Dessimu: In conclusion... If actions are time sensitive, SK has killed mafia killer and townie lives, mafia is one player short. If actions are not time sensitive... What then? Up to my judgement?
One of the beauties of moderation is You Decide. \o/
There is the
Everythinghappensatthesametime way of moderation.
There is also a
NaturalActionResolution way. I'll post something from a document I've had forever:
Natural Action Resolution The Golden Rule
Apply actions which modify other actions before the actions they modify.
Applying the Golden Rule in Three Easy Steps
Find an action such that its effect cannot possibly be modified by any other action.
Resolve it.
Repeat from step 1 until all actions are resolved.
Paradox and Ambiguity Sometimes the actions that might affect each other form a loop, so that there's no action to pick in step 1. In other cases, the order of two actions matters but it isn't clear that one affects the other. When that happens, pick an action to resolve in this order:
Copy
Hide/commute
Bus/Redirect
Block
Protect
Miscellaneous
Kill
Recruit
Inspect/Investigate
Count minor modifications of the actions listed above the same as the basic action (e.g., randomize would be the same priority as redirect). For actions which combine two other actions use the first one listed.
If the list still doesn't narrow it down to a single action, pick one of the best candidates using any fair method, such as randomized.
Resolve the action you picked this way, then go back to the golden rule until you get another cycle. Usually one or two picks are enough to make everything work.
Killing Killing doesn't stop the actions of the dead player. (Imagine that all kills happen at the end of the night, and everyone pulls the trigger simultaneously.) Killing a recruiter won’t stop the recruitment from occurring. Killing a killer won’t stop the kill. Killing a gift giver won’t stop the given gift.
Roleblocking Passive actions (godfather, loved/hated, night talk) may not be roleblocked unless otherwise specified.
Triggered actions may or may not be roleblocked. See specific roles for more info.
Night actions involving a player sending in a choice can usually be blocked.
Day actions may or may not be blocked by a previous night’s actions.
Triggered Actions
Some roles might take actions that are triggered by other actions. For example, a Paranoid Gun Owner will kill if targeted by an action. Resolve triggered actions along with the regular actions, using the golden rule as normal. Any action which triggers when a player is targeted should "go off" between steps 1 and 2 (Applying the Golden Rule in Three Easy Steps), before resolving the action that triggers it. When that happens, stop and go back to step 1, this time considering the triggered action as well.
drealmer7: Up to the moderator. Generally it isn't done on a first-come first-serve basis because of exactly the examples you give, it's simply not very fair.
Krypsyn: I suggest this system:
http://wiki.mafiascum.net/index.php?title=Natural_Action_Resolution Ninja'ed
Yep...what he said.