but has a rather basic functionality itself - mostly it servers as a platform. You buy modules for a specific plane (in the form of dlc on steam), that acts then as a standalone simulator for said airplane pretty much. So if you check the total price for something like DCS world on steam, it goes to a couple of thousands when not on sale. But each dlc is its own thing pretty much, if you want to dig down into a single airplane and its systems. It's not "pay to win" or something like that in freemium games. A good portion of the content is made by 3rd party developers, as paid modules (very few are free). So maybe train sim is similar? Base game as a platform and the rest of content made over the years, where you buy only what you are interested in, or possibly made by 3rd party devs you want to support? I know that MSFS does it similar way too, so yeah...maybe it is similar there too.