Posted April 27, 2016
General Rules
1. No Cryptoclaiming. This is claiming in some sort of unbreakable code related to your PM. It breaks the game and ruins the fun. Don’t do it.
2. No betting among players. This could lead to awkward situations like someone claiming Town Arsonist just for kicks and money. It could ruin the fun. Don’t do it.
3. The moderator of this game is me, agentcarr16. The co-moderator of this game is Krypsyn. Should you need to contact either of us privately, use the chat system of this forum.
4. Should you wish to contact us publicly, you may bold your requests within the game thread.
5. All players have a vote, which they may place on any player, including themselves. Once a player has received the necessary number of votes, they will be lynched and the game will go to Night. No amount of unvoting can prevent lynch once majority has been reached. You MUST unvote before placing a new vote, or your new vote will be ignored.
6. A player may also vote to No-Lynch. If No-Lynch gains 50% of the vote, no one is lynched and the game goes to Night.
7. You must bold your votes and unvotes like this: Unvote Krypsyn, Vote agentcarr16
8. Don’t edit your posts. This is VERY important. Editing a post is grounds for post restriction or modkill. In addition, don’t make two consecutive posts within 10 minutes of each other or the forum software will merge them, creating the appearance of an edited post. Don’t do it.
9. You may not post in the game thread during the Night. Don’t do it.
10. Do not quote your PM. This is akin to cryptoclaiming and it could lead to modkill. Don’t do it.
11. Do not discuss the game with anyone outside of this game thread, unless explicitly given permission to do so in your PM. This could ruin the fun. Don’t do it.
12. All players should post at least once every 36 hours. If you expect to be unable to post for longer than this, please notify Krypsyn or myself. If your most recent post shows “posted 2 days ago”, you will be prodded both by PM and in the thread. Modkill or replacement is possible if the situation warrants.
13. If you cannot continue to play, notify Krypsyn or myself and we will attempt to find a replacement.
14. Days will be 144 hours (6 days) long. If the end of a Day would fall on a Saturday or Sunday, it will be extended to the following Monday at the same time. A Day may finish early if a Lynch is achieved. If a Day ends without a majority, it will result in a No-Lynch. Every 24 hours or so, I will post a day summary post, with a votecount and a link to the Deadline Countdown Timer.
15. Nights will be 60 hours long (2.5 days) long, with an additional 12 hours for me to coordinate Night actions and write flavour. If the end of Night would fall on a Saturday or Sunday, it will be extended to the following Monday at the same time. A Night may finish early if players respond quickly with their Night actions.
16. All players on the winning team win, even if they are dead, assuming any secondary win conditions have been met. Any player who has been modkilled loses, regardless of win conditions.
17. Have fun! Remember it’s a game. Keep Calm and Game On. If someone ticks you off, convince everyone else that he is scum and lynch them.
Special Rules
1. This Game is semi-open, with a very special mechanic. That is, it contains some special rules that I will reveal to you now. It also contains some special rules that I will reveal when the time comes.
2. Flips will not be complete. They may not reveal much at all, in fact.
3. Alignment is phrased as Good vs Evil in the PMs. Feel free to refer to Town and Scum as per usual.
4. Win Conditions are not typical.
Good Win Condition:
You win when all Evil players have been eliminated.
Evil Win Condition:
You win when you have eliminated the three (3) Good Power Roles.
5. Good has exactly three (3) Power Roles. The other Good players are Vanilla. Evil has no Power Roles.
The Power Roles are:
Herbalist: Doctor, is allowed to self-target, may not protect the same player on consecutive nights.
Undertaker: Coroner, will receive full reveal for a chosen player each night.
Exorcist: Unique role, each Night after Night 1, must choose a Spectre to remove from the game.
6. There are exactly ten (10) Good and three (3) Evil in the game at commencement.
1. No Cryptoclaiming. This is claiming in some sort of unbreakable code related to your PM. It breaks the game and ruins the fun. Don’t do it.
2. No betting among players. This could lead to awkward situations like someone claiming Town Arsonist just for kicks and money. It could ruin the fun. Don’t do it.
3. The moderator of this game is me, agentcarr16. The co-moderator of this game is Krypsyn. Should you need to contact either of us privately, use the chat system of this forum.
4. Should you wish to contact us publicly, you may bold your requests within the game thread.
5. All players have a vote, which they may place on any player, including themselves. Once a player has received the necessary number of votes, they will be lynched and the game will go to Night. No amount of unvoting can prevent lynch once majority has been reached. You MUST unvote before placing a new vote, or your new vote will be ignored.
6. A player may also vote to No-Lynch. If No-Lynch gains 50% of the vote, no one is lynched and the game goes to Night.
7. You must bold your votes and unvotes like this: Unvote Krypsyn, Vote agentcarr16
8. Don’t edit your posts. This is VERY important. Editing a post is grounds for post restriction or modkill. In addition, don’t make two consecutive posts within 10 minutes of each other or the forum software will merge them, creating the appearance of an edited post. Don’t do it.
9. You may not post in the game thread during the Night. Don’t do it.
10. Do not quote your PM. This is akin to cryptoclaiming and it could lead to modkill. Don’t do it.
11. Do not discuss the game with anyone outside of this game thread, unless explicitly given permission to do so in your PM. This could ruin the fun. Don’t do it.
12. All players should post at least once every 36 hours. If you expect to be unable to post for longer than this, please notify Krypsyn or myself. If your most recent post shows “posted 2 days ago”, you will be prodded both by PM and in the thread. Modkill or replacement is possible if the situation warrants.
13. If you cannot continue to play, notify Krypsyn or myself and we will attempt to find a replacement.
14. Days will be 144 hours (6 days) long. If the end of a Day would fall on a Saturday or Sunday, it will be extended to the following Monday at the same time. A Day may finish early if a Lynch is achieved. If a Day ends without a majority, it will result in a No-Lynch. Every 24 hours or so, I will post a day summary post, with a votecount and a link to the Deadline Countdown Timer.
15. Nights will be 60 hours long (2.5 days) long, with an additional 12 hours for me to coordinate Night actions and write flavour. If the end of Night would fall on a Saturday or Sunday, it will be extended to the following Monday at the same time. A Night may finish early if players respond quickly with their Night actions.
16. All players on the winning team win, even if they are dead, assuming any secondary win conditions have been met. Any player who has been modkilled loses, regardless of win conditions.
17. Have fun! Remember it’s a game. Keep Calm and Game On. If someone ticks you off, convince everyone else that he is scum and lynch them.
Special Rules
1. This Game is semi-open, with a very special mechanic. That is, it contains some special rules that I will reveal to you now. It also contains some special rules that I will reveal when the time comes.
2. Flips will not be complete. They may not reveal much at all, in fact.
3. Alignment is phrased as Good vs Evil in the PMs. Feel free to refer to Town and Scum as per usual.
4. Win Conditions are not typical.
Good Win Condition:
You win when all Evil players have been eliminated.
Evil Win Condition:
You win when you have eliminated the three (3) Good Power Roles.
5. Good has exactly three (3) Power Roles. The other Good players are Vanilla. Evil has no Power Roles.
The Power Roles are:
Herbalist: Doctor, is allowed to self-target, may not protect the same player on consecutive nights.
Undertaker: Coroner, will receive full reveal for a chosen player each night.
Exorcist: Unique role, each Night after Night 1, must choose a Spectre to remove from the game.
6. There are exactly ten (10) Good and three (3) Evil in the game at commencement.
Post edited May 23, 2016 by agentcarr16