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Krypsyn: Fine.

This game has:
3 Mason
5 Town
2 Scum A
2 Scum B

Normally, in a Mafia game, scum starts out with more knowledge than town (since they know for sure who they are, and thus who town must be). Thus, town gains from trying to suss-out scum by getting them to hopefully slip-up; if town slips up (other than a brain-dead soft- or hard-claim for a power role), then they haven't lost anything, because scum already knew.

In this game, it is the reverse. Masons know more information than scum. They know fully who 3 people are at the start of the game, but the scum teams each only know 2. Trying to getting people to slip up on Day 1, in this case, actually has a higher likelihood of hurting town than scum, because of this knowledge inconsistency.

So, if, on Day 1, we are not discussing PRs (which is doubly dumb in this game), or not actively trying to get players to slip up and inadvertently reveal something, then what is left?
ah he talks :) welcome Krypsyn missed you. But after a bit of thought I think you are wrong in this case:
Yes the masons know more people, people they won't try and make slip, correct? scum knows less, so is forced to scumhunt, too. which if successful even helps town! which is nice. Also the chance of mason slipping up vs scum slipping up is 3:4 (cause more scum) so we do even have a higher chance of finding scum this game.
Which means: Scumhunting is doubly the way to go this game. Just randomly lynching some town vanilla and giving scum a chance to talk (nightchat) regroup, prepare and kill/convert more townies as adalia seems to suggest is exactly not what we want to do. I do hope we can lynch scum today. chances aren't so bad really.

unvote flubbucket

give the man a chance to talk before lynching at least. if indeed town vanilla he shouldn't be lynched (which would be saving scum a nk - even if he'll get converted like adalia seems to think, that's still one nightaction used that they can't use to nk town then)
I voted because I think suicide is a scummy thing to do, but at least let him give some explanation first.
if indeed he's a vanilla town, I won't be part of lynching him same as trent.
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HypersomniacLive: Then you should vote me, and convince six others to lynch me Today. And after I flip, see how much of scum's work you've done, and who all was willing to join you, but don't forget to look at those that weren't, and everyone's reason(s) for their stance. If you're town, that is.
Nope.
I get a feeling you may be mchack's buddy, but my feeling about him is far stronger. Last time I was convinced drealmer was trent's buddy because of things I'd thought I'd seen between them and couldn't have been more wrong so I'm more than willing to concede I'm tunnelling a bit on mchack and your defence of him, however slight, has set my alarm bells ringing.

If I was going to vote anyone else I'd vote mchack, as I'm fairly certain of that read. But as no one else is interested today (and for other reasons I will point out after the game) I think flub needs to be lynched for the reasons I've already outlined.

As for the rest of it. Your a good player so of course we wouldn't expect you to make such an obvious move, so we would, so we wouldn't, etc. etc. We all know how that goes. You may well be town who thinks mchack is town, or town who was just asking an innocuous question which was taken the wrong way. You may even have made a mistake (as scum or town) though I find that less likely coming from you.
But just because the move may not have been brilliant or turned out how you hoped doesn't really say you are or are not scum.
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adaliabooks: That's not my point, he may well be town today (in fact I do believe he is) but if he is vanilla town he won't be tomorrow.
Having a practically guaranteed vanilla town will be too good a target for scum to pass up, little to no risk of dying and we either lynch flub tomorrow or one of the scum teams has three members.

That's why he needs to be lynched if he has claimed vanilla.
Don't do scums work for them! (unless you are actually scum, then go right ahead and lynch someone you "in fact do believe is town")

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adaliabooks: There is another side to it, but I'll only go into it if really necessary because it does give a tactic to scum that they may well not have realised yet.
also again: the advertising as being a good knowledgable recruit that will bring new tactics to his buddies once they recruit him...
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adaliabooks: Sometimes I think people forget that this is a game, sure we can sit around endlessly trying to figure out exactly who is scum day 1, or we can just move things along and get to the next day where we have more info and a better chance of getting to a game winning state.
I totally agree thats the case when scum.
But if you try to look at it from a town perspective, where does the info come from? ok the flip which will be 2 town vanilla dead in most games (lynch + nk) and in this it might be 3 town vanilla dead (lynch + 2 nk). So how is this better information to get to a town game winning state if looking at the wagon helps noone because noone bothered to scumhunt or put reasons or stances down for his vote but just voted the next best person, because he felt like it. or just voted whoever was prettiest at the moment?
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mchack: even if he'll get converted like adalia seems to think, that's still one nightaction used that they can't use to nk town then)
But that's one nightaction they used to convert town, which is worse than nk town.
It's like saying you're happy your leg got amputated because at least now it won't be broken.
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Krypsyn: So, if, on Day 1, we are not discussing PRs (which is doubly dumb in this game), or not actively trying to get players to slip up and inadvertently reveal something, then what is left?
Well then what is left anyday? Do we just sit around and hope the mafia kill each other off? I'd rather take a proactive role in rooting them out. Also, there are 4 scum players who can possibly slip up and only 3 masons, so I disagree that there is a higher chance of a slip up hurting town.

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Leonard03: That's a very odd thing to say. If he flips town I would hope all town players are sad...
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adaliabooks: One less town is one less person to mislynch. You must know that about me by now.
But... we're also one closer to losing the game...

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adaliabooks: Right now I'm the only real alternative to him
Well I think you're wrong there. Sure the wagon has disappeared now, but I don't think it would take a lot for people to pile on mchack.

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adaliabooks: As for why I believe flub is an excellent choice... his volunteering, as it were, to be the lynch I see as a kind of soft claim. Now there is only one role in this game who would sincerely volunteer to be lynched, and that's a vanilla townie.
Then why the heck would we lynch him? And why the heck would he want to be lynched? Sure we're closer to lynching mafia next day, but overall we've progressed mafia win condition more than our own. Also, flub never really seemed the suicidal type.
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mchack: [...] Scumhunting is doubly the way to go this game. [...]
Scum-hunting and tunnelling are not the same thing.


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mchack: [...] give the man a chance to talk before lynching at least. if indeed town vanilla he shouldn't be lynched (which would be saving scum a nk - even if he'll get converted like adalia seems to think, that's still one nightaction used that they can't use to nk town then) [...]
Two questions for you:

- Why would either of the scum team waste a perfectly good NK on a confirmed Town Vanilla when they can convert them and increase their numbers?
- Which is worse for town, to have two NK-ed, or to have one converted and one NK-ed? In the first scenario, town's down by two, but scum numbers remain the same; in the second one, town's still down by two, but one scum team is now up by one. Which scenario brings town closer to victory?
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ZFR: Then,

unvote: adalia
vote: flubbucket

My opinion of other players hasn't changed much, but, again if someone has to be lynched it could be flub.
You seem awfully willing to throw your vote around. We still have a bit of time, no need to rush things.
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adaliabooks: That's not my point, he may well be town today (in fact I do believe he is) but if he is vanilla town he won't be tomorrow.
Having a practically guaranteed vanilla town will be too good a target for scum to pass up, little to no risk of dying and we either lynch flub tomorrow or one of the scum teams has three members.

That's why he needs to be lynched if he has claimed vanilla.
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mchack: Don't do scums work for them! (unless you are actually scum, then go right ahead and lynch someone you "in fact do believe is town")

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adaliabooks: There is another side to it, but I'll only go into it if really necessary because it does give a tactic to scum that they may well not have realised yet.
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mchack: also again: the advertising as being a good knowledgable recruit that will bring new tactics to his buddies once they recruit him...
I'm not. I'm doing our work for tomorrow so we don't have to.
Let's say we don't lynch flub and we lynch someone else. They're likely to be town too, might even force a mason to claim, so we don't really gain much there. Then in the night flub is recruited (or even worse case, scum guess correctly and convert a different townie in which case we lynch flub tomorrow assuming he's been converted when he hasn't) and we lynch him tomorrow. We gain no info from tomorrow's lynch because of course everyone will vote flub if we assume he has been converted.

You just want to know what it is so you can use it.

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mchack: I totally agree thats the case when scum.
But if you try to look at it from a town perspective, where does the info come from? ok the flip which will be 2 town vanilla dead in most games (lynch + nk) and in this it might be 3 town vanilla dead (lynch + 2 nk). So how is this better information to get to a town game winning state if looking at the wagon helps noone because noone bothered to scumhunt or put reasons or stances down for his vote but just voted the next best person, because he felt like it. or just voted whoever was prettiest at the moment?
The flip.
We have no investigative roles so the only info we ever get is the flip (and masons claiming, which in this game is solid confirmation if all of them do).
Right now we have to choose 4 from 12, including a lot of noise like flub and Krypsyn and the lurkers like Leonard and Sage.
Tomorrow we may only have to choose 4 from 9. If the masons all survive the night and claim then it's 4 from 6. Plus the record of today to root out the townies from the bunch.

How is that not a better winning state?
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Leonard03: Also, there are 4 scum players who can possibly slip up and only 3 masons, so I disagree that there is a higher chance of a slip up hurting town.
Trust in Masons.

Masons have Day-chat.
Scum do not have Day-chat.
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Leonard03: Also, there are 4 scum players who can possibly slip up and only 3 masons, so I disagree that there is a higher chance of a slip up hurting town.
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Krypsyn: Trust in Masons.

Masons have Day-chat.
Scum do not have Day-chat.
We have no clue who the Masons are and we should not be asking who they are. So there’s no way of knowing who to trust. So your comment makes no sense.

@Hyper, Lynching someone you think is probably town is not a pro town play, even in this setup if you think that person is vanilla. The pro town play is to try and lynch scum, but I’m not going to convince adalia of that because he is dead set on lynching flub simply because flub asked to be lynched and he feels flub is town vanilla.
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adaliabooks: [...] I get a feeling you may be mchack's buddy, [...] As for the rest of it. Your a good player so of course we wouldn't expect you to make such an obvious move, so we would, so we wouldn't, etc. etc. We all know how that goes. You may well be town who thinks mchack is town, or town who was just asking an innocuous question which was taken the wrong way. You may even have made a mistake (as scum or town) though I find that less likely coming from you. [...]
Ah, now we're back to feelings. And yet, just a few posts ago, I very clearly and obviously acted in a way that can only come from a scum mindset.


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adaliabooks: [...] But just because the move may not have been brilliant or turned out how you hoped doesn't really say you are or are not scum
The move has turned out just fine in terms of my hopes, and neither has anything to do with mchack.
No need to repeat that I'm not scum, or how it makes no sense for me to have made the play you think I made.


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adaliabooks: [...] I think flub needs to be lynched for the reasons I've already outlined. [...]
Something crossed my mind that would be hilarious if it happened.



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Leonard03: [...] Then why the heck would we lynch him? And why the heck would he want to be lynched? Sure we're closer to lynching mafia next day, but overall we've progressed mafia win condition more than our own. Also, flub never really seemed the suicidal type.
May I suggest you ISO flubbucket in game #51?
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adaliabooks: One less town is one less person to mislynch. You must know that about me by now.
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Leonard03: But... we're also one closer to losing the game...

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adaliabooks: Right now I'm the only real alternative to him
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Leonard03: Well I think you're wrong there. Sure the wagon has disappeared now, but I don't think it would take a lot for people to pile on mchack.

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adaliabooks: As for why I believe flub is an excellent choice... his volunteering, as it were, to be the lynch I see as a kind of soft claim. Now there is only one role in this game who would sincerely volunteer to be lynched, and that's a vanilla townie.
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Leonard03: Then why the heck would we lynch him? And why the heck would he want to be lynched? Sure we're closer to lynching mafia next day, but overall we've progressed mafia win condition more than our own. Also, flub never really seemed the suicidal type.
Irrelevant. As I already outlined in my response to mchack, a townie you don't know is a townie is not an asset. Having a smaller pool to pick from means a far greater chance of success in choosing the right target.

Maybe. I'd quite happily lynch him if a wagon appeared, as if he is scum then hitting him removes a recruiting chance. But I really don't see that happening much. Particularly as some of those who would need to vote him are voting me (including you) and I don't really see you buying my arguments that he is scum.

There is another side to it, and I'll cover it if everyone really wants me to but I believe it helps scum far more than town.
But the basic reason we want to lynch him is to prevent him being an easy convert for one of the scum teams.
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trentonlf: We have no clue who the Masons are and we should not be asking who they are. So there’s no way of knowing who to trust. So your comment makes no sense.
Knowing who is Mason has zero to do with trusting in Masons.
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adaliabooks: Irrelevant. As I already outlined in my response to mchack, a townie you don't know is a townie is not an asset. Having a smaller pool to pick from means a far greater chance of success in choosing the right target.

Maybe. I'd quite happily lynch him if a wagon appeared, as if he is scum then hitting him removes a recruiting chance. But I really don't see that happening much. Particularly as some of those who would need to vote him are voting me (including you) and I don't really see you buying my arguments that he is scum.

There is another side to it, and I'll cover it if everyone really wants me to but I believe it helps scum far more than town.
But the basic reason we want to lynch him is to prevent him being an easy convert for one of the scum teams.
Ok, we agree to disagree.

Actually I find your arguments not too bad. Nothing stopping you from being scum on opposite teams in my mind.

Ok, I understand your reasoning behind this now, but it doesn't make sense as a play before people thought he was a vanilla towny. Sooo... why did you vote for him then? There wasn't anything saying he had to die.