gogtrial34987: You're admittedly immediately walking this back a lot with your further comments, but all the same, I find this casting doubt somewhat suspicious. Could you clarify why town-you
wouldn't want the slight advantage of figuring out this puzzle, and particularly what about it is a slippery slope? (As in, what lies at the bottom of that slope? I just don't see what bad thing this could lead toward...)
Not walking it back, just giving light to other possibilities to be discussed and see what ppl think about it. I didn't analyze the MS game or read it much (I don't like to read old games or go referencing games, I just like to play each game as it is and figure it - edit, trent and I have very similar mentality in that regard, too), but I looked at it when it was going on and quickly grasped the advantages for town in revealing the picked pairs and how scum is likely maneuver around it and that is pretty much it.
It's not that I don't want the advantage of the knowledge of eliminated pairs, of course not. My points revolve around when to reveal our pairs, and in what order, and what advantages and reasons there might be to hold off, but that has already been sabotaged as a possibility to consider, as if some didn't want to consider it, or want to use my wanting to step carefully as scummy.
The slippery slope is what we saw happen. If we don't universally go "okay wait, no need to get ahead of ourselves so no one claim their picks, lets analyze what doing that will do first", but instead one person does it, then another, then someone else is like "well okay then" and then before you know it, we are where we are now, with no actual consideration to the other possible route to take, and no ability to undo what has been done. slippery slope
It's all about where the focus of the game goes and the way things unfold. I can go into more of why I think not sharing picks immediately COULD possibly be (or at least should be considered and talked about before doing what can't be undone), but we're are past that point at this point and the only reason to do it would be for game-theory AND explaining my mindframe more to try and prove it comes from a town place and not a scum place (more indepth than this post which is surface basic stuff of: because we can't undo something that is done and without analyzing it before doing it, it's a saftey/precaution thing and I think is town-minded.)
adaliabooks: What if everyone revealed one half of their pairs first? Not sure if there is much benefit to that or not but it locks scum down to half of a pair before they can see full pairs to lie about...
this is the sort of thing that examples why I think it is towny to not reveal so fast, because there are thoughts to be had that don't hurt to have and discuss, and I don't see any disadvantage to waiting and figuring out how exactly to reveal and when so that it serves town BEST (no arguing that revealing doesn't serve town, it's about serving town BEST and scum THE LEAST)
HypersomniacLive: I don't see it any different than doing some reads, offering a view/opinion, or just feeling, about other players; scum use all that as well. As town, I always expect scum to WIFOM and manipulate things, but the grid can provide us with info to work with.
smart scum can view the grid of available pairs and play it to their advantage, not exactly sure how, but I know I'd figure out a way and do it, without it, scum are blind, and false pushes they make could likely become very revealing as the game unfolds, again, specifics are just hypothetical theories and the point is bigger than the specifics that don't do any good to contemplate now because the cat is out of the bag
HypersomniacLive: For someone who likes to look at things from different angles, I'm a bit surprised all you see about it is "a bunch of wasted time built on a bunch of crap", and that this is your argument against doing the grid.
that's not all I see about it and a crucial word in my phrasing is "could" - this is what makes my posts about considering possibilities rather than pushing a theory I think to be correct other than the initial "hold off on reveal so we can figure out how to BEST go about it"
drealmer7: [...] I'm not so sure, I think
I might be better to not is all [...]
HypersomniacLive: [emphasis added]
Must say, you give me reasons to see why you think
you might be better to not.
*has drealmer7's scum-partner yet to show up in the scum-chat?* obviously I meant "it" not "I"
nice scumpost, HSL, you're at the top of my list HypersomniacLive: ... I'd also like to suggest that those most reluctant should go first.
after a good amount of contemplation I think I would have liked to wait until D2 when we had 2 kills on the table and a good amount of scumhunting done and then made D2s leading wagon (after 4 days into the Day) reveal their picks first, then made them pick who picked next, then that person pick the next person, and so on (called "popcorning" on MS)
RWarehall: ... if we wait until later, scum might be able to use a "Oh my pairing is this..." to steer a lynch in a particular direction which would require quite the premonition if all is revealed early.
but that will become quickly apparent and damn them, wouldn't it?
trentonlf: This is suppose to be a scum hunting game, not a break it out of the gate and solve a puzzle game.
^^^so much this too^^^ (trent states the obvious that is first and foremost in my approach to games that I forget to reiterate, thank you, trent!)
the tool will be there and I think it'd be fun to just PLAY a bit and then reference the tool - I think it'd be fine and good for town and doing this just jumpstarts scum fucking with the tool and takes all the focus - we can hope that what gogtrial says happened on MS (that it fell into the background as the game went on) happens here, and I am still planning to have fun regardless of the path we've gone, but it is important to understand this fundamental position when reading me because trying to attribute it to a scumgenda is just not true, nor would it be even if I were scum, it's NAI because it's just how I prefer to play
HypersomniacLive: From what you've posted so far, I see talk only about a single angle and only cons presented. If you've done more than
that, forgive me for missing it, and kindly point me to it.
when one shines light into a forest, not only do you see what the light illuminates, but you can get a picture of what is not being illuminated and deduce things from that, if my comments didn't do that for you, I can't help you there
HypersomniacLive: The grid itself is not enough to break and solve the game out of the gate, is it? Your response to adaliabooks sounds like you agree with this, and as I said to drealmer7, scumhunting is still very much required.
it's about the process and method and inability to do anything but once it's done, if you haven't gathered that yet
HypersomniacLive: These are two very good points, but here's where people have to do the regular mafia game solving work. So, let's see how this goes.
how could you miss these points?
this feels like a fake forced post to me
bump for more pls?