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Dark_art_: Those studies that say eye can't more than 60Hz may be right in theyr context but for gaming this isn't the whole truth.
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eric5h5: There have never been any studies which said that though. There have been some uneducated claims by random people, but any actual studies show there's no defined upper limit.
The human body isn't superhuman, though...it has and will have limits to what it can do/see/process.

Good info, but I kinda dislike when an article makes you read the entire thing to find out a simple answer. They should post such at the top in a summary, imo.

This bit was interesting and fits this thread, imo:

“I think typically, once you get up above 200 fps it just looks like regular, real-life motion,” DeLong says. But in more regular terms he feels that the drop-off in people being able to detect changes in smoothness in a screen lies at around 90Hz. “Sure, aficionados might be able to tell teeny tiny differences, but for the rest of us it’s like red wine is red wine.”
Post edited July 02, 2019 by GameRager
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idbeholdME: And anyone telling you an eye can't see above 60 frames is objectively wrong.
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GameRager: You might be able to 'see' it but your conscious mind cannot discern much difference beyond a certain threshold due to how human phsyiology/etc works.

Simply put: The body/brain has limits.
Yes, but that certain threshold is definitely not at 60 Hz but much higher.
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GameRager: You might be able to 'see' it but your conscious mind cannot discern much difference beyond a certain threshold due to how human phsyiology/etc works.

Simply put: The body/brain has limits.
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idbeholdME: Yes, but that certain threshold is definitely not at 60 Hz but much higher.
Read the bit at the end of my last post.....the article has claimed(by some people in the field) that the limit is not as high as one thinks.

Irregardless, we can only go so high before the returns become near equivalent to 0.
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idbeholdME: Yes, but that certain threshold is definitely not at 60 Hz but much higher.
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GameRager: Read the bit at the end of my last post.....the article has claimed(by some people in the field) that the limit is not as high as one thinks.

Irregardless, we can only go so high before the returns become near equivalent to 0.
It's most certainly higher than 90Hz. Most people that argue against are people that don't own higher Hz monitors. I used to argue with my buddy about this all the time, saying the same shit. Until I got a decent monitor. Even my wife who doesn't game noticed the instant I plugged in my 144Hz. Going from 144 to 244 isn't as crazy but there's a noticeable difference as well. At least for me, not as much as 60 to 144 but it's still certainly there. i could go back down to 144Hz and it wouldn't be so bad, but anything lower would be torture and give me headaches.
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GameRager: Read the bit at the end of my last post.....the article has claimed(by some people in the field) that the limit is not as high as one thinks.

Irregardless, we can only go so high before the returns become near equivalent to 0.
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Flesh420.613: It's most certainly higher than 90Hz.

Most people that argue against are people that don't own higher Hz monitors. I used to argue with my buddy about this all the time, saying the same shit. Until I got a decent monitor. Even my wife who doesn't game noticed the instant I plugged in my 144Hz. Going from 144 to 244 isn't as crazy but there's a noticeable difference as well. At least for me, not as much as 60 to 144 but it's still certainly there.

i could go back down to 144Hz and it wouldn't be so bad, but anything lower would be torture and give me headaches.
1. It likely is, but there is likely still a limit and going beyond a limit before that limit will produce diminishing returns over time as one approaches the true max limit.

2. Yes, but how much of that is from hitting that Hz of the new screnjn and not due to bypassing a number between the old monitor's Hz and the new one's? Basically how much of that improvement is due to only bypassing that Hz level or reaching it and not due to just improving the Hz just a bit/in general?

One would have to increase it a bit by bit to see how much improvement each increment added.

3. I've played on all sorts of monitors and to me i've never experienced such....though I am guessing not everyone is the same in such cases and there are exceptions(obv).
That's what I hate about LED lighting. I hate how when it's cycling at 120Hz that I'm sitting in the dark every 8ms. It's so noticeable. The whole world looks like a slide show.

Edit: that's why I don't go out at night, the lights flickering at only 100hz in Australia makes it unbearable. I stay at home with a battery powered torch.

Edit2: I just thought of the greatest pickup line. Next time I go out I'm going to bump into the most attractive woman in the shop and say "oh i'm terribly sorry, I'm a gamer that's used to the silky smooth .0042 second response time of a 240Hz monitor, and the sub .008 second response time of these 100Hz shop LED lights meant I wasn't able to avoid you". I'll let you know how it goes, stay posted.
Post edited July 04, 2019 by CMOT70
60hz is a downgrade. Old crt monitors used to be about 75 to 85 hz as standard

If you're playing fast games with precision it's very noticeable. Turn quickly and it looks like a slideshow. For online games the servers response time or tickrate can have an effect.
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CMOT70: That's what I hate about LED lighting. I hate how when it's cycling at 120Hz that I'm sitting in the dark every 8ms. It's so noticeable. The whole world looks like a slide show.

Edit: that's why I don't go out at night, the lights flickering at only 100hz in Australia makes it unbearable. I stay at home with a battery powered torch.

Edit2: I just thought of the greatest pickup line. Next time I go out I'm going to bump into the most attractive woman in the shop and say "oh i'm terribly sorry, I'm a gamer that's used to the silky smooth .0042 second response time of a 240Hz monitor, and the sub .008 second response time of these 100Hz shop LED lights meant I wasn't able to avoid you". I'll let you know how it goes, stay posted.
Made me laugh......+1
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Spectre: 60hz is a downgrade. Old crt monitors used to be about 75 to 85 hz as standard

If you're playing fast games with precision it's very noticeable. Turn quickly and it looks like a slideshow. For online games the servers response time or tickrate can have an effect.
I find it funny that you mentioned slide shows and such after the comment above yours also mentioned it.

Also you are right it is noticeable to a degree.
Post edited July 04, 2019 by GameRager
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StingingVelvet: I just finished Alien Isolation, which ran around 100-120fps, and now I'm playing the Tomb Raider reboot, which runs around 60-70fps, and I can't tell a difference at all.
Try testing with the same game, not different ones. Preferably a fast-paced one. Lower the graphics settings if you need to, so it can run at 144 FPS all the time, and then cap the FPS at 60, 100, 120, 144 with MSI Afterburner or RTSS Rivatuner Statistics Server.
Sometimes the game or GPU itself is the problem introducing motion blur like TF2.
There's high speed videos people have made of their monitors on youtube which show some of the problems people talk about.
Like this one. https://www.youtube.com/watch?v=pUvx81C4bgs

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CMOT70: One thing that people still largely ignore is the effect of frame pacing. Out of sync frames are often what people are seeing as a negative experience, and not the actual low frame rate itself. I've played games that are 30fps and feel and look smoother than the very next game I play at 60fps- because the 60 fps game has a variable frame rate and poor frame pacing whilst the 30fps game is at least consistent and locked at an even division of the monitors refresh- so no frames ever have to wait for a refresh cycle. On the other hand with resolution, it's never in doubt- I can always see the improvements from 1080 to1440 and to 2160.
Frametime is another word for what you describe.

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idbeholdME: Up to the 144-165, it is noticeably smoother than 60 or 120 and I recommend it to anyone.

But anything above is pretty much pointless. Yes, it still cuts down a few ms of response time (less delay between frames) so it is technically like if you weren't playing at 30 ping but 26-27 for example. But the difference is less and less noticeable the higher you go. Yes, in 1 out of 1000 cases, those 3-4 ms could make a difference but is it worth it for anyone who isn't an E-Sports player? No.
A lot of the older games were higher skilled and faster paced. When GoG gave away Aliens versus Predator during Galaxy testing some people were complaining it was broken because it was faster than usual.
Post edited July 04, 2019 by Spectre
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Spectre: A lot of the older games were higher skilled and faster paced. When GoG gave away Aliens versus Predator during Galaxy testing some people were complaining it was broken because it was faster than usual.
I just remembered If Quake was done today.
Anyone knows why we have 144 Hz screens ?
For 120, I understand because it is twice the 60 hz, but why 144 precisely ? Why these extra 24 Hz ?
Because having a higher framerate never hertz.
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Pouyou-pouyou: Anyone knows why we have 144 Hz screens ?
For 120, I understand because it is twice the 60 hz, but why 144 precisely ? Why these extra 24 Hz ?
I think it has something to do with VR and the cinema's movies 24 FPS. A bunch of possible answers here.
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Pouyou-pouyou: Anyone knows why we have 144 Hz screens ?
For 120, I understand because it is twice the 60 hz, but why 144 precisely ? Why these extra 24 Hz ?
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ariaspi: I think it has something to do with VR and the cinema's movies 24 FPS. A bunch of possible answers here.
We could also ask if different frequency ranges have a subtle effect on peoples brains.