Posted March 27, 2016
drealmer7: Let's ask the man himself:
wyrm: what do you think about the possibility/likelihood that you are either paranoid or insane?
I think the chances of my investigation having been either paranoid or insane are basically nil. wyrm: what do you think about the possibility/likelihood that you are either paranoid or insane?
I also think I'm damn surprised at how this has been turning out. Am I the only town, surrounded by scum teams? If so, I'm hella underpowered, and I want to know what Bler's "potential town game breaker play" was.
Player X has claimed a role. Player Y has claimed that X is scum.
1) Lynch Y: Tells you shit about X, even if Y is town, if you are considering that Y might be paranoid or insane.
2) Lynch X:
2a) If X flips town, Lynch Y D2. You've lynched scum, or at least anti town. Barely even need to think about it.
2b) If X flips Mafia, great! No need to assume Y is town, just continue to distrust him as normal.
2c) If X flips SK or other neutral: Lynch Y for being a liar. Thea's right, lynch Y if X flips as anything besides Mafia.
You'd have nearly the same result as if CSPVG was indeed a town cop, labeled me as scum, then died to the NK.
I would love to hear a scenario that makes sense for non-town me to make the play I've made.
-If I'm Mafia, the best course of action D1 was for us to deliberately set out to bus a buddy?
-If I'm an SK with investigative powers (wut?), why the hell would I single myself out for town AND Mafia to go for right from the start?
-If I'm neutral, then I'd have to have some kind of death wish (jester?) to make this play. And let me assure you: if I have a death wish, I WILL manage to jump on someone's sword, so trying to stall me from that would be ultimately futile.
And no, I don't have a death wish.