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It's up to Krypsyn, his game, his rules :)
I read through the two games on mafiascum.net, the spamming of shots was pretty distracting, and I hope we won't go that route here.

Regarding the subject of taking back shots. If it's allowed, wouldn't that equal to treating shots like votes? I have to agree with drealmer7 here, if you shoot someone, you've shot them, you can't un-shoot them.
I think of the game as having a single gun that's been handed around, and we pull the trigger based on the order we asked to take a shot. Once the trigger's been pulled, there's no un-pulling it.


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Krypsyn: [...] At the start of each cycle, I'll just roll a d6 to determine which shot has the killing bullet. That way I can post it in the moderator chat [...]
Fine by me, just don't forget to PM me the link to the moderator chat.
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HypersomniacLive: I read through the two games on mafiascum.net, the spamming of shots was pretty distracting, and I hope we won't go that route here.

Regarding the subject of taking back shots. If it's allowed, wouldn't that equal to treating shots like votes? I have to agree with drealmer7 here, if you shoot someone, you've shot them, you can't un-shoot them.
I think of the game as having a single gun that's been handed around, and we pull the trigger based on the order we asked to take a shot. Once the trigger's been pulled, there's no un-pulling it.

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Krypsyn: [...] At the start of each cycle, I'll just roll a d6 to determine which shot has the killing bullet. That way I can post it in the moderator chat [...]
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HypersomniacLive: Fine by me, just don't forget to PM me the link to the moderator chat.
Shoot HSL.. Enjoy modding!
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HypersomniacLive: I think of the game as having a single gun that's been handed around, and we pull the trigger based on the order we asked to take a shot. Once the trigger's been pulled, there's no un-pulling it.
Please Hyper don't hurt 'em! (just wanted to get that out of the way)

Well, with krypsyn modding instead of playing there's less risk of someone shot-spamming ;)

As for the shots themselves, rare is the gun that, when the trigger is pulled, the shot goes off 20 hours later. Getting in the queue, mechanically, is more like making a vote than actually pulling a trigger, no?
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Bookwyrm627: Shoot Bookwyrm627. Enjoy the dead thread!
FTFY



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bler144: Please Hyper don't hurt 'em! (just wanted to get that out of the way)

Well, with krypsyn modding instead of playing there's less risk of someone shot-spamming ;)

As for the shots themselves, rare is the gun that, when the trigger is pulled, the shot goes off 20 hours later. Getting in the queue, mechanically, is more like making a vote than actually pulling a trigger, no?
Is that how we're playing? Get all shots in, then the mod resolves the situation in one go at the 24hrs deadline?
Post edited December 20, 2015 by HypersomniacLive
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HypersomniacLive: Is that how we're playing? Get all shots in, then the mod resolves the situation in one go at the 24hrs deadline?
I think that's the question Krypsyn is exploring, but as I understand both the original model and where Kryp is atm, both involving a queue and then resolving all the actions at once, either at deadline, or when the queue fills to cap.

When it was first proposed in my mind I liked the idea of each shot being resolved as it's put on the table (more like actual roulette), but that would require pretty active modding. Still, it could create some great tension!
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HypersomniacLive: Is that how we're playing? Get all shots in, then the mod resolves the situation in one go at the 24hrs deadline?
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bler144: I think that's the question Krypsyn is exploring, but as I understand both the original model and where Kryp is atm, both involving a queue and then resolving all the actions at once, either at deadline, or when the queue fills to cap.

When it was first proposed in my mind I liked the idea of each shot being resolved as it's put on the table (more like actual roulette), but that would require pretty active modding. Still, it could create some great tension!
As I understand it this would be the ideal situation, the queue would only form if there isn't a mod around to resolve the shot when it's made.
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bler144: [...] but as I understand both the original model and where Kryp is atm, both involving a queue and then resolving all the actions at once, either at deadline, or when the queue fills to cap.

[...]
On the larger game in particular, I couldn't really tell if that was the method chosen, it looked more like the players just kept posting, and the mod was playing catch up (IIRC, there was even a point where the mod had to repeatedly tell people that they should abstain as they didn't have a shot).


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bler144: [...]

When it was first proposed in my mind I liked the idea of each shot being resolved as it's put on the table (more like actual roulette), but that would require pretty active modding. Still, it could create some great tension!
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adaliabooks: As I understand it this would be the ideal situation, the queue would only form if there isn't a mod around to resolve the shot when it's made.
That's actually how I pictured the game. Would be great fun if Krypsyn went for this.
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bler144: When it was first proposed in my mind I liked the idea of each shot being resolved as it's put on the table (more like actual roulette), but that would require pretty active modding. Still, it could create some great tension!
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adaliabooks: As I understand it this would be the ideal situation, the queue would only form if there isn't a mod around to resolve the shot when it's made.
That was my understanding as well. The mods have the actual gun, and we just tell them who to point it at before puling the trigger. First come, first served, and until the mod actually pulls the trigger, I figure we can retract our request (though I don't have strong feelings one way or another).

If the mod arrives and multiple people have submitted a shoot request while the mods are away, then the mod goes through them one at a time until someone has been shot or until all requests have been served.
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adaliabooks: It's up to Krypsyn, his game, his rules :)
I am torn on the issue. If most people want shots to be permanent, then we can play it that way. By my count, three people have already said they are against shot retraction.

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adaliabooks: As I understand it this would be the ideal situation, the queue would only form if there isn't a mod around to resolve the shot when it's made.
Exactly. For instance, if I go to see Star Wars in the next couple days (which isgoing to happen) and adaliabooks is also away (asleep, or whatever), and everyone decides to vote during that time, then the shots will just queue up until one of us gets back.

-----------------------------------------------

Oops, forgot this one. Meant to reply to it this morning, but I was crunched for time.

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adaliabooks: Speaking of locking the queue, does that occur as soon as you or I post?
So if I come on and there are two shots to resolve do I post and say no more shots, then check if either shot is a kill and announce the results and let shooting resume? Or do I juat resolve any shot as and when it occurs and let people keep posting more shots.
I'll probably throw up a place holder stating something along the lines of "Shot resolution incoming!", then edit that post with the results. Since the game is Night-less, there is no real reason to stop discussion at any point.
Post edited December 20, 2015 by Krypsyn
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adaliabooks: As I understand it this would be the ideal situation, the queue would only form if there isn't a mod around to resolve the shot when it's made.
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Krypsyn: Exactly. For instance, if I go to see Star Wars in the next couple days (which isgoing to happen) and adaliabooks is also away (asleep, or whatever), and everyone decides to vote during that time, then the shots will just queue up until one of us gets back.
Yeah, between us we'll mostly have it covered but you never know.

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Krypsyn: I'll probably throw up a place holder stating something along the lines of "Shot resolution incoming!", then edit that post with the results. Since the game is Night-less, there is no real reason to stop discussion at any point.
Fair point. I think I basically came to that conclusion as soon as I posted that, but I let it go anyway...
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Krypsyn: ...
I am also against retractable shots. Unshooting someone sounds silly. When you aim a revolver at someone and pull the trigger, you better mean it!
Add another vote against retracting shots, though I will abide by whatever rules are in play. I will also be unavailable tomorrow during the day, but I assume that the game will start sometime during my afternoon/evening (Steam daily change time perhaps?), so it should be ok. Don't worry if you don't see me at once, I will come online as soon as I can.
If the expectation is that shots will be resolved when the mod sees them, I'm fine with no retraction, even if the mod may/mayn't see it right away.

I mentioned it in the context of a setup where we'd just queue up and shoot later.
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JMich: [...] Don't worry if you don't see me at once, I will come online as soon as I can.
And with a little luck, you might not have to worry about it either.