As for my game, I wouldn't really call it a mega-anything. Again, it seems I've given the wrong impression/come across wrong. I simply wanted to make a game that could be a good, well-balanced, interesting game that has the potential to hold a lot of players. I just like games that have more players than less, in general, as long as they are well done/balanced, of course. It allows for a larger dynamic of everything, reads, role-interactions, player roles in general (hey, everyone likes being a role, right? not that mine is even close to role-madness, I don't mean to imply that), and as the games develop they get more interesting. In a 12, 13, 14 player game, I find often that things just really start to get going and interesting right as the game starts to come to an end.
So, yeah, for my game, I ideally would like at least 17 players, but of course when moderating a game the mod has to prepare for all numbers, and I am, of course. It should still be good and fun with even just 12 players, I mean, as I said, each character is unique, regardless of role, and each interaction will be significant in the narrative of the overall story and of the individual character's story that is interacted with, if they are.
Sure, I'd be a bit disappointed if only 12 played at signup, but I'm also confident it can still be quite fun and a good experience for all and in the long run don't think the # of players will be part of that, it is all about quality, not quantity, after all. So, ya, the game is not reliant on having a lot of players. Just, more players, more potential fun, in general, imo! Because it's more people having more fun in more varied ways, simple as that. BUT, also, if less people play, if I'm able ever to re-run the game, I can reveal only the characters that were involved and leave the others a mystery. And regardless, multiple runs will have completely different results anyway.
Oh, well, I guess the thing that is mega about it is the amount of flavor text that will be involved. I do consider myself a bit of a writer, though, and it will be different than my random word-vomits of stream of consciousness that you see during my play of games.
It should flow well, as well as be evocative and engaging and make you want to participate in the happenings and help unfold what happens moving forward in the small village you're all a part of and see how it all fits together more and more.
Did I mention that the sign-up thread will be a bunch of flavor setting up village and community that exists in the game (not the crisis that unfolds, that comes once the game thread goes up) and then after it all, there will be a cast of characters, and to signup, each player will choose which character they wish to play?
Post edited June 01, 2016 by drealmer7