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Yeah, can someone playing confirm? I skimmed it a bit and saw nothing resembling mafia at all. Does it have lynches, votes, day and night phases, abilities, discussion or anything?
I am not saying the game is bad or anything it just doesn't look like mafia.
You think it should use more themes of mafia?
It has voting and lynches. It might have nightkills but we don't know.

It might have bad guys but we're not sure how it's going. There are no roles I don't think. It's possible we've been assigned secret roles but I think our roles are developing as the game goes along.
Post edited January 06, 2012 by JoeSapphire
It has? That's what I was asking.
I really only skimmed it and saw you are playing it as turn-based game so I thought it's completely different.
yeah I don't think that was the original plan but it has sort of morphed into an organic text-based adventure game. Always fun.
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TwilightBard: Honestly? I don't see the Parody. I see a game that's more of a Weekend Murder Mystery LARP then anything that can resemble a Mafia game. It doesn't feel even like a parody, it just seems like something else completely.
There are "lynchings", night scenes, voting, etc.........for starters.

With the term parody I meant a loose parody. It has elements of a mafia game but is also more accessible for newcomers and easier on the restrictions to make it a bit more fun to play.
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Vitek: Yeah, can someone playing confirm? I skimmed it a bit and saw nothing resembling mafia at all. Does it have lynches, votes, day and night phases, abilities, discussion or anything?
I am not saying the game is bad or anything it just doesn't look like mafia.
The game has votes but they are permanent once cast so I have asked people not to toss them around willy nilly, also players must wait until the day is officially over for any lynch scene to occur(usually due to having to wait for a player to find the right items to instigate a mass exodus to the next series of "rooms" on the map) instead of the day going to the lynch scene when enough votes have been cast.

There is also a night scene, and players have randomly chosen items(picked at the beginning of the game or found as they go) which they can use to perform some abilities in-game(like picking certain locks and the like.). More uses for some of their items will come into play as the day goes on and/or we go into Day three.
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Vitek: It has? That's what I was asking.
I really only skimmed it and saw you are playing it as turn-based game so I thought it's completely different.
It is semi turn based. I originally intended players to talk to each other more in character as they played(and they do to a degree if you read into it more) so that the game could flow at least conversation wise while I was away. Actions have to be done by me(the GM) and I determine their outcomes to some degree while leaving some details vague sometimes(like weapon used against baddies/etc, and which areas they search) to allow the players some degree of autonomy.

As they play, they will begin to suspect each other more and more I think(like the scene where one player finds a gun and another player thinks them suspicious for it.), and the pacing/turns will get interesting.

Also I was going to allow the votes to kill a player off every game "day" but with so few players and so many rooms to go through I cut it back to one "lynch" scene(actually a disabling scene in that the player is disabled from gameplay but not killed perse) every two game "days". Also one player asking to leave the game, while ok, didn't help things pacing wise.
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JoeSapphire: You think it should use more themes of mafia?
It has voting and lynches. It might have nightkills but we don't know.

It might have bad guys but we're not sure how it's going. There are no roles I don't think. It's possible we've been assigned secret roles but I think our roles are developing as the game goes along.
Well you could consider the death of Nickel to be a nightkill of a sort, as it wasn't cuased by votes but rather story/irl issues of that player.

As for bad guys.....if you remember the logbook the players found on Day 1, some patients were listed as having been dosed with the same nodules/"pills" that the creatures seem to be attracted to, and we all saw how it affected them when one ate one. Who knows what it would do to a human body both physically and mentally? Some players might be ticking time bombs and not know it yet.
Post edited January 06, 2012 by GameRager
I don't want to be mean, but I am going to choose bluntness. It's not Mafia, nor is it a parody. It's a completely different game and only the most basic elements are there and even then it's in a very different manner.

Not to say it's a bad thing, but I think an honest 'newcomer accessible' game that would be Mafia would honestly have to be what we had tried with game 7. A game mostly with new players and a few of the more experienced people who can point things in the right direction. Hell, I don't think the rules are that restrictive to begin with.
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TwilightBard: I don't want to be mean, but I am going to choose bluntness. It's not Mafia, nor is it a parody. It's a completely different game and only the most basic elements are there and even then it's in a very different manner.

Not to say it's a bad thing, but I think an honest 'newcomer accessible' game that would be Mafia would honestly have to be what we had tried with game 7. A game mostly with new players and a few of the more experienced people who can point things in the right direction. Hell, I don't think the rules are that restrictive to begin with.
It is a parody though.....or at least it was planned that way from the start.(Maybe homage would be a better term? I dunno.) It might've taken a different path however at some point, but I think it still has elements of parody in it and how players play the game.

As for newcomer accessible I meant that people can make more mistakes, roleplay more, edit posts, etc.....it is less restrictive overall......maybe I should've said it's for those who want a more casual Mafia-like experience?

It isn't a "true" mafia game, but it is similar in various ways.......I would call it a Mafia roleplay perhaps.
Post edited January 06, 2012 by GameRager
Just to make people aware we may be needing a replacement in game 9 shortly!

No doubt Violator will be along at some point to make it official (or not), but Cruward has expressed a desire to leave the game.....
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Robbeasy: Just to make people aware we may be needing a replacement in game 9 shortly!

No doubt Violator will be along at some point to make it official (or not), but Cruward has expressed a desire to leave the game.....
You beat me to it

Anyone wishing to take over from Cruward can PM me
So, I'm up for hosting a game in the not too distant future. I've been spinning some ideas in my head, but I'm lacking just a bit of inspiration.

So! I come here before you to ask, what kind of game would you like to see?
A fairly standard game, but sprinkled with some trademarked Zchinque magic?
An item/location based game?
A mafia variant, such as lights out or kingmaker?
Or something outside the box of my own design?*

*Note: I have some ideas for games like this that I haven't seen used (they probably have, but I haven't seen them), so balance might be more of an issue than normal.
What do you mean like item/location based game.....sort of like how mine is(well similar anyways)? Or way different?

Also i'd love to hear how the quality of my writing(not if it's mafia or not as I asked here earlier though) seems to the one who brought mafia to GOG in the first place. :)
Post edited January 08, 2012 by GameRager
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GameRager: What do you mean like item/location based game.....sort of like how mine is(well similar anyways)? Or way different?
Probably quite different. the various items or locations would probably give or affect abilities, possibly even restrictions.

For example, a video camera might grant the holder the watcher-ability. Then if the camera were to change hands at some point, perhaps it was stolen, the original holder would no longer have access to that ability, while the new holder would.
Some items might have different uses to, or be less effective in the hands of, different players. A wand would perhaps bestow abilities on a trained magician, while looking like an ordinary stick to a random peasant. A pocket knife might make a crude, but functional scalpel to a doctor, while being a lethal weapon in the hands of a serial killer. And if MacGyver gets hold of it... Well, he'll probably make an atomic bomb or some such and promptly end the game.

Locations would work much in the same way.
Imagine a generic village in a generic medieval setting. Maybe if you spend your night in church you can't be nightkilled. Perhaps the innkeeper knows who spent the whole night in his establishment, and who only snuck back in right before the dawn. The honourable knight might, sworn to protect his king, might retaliate if the king were to be attacked, but only if they are in the same location.
Also i'd love to hear how the quality of my wiriting seems to the one who brought mafia to GOG in the first place. :)
I haven't really kept up with it. I skimmed it at first, concluded it wasn't mafia, saw that there were lots of words... so I can't really say.
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Zchinque: Probably quite different. the various items or locations would probably give or affect abilities, possibly even restrictions.

For example, a video camera might grant the holder the watcher-ability. Then if the camera were to change hands at some point, perhaps it was stolen, the original holder would no longer have access to that ability, while the new holder would.
Some items might have different uses to, or be less effective in the hands of, different players. A wand would perhaps bestow abilities on a trained magician, while looking like an ordinary stick to a random peasant. A pocket knife might make a crude, but functional scalpel to a doctor, while being a lethal weapon in the hands of a serial killer. And if MacGyver gets hold of it... Well, he'll probably make an atomic bomb or some such and promptly end the game.

Locations would work much in the same way.
Imagine a generic village in a generic medieval setting. Maybe if you spend your night in church you can't be nightkilled. Perhaps the innkeeper knows who spent the whole night in his establishment, and who only snuck back in right before the dawn. The honourable knight might, sworn to protect his king, might retaliate if the king were to be attacked, but only if they are in the same location.
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I haven't really kept up with it. I skimmed it at first, concluded it wasn't mafia, saw that there were lots of words... so I can't really say.
1. MacGyver quote ftw. It made me lol to no end. :) And it sounds good. I think you should roll with it.

2. From what you skimmed, was it any good then? I also wonder if anyone besides the players are keeping up with it to any degree and what they think of it quality wise. :\
I like the item idea.

Also a private wish of my own with be to include the cult. For some reason the cult idea has always sounded like a could supply a very interesting game.
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Vitek: [Sorry for off-topic but I remembered now that I was strongarm in Game 8 so I would be able to kill Twiligh if he protected himself.
I remembered this myself and certainly did not recieved any message reminding me it.
I am sorry, Joe. I hope you will be able to forgive me one day. :-P
Vitek I have the deep cyber-bromance for you. I have gone too long saying nothing and now I must confess all lest my heart split with the strain!