I still have tons of notes to type, but, I have tons of notes on a Werewolf variant setup (just that the werewolves are the mafia is the only similarities it holds to the previous setups of it, well, that and flavor deaths) and need an experienced moderator to share the setup with and get feedback from (:. This would either be the person who assist-moderates the game with me when I first run it or someone who would only be in the observer thread.
I'd really like someone who has lots of games under their belt and has moderated quite a few times as well, as, I think I have 1 or 2 unusual mechanics that, while I think work quite well, aren't necessarily standard for online mafia games.
With that, I want someone who is open to my creative ideas and isn't just going to tell me how things "normally" work in games and that I'm doing something screwy that "just isn't done" or something like that. Although if it is too screwy that it won't work, I want told why, of course.
I did read a lot of stuff about mafia during the Space Station Epsilon game and just working on this werewolf one has taught me a lot so, I do pretty much understand the game at this point and think I know what I'm doing with my version. Once you read it all you might be wishing to participate in the game! That's okay, I will want to run it multiple times, I think!
I still will take several days to get everything typed up and formatted in an easy-to-follow way.
Also, I will tell something about the mechanics to try and lure some interest (and give time for interest to gain) perhaps, because:
The game will run best+most interesting/perfectly with either 18 or 19 players (well, 22 or 23 would also work, but that would be a big bunch, although, forum mafia could grow that much between now and when I actually host, so, I am preparing for it with the mechanics/numbers being worked out.)
1 mechanic only exists if 16 or more players are in the game (any number above 16 it will be in.)
another mechanic only functions with 10, 11, 14, 15, 18, 19, 22, or 23 players. (reversely meaning that with 8, 9, 12, 13, 16, 17, 20, or 21 players, the mechanic isn't part of the game.)
So, again, both mechanics exist in a game of 18, 19, 22, or 23 players, though they don't necessarily directly interact, it's just that having both in the game at certain numbers makes the 1 a little overkill, so to speak.
I also intend to have NO FORMAT AT ALL to my mod PMs, but, they will still be entirely understandable and clearly explain what can be shared and what can't be shared by each individual player, role, etc.
Your PM from me at the start of the game could be as simple as: "your name is bob" or "you like fishing" or "your name is bob and you like fishing" and bob is just a flavor name and fishing may or may not have any inherent meaning of which you are not aware or could just be flavor I am providing for you to "play" with, give it or take it+/the name if you like, I probably won't care.
Post edited November 09, 2015 by drealmer7