Posted June 02, 2016
Something to actually go off of, such as a roleblocking role visiting a paranoid gun owner and getting shot (possibly without an indication of who killed him), or a cop which can figure out exact roles.
I suppose "hard evidence" isn't really the correct term. I mean as in it's just SOMETHING to go off of, regardless of whether it can be proven or not. It's better than just vague guessing based off of how somebody's worded something or how much they're participating, which is what I've mainly seen from the last few games.
It'd at least get people talking. Let's say for example that I'm a cop. I claim that I visited Dedoporno and he's a mafia member, so everybody lynches him, but he's actually a vanilla townie. Then that gets suspicion on my head and on the next day, I get lynched, but people see that I ACTUALLY visited Krypsyn that night and I was mistaken due to some role which swapped the two (I forget all the names). That gets people talking. So now does the vigilante shoot Krypsyn, or is the person who swapped Dedo and Krypsyn going to swap Krypsyn and himself in the hopes that Krypsyn will attack himself?
My point is that it would be more fun if there was SOMETHING to see/do that's beyond "I don't like how you worded this, so you're suspicious to me."
I suppose "hard evidence" isn't really the correct term. I mean as in it's just SOMETHING to go off of, regardless of whether it can be proven or not. It's better than just vague guessing based off of how somebody's worded something or how much they're participating, which is what I've mainly seen from the last few games.
zeogold: Here's an idea. Now, bear with me here, as it may be a stupid idea, but it's worth getting some debate over:
What if there was a mechanic whereby you could see what actions a person took (assuming that they're a power role) right after they died? This would be especially interesting in a no-flip scenario such as in the last game.
HijacK: Interesting, but unless the actions reveal results that are trustworthy, and again, actions can be redirected and results can be falsified, that is not really hard evidence either. What if there was a mechanic whereby you could see what actions a person took (assuming that they're a power role) right after they died? This would be especially interesting in a no-flip scenario such as in the last game.
My point is that it would be more fun if there was SOMETHING to see/do that's beyond "I don't like how you worded this, so you're suspicious to me."
Post edited June 02, 2016 by zeogold