Posted November 10, 2015
drealmer7: With that, I want someone who is open to my creative ideas and isn't just going to tell me how things "normally" work in games and that I'm doing something screwy that "just isn't done" or something like that. Although if it is too screwy that it won't work, I want told why, of course.
Vitek: How will you tell whether they are just too rigid to accept new ideas or they game is really imba and they are right by telling you so? :-) drealmer7: The game will run best+most interesting/perfectly with either 18 or 19 players (well, 22 or 23 would also work, but that would be a big bunch, although, forum mafia could grow that much between now and when I actually host, so, I am preparing for it with the mechanics/numbers being worked out.)
Vitek: Each added player makes it harder for players to not be lost in sheer amount of people, posts and data and to achieve consensus on lynches. It is also harder for mod as biger game is 1. harder to balance and 2. much harder to run. There is much more players you have to keep eye on and much more interwinded night actions to manage.
All of this increases with every added player.
A lot of the issues I see in games seem to be player interest and balance of roles/existence of good roles that interact well together. The setup I'm working on has a lot of minor roles that are interesting but not unbalancing to the game and interact simply but interestingly, I think. Yep, definitely interested in running it all by a veteran modder and seeing what they think, once I have it all typed.