Posted July 31, 2018
my name is catte
i touch your foods
my name is catte Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2010
From United Kingdom
PoppyAppletree
"New" "User"
PoppyAppletree Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From Other
my name is catte
i touch your foods
my name is catte Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2010
From United Kingdom
Bookwyrm627
ADD Jumping Bean
Bookwyrm627 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From United States
Posted July 31, 2018
Might be interesting to try it in a game, declaring the auto-self-vote ends once it could result in a quick hammer by Mafia. So Town would know mafia's exact size once Lylo begins.
Lifthrasil
Bring the GOG-Downloader back!
Lifthrasil Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From Germany
Posted July 31, 2018
adaliabooks: Better to say that it's only in play for a certain length of time, like only for the first day or the first two or three days (or based on numbers, but that may give away a definite size of the mafia squad)
Bookwyrm627: Might be interesting to try it in a game, declaring the auto-self-vote ends once it could result in a quick hammer by Mafia. So Town would know mafia's exact size once Lylo begins. Bookwyrm627
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Bookwyrm627 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From United States
Posted July 31, 2018
Bookwyrm627: Might be interesting to try it in a game, declaring the auto-self-vote ends once it could result in a quick hammer by Mafia. So Town would know mafia's exact size once Lylo begins.
Lifthrasil: That is a good idea. Of course it gives town information, which has to be balanced somehow. But it's better than risking a sudden end that cannot be prevented by town in any way. mchack
more than enough!
mchack Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2014
From Germany
Posted August 01, 2018
Bookwyrm627: Might be interesting to try it in a game, declaring the auto-self-vote ends once it could result in a quick hammer by Mafia. So Town would know mafia's exact size once Lylo begins.
Lifthrasil: That is a good idea. Of course it gives town information, which has to be balanced somehow. But it's better than risking a sudden end that cannot be prevented by town in any way. So in Summary:
-D1 + D2 start off with everyone voting themselves. (edit: and unvoting doesn't work/you need to have a vote on someone or on no-lynch) D3 onward start with no votes as it has always been. (edit: and not voting is possible again)
-auto Majority Lynch at Nightfall (and mod decides beforehand if a tie in votes is no-lynch, double/triple/quadruple etc. lynch, or random lynch)
sounds balanced?
Post edited August 01, 2018 by mchack
cristigale
Yip Yip
cristigale Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From United States
Posted August 01, 2018
I'm out until probably November. Have fun, ya'll!
Brasas
Abrasive Charpit
Brasas Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From Poland
Bookwyrm627
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Bookwyrm627 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From United States
Posted August 01, 2018
Brasas: Extra spiciness would be random adjustments to the EOD time. So the lock time is announced at start of day to be 48 hours from now. But then 24 hours in there is announcement it will be -2 hours. And 12 hours to go, a second rand might make it even earlier, or back to normal. Whatever times can be played aroudn with, but the point is that if someone is concerned that a fixed time for locking votes will make people not play the whole day until the end, then variable round time can help.
Lift's Stalker games had a hard "safe" time, and then a hard "EOD time", where the actual EOD was randomly determined to be between those two times. So, we might have 5 days to talk safely, but once that elapsed, then we'd be subject to EOD at any moment for another day or two. In the asylum game, every few hours Bler moved the deadline a few minutes closer. The candle was burning at both ends, so to speak.
Brasas
Abrasive Charpit
Brasas Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From Poland
Posted August 01, 2018
Bookwyrm627: Lift's Stalker games had a hard "safe" time, and then a hard "EOD time", where the actual EOD was randomly determined to be between those two times. So, we might have 5 days to talk safely, but once that elapsed, then we'd be subject to EOD at any moment for another day or two.
In the asylum game, every few hours Bler moved the deadline a few minutes closer. The candle was burning at both ends, so to speak.
Nice. Did it work well? Saw any negatives? In the asylum game, every few hours Bler moved the deadline a few minutes closer. The candle was burning at both ends, so to speak.
In tabletop games this sort of slightly randomized end conditions can help the kind of games which are prone to be formulaic.
Bookwyrm627
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Bookwyrm627 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From United States
Posted August 01, 2018
*shrug* We went into the STALKER danger zone more than once, and we had at least one No Lynch By Deadline. We never hit the deadline in Bler's game, but there were other factors that also played into that lack (plenty of things happened to keep the game moving).
I kind of like the principle of it, especially the "you're in the danger zone now and the Day could end any minute".
I kind of like the principle of it, especially the "you're in the danger zone now and the Day could end any minute".
Lifthrasil
Bring the GOG-Downloader back!
Lifthrasil Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From Germany
Posted August 01, 2018
I think the Stalker mechanic worked nicely in making the players active a bit earlier.
So, how about this. The game will have two deadlines and the self-voting only comes into effect after the first one. First phase: regular play. If the players manage to achieve an absolute majority (without enforced self-votes), the Day ends prematurely. If they don't come to an agreement, the 'decision bell' rings and Phase 1 ends. Anyone who isn't voting anyone (or no-lynch) by then, will be considered self voting. Some semi-random time after the decision bell (like 24h +X) the second deadline strikes and the one with the most votes will be lynched. If two tie, both are lynched. If three or more die, one of them will be selected randomly.
I even have a setting where such a mechanic would fit perfectly!
I think you three should send the Gogfather a PM to make it official that you want to be included in the hosting list!
So, how about this. The game will have two deadlines and the self-voting only comes into effect after the first one. First phase: regular play. If the players manage to achieve an absolute majority (without enforced self-votes), the Day ends prematurely. If they don't come to an agreement, the 'decision bell' rings and Phase 1 ends. Anyone who isn't voting anyone (or no-lynch) by then, will be considered self voting. Some semi-random time after the decision bell (like 24h +X) the second deadline strikes and the one with the most votes will be lynched. If two tie, both are lynched. If three or more die, one of them will be selected randomly.
I even have a setting where such a mechanic would fit perfectly!
I think you three should send the Gogfather a PM to make it official that you want to be included in the hosting list!
Post edited August 01, 2018 by Lifthrasil
JoeSapphire
Consultant Liar
JoeSapphire Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From United Kingdom
zeogold
The Puzzlemaster
zeogold Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From United States
Posted August 02, 2018
That's your own privacy settings, my dude. GOG changed it some while back so that it's rolled onto "friends only" unless you fix it.