Posted April 03, 2016
![adaliabooks](https://images.gog.com/c90963e355fe1295789b379c4a4da768cbe394dc8b4c54439a31b01bfa2febc8_forum_avatar.jpg)
adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom
![Krypsyn](https://images.gog.com/e3faa517e91c45b7012508ec7761da45c8a018a2bb044919cec9b852801ac866_forum_avatar.jpg)
Krypsyn
The Anti-Hippie
Registered: Oct 2008
From United States
Posted April 03, 2016
![flubbucket](https://images.gog.com/ef6ba2d89b4529cf57a22197115b821a3d3222f091a4c385cad506fb144a0454_forum_avatar.jpg)
flubbucket
"Intoning"
Registered: Dec 2012
From Micronesia
Posted April 03, 2016
And lonther thin;g..I" rellllaydid lik e the accllerated days night ;hingy. yooukow the syway youmade ths dayssogofaster
![trentonlf](https://images.gog.com/3db5274bc7d72b08e6d338b0516da836b2b27b7294de686130b6b2c01a74c8a7_forum_avatar.jpg)
trentonlf
Easily amused
Registered: Apr 2014
From United States
Posted April 03, 2016
Good game guys, was a lot of fun! I am glad that me and dedo were able to escape and not officially die even if we did not win :)
![Bookwyrm627](https://images.gog.com/d1355e5f84031276937144dd0d53330f9b25822a2390be87bb5e993fcc472bcd_forum_avatar.jpg)
Bookwyrm627
ADD Jumping Bean
Registered: Nov 2013
From United States
Posted April 03, 2016
![avatar](http://images.gog.com/5b2ecfd04dc41ad386bd7e6e7a14106b5ae366debaf6b627f92cc9ad0e8fb3c7_avm.jpg)
I'm blaming Bler for my death. I had no interest in clocks until that night, and apparently he encouraged you to kill me. I has a sad, though it might have been for the best. I'd very likely have pushed for another lynched if I had survived.
The only deaths were by crazy town doctor. XD
![trentonlf](https://images.gog.com/3db5274bc7d72b08e6d338b0516da836b2b27b7294de686130b6b2c01a74c8a7_forum_avatar.jpg)
trentonlf
Easily amused
Registered: Apr 2014
From United States
Posted April 03, 2016
![avatar](http://images.gog.com/83eb1a8de31bbad5fd904ea9cbb7a0f86e6b558cbe18b71dc86b3a2a3196ec50_avm.jpg)
I'm blaming Bler for my death. I had no interest in clocks until that night, and apparently he encouraged you to kill me. I has a sad, though it might have been for the best. I'd very likely have pushed for another lynched if I had survived.
The only deaths were by crazy town doctor. XD
Damn you and your box!!!!
Post edited April 03, 2016 by trentonlf
![RWarehall](https://images.gog.com/5a295930dca4de59c58ef5e8a63fd73ac3175e7ad7e7dda5699ca7accc01596c_forum_avatar.jpg)
RWarehall
Ja'loja!
Registered: Jan 2012
From United States
Posted April 03, 2016
I was interesting...
Not sure where Christie was keeping her butt-bombs and the gun. The flavor was interesting, but maybe a "wee bit" misleading at times.
I think you overkilled the SK protection in favor of town. There was no need for an FBI agent. The few cop reads and the missing file should have been enough to figure it out. The undoing of most SKs will always be too many other, more verified, valid claims toward the end.
Also not sure how Dedo can win, but not sure how to balance it given there were essentially 2 SKs in a game of 11 already and the proclivity for mislynches, even though one SK could stop when she realizes it...
Not sure where Christie was keeping her butt-bombs and the gun. The flavor was interesting, but maybe a "wee bit" misleading at times.
I think you overkilled the SK protection in favor of town. There was no need for an FBI agent. The few cop reads and the missing file should have been enough to figure it out. The undoing of most SKs will always be too many other, more verified, valid claims toward the end.
Also not sure how Dedo can win, but not sure how to balance it given there were essentially 2 SKs in a game of 11 already and the proclivity for mislynches, even though one SK could stop when she realizes it...
![bler144](https://images.gog.com/fa67c7a76bfba4473cb8c94252a15c350a5c2e368a203d08be7995f05288327d_forum_avatar.jpg)
bler144
μαϊμού
Registered: Dec 2013
From United States
![RWarehall](https://images.gog.com/5a295930dca4de59c58ef5e8a63fd73ac3175e7ad7e7dda5699ca7accc01596c_forum_avatar.jpg)
RWarehall
Ja'loja!
Registered: Jan 2012
From United States
Posted April 03, 2016
I will say to Bookwyrm, if you are town, don't lie, don't kinda lie, don't play edge cases. Don't claim or mostly-claim Vanilla while being an actual role. Lynch All Liars, because when town has a game on, how are the rest of town supposed to tell your noise from scum noise?
And being a power role isn't enough, because scum in a corner always try to claim how they are indispensable too, and how much a mistake it is to get rid of a "fellow townie" with a power role.
And being a power role isn't enough, because scum in a corner always try to claim how they are indispensable too, and how much a mistake it is to get rid of a "fellow townie" with a power role.
Post edited April 03, 2016 by RWarehall
![Krypsyn](https://images.gog.com/e3faa517e91c45b7012508ec7761da45c8a018a2bb044919cec9b852801ac866_forum_avatar.jpg)
Krypsyn
The Anti-Hippie
Registered: Oct 2008
From United States
Posted April 03, 2016
If you say so... you know from my PMs I was pretty darned clueless for most of the game. :P
You did get me to vote No Lynch unironically, so that is certainly a win for you. :)
I will note, however, that you questioned in the Moderator QT whether giving me 1-shot or 2-shot would have changed my behavior on Night 1. I can say definitively that it would not have. I would have commuted Night 1 no matter what, I think. I may have handled my Day posting a little differently, but not the Night Action.
You did get me to vote No Lynch unironically, so that is certainly a win for you. :)
I will note, however, that you questioned in the Moderator QT whether giving me 1-shot or 2-shot would have changed my behavior on Night 1. I can say definitively that it would not have. I would have commuted Night 1 no matter what, I think. I may have handled my Day posting a little differently, but not the Night Action.
![Dessimu](https://images.gog.com/596fecb7776519016de0bda90ed9c096d3c7dc97986bb723d0a0e27a3d922bb4_forum_avatar.jpg)
Dessimu
Irish ☕ good
Registered: Aug 2014
From Denmark
Posted April 03, 2016
Fantastic game, everyone! I wasn't able to keep up with every moment, but you sure made an intense, involving play.
Thank you, bler144, for hosting the game - it was (and will be) something to remember and fun to read later on as well. Also, it's funny how you were best observer on this too :P
Thank you, bler144, for hosting the game - it was (and will be) something to remember and fun to read later on as well. Also, it's funny how you were best observer on this too :P
![dedoporno](https://images.gog.com/5dc227f1d34bd2b679052c7031fc634387169fe9cf232b2fa7d91c9bc03c19b5_forum_avatar.jpg)
dedoporno
A bloody pirate!
Registered: Apr 2012
From Bulgaria
Posted April 03, 2016
![avatar](http://images.gog.com/e2326ea35a144a21ebffcd4c9088c89f9f4c81b8194b963c5e99fdd21e6eff6c_avm.jpg)
Yeah, the chances for me to actually accomplish something weren't astronomically negligible so it's totally fine :)
Tip of the hat to Hunter!
All in all, it was an interesting and moreover different game. Thanks for hosting, bler!
![drealmer7](https://images.gog.com/0620ef089804fd2d3d36d66702e41cdd5f3925bc78e6b1d497e1626c7697a661_forum_avatar.jpg)
drealmer7
finding balance
Registered: Dec 2010
From United States
Posted April 03, 2016
I haven't gotten a chance to look at the chats and PMs yet.
I'm curious what the result would have been if we did no lynch on D1. Was hunter's escape necessary first? Etc. questions/curiousities.
I'm curious what the result would have been if we did no lynch on D1. Was hunter's escape necessary first? Etc. questions/curiousities.
![drealmer7](https://images.gog.com/0620ef089804fd2d3d36d66702e41cdd5f3925bc78e6b1d497e1626c7697a661_forum_avatar.jpg)
drealmer7
finding balance
Registered: Dec 2010
From United States
Posted April 03, 2016
--edit-- that was poorly articulated wake-up foof before -
I found it helped emphasize/re-verify the defunct abilities everyone had (triangulation of it being true for all townies - which cristi's was harder to prove but still there was evidence of with the perspective given), especially since the other cop died D1.) I think it is good to have roles that have the potential to be either helpful or harmful depending on how the information is used and what information was gotten (which depends on varying factors of course.) This was the same for the 2 cop roles, which I found to be a pretty big mis-step for town on D1 for them to claim so early. I thought it should have been clear the game wasn't as straightforward as it might seem to be on the surface (as there was plenty of hint to it/flavor to that on top of bler specifically saying it was a bastard game.) Which is the main reason I stayed quiet with having the role and what information I got. Best to get a better idea how things are shaping to be before jumping to any conclusions. Especially considering, if I'm a cop and see someone else claim cop and we both have N0 investigation information, that by standard games is wayyyyy tooooo much information for an 11-player game for town to have on D1.
It was obvious bler was trolling us from the beginning, the bastard. I admit I didn't even get "FBI-WAN", but I still somehow got that it was addressing me anyway.
Once it was known that 2 night targets were cristi's targets, I knew she either had to be lying as a cover up for doing scum-kills, or unknowningly killing but still town aligned. I think the ambiguity and way it went was perfectly done from a modding perspective, I'd have been very happy with that if I were bler. While no-lynch is what I would have been going for, I would have been a little disappointed in happened on D1 because that would have meant I didn't balance the chance of town losing well enough. I think bler's figuring of town-chance winning were pretty spot on, and I think it was a pretty fair game overall. I could have easily seen it go that no one believed me, another night fell and bler random-killed someone, and shit persisted into a meltown.
That was good maneuvering by hunter, and I am glad he got his win, both from a flavor/narrative perspective and as a moderator affirmation of the element choice. I definitely don't think he was handed a win, I found him suspicious early on because of his participating seeming to be fainted contribution and lurking to not cause attention and just had nothing to go on (which was exactly what he had going for him, PLUS being on no-lynch D1 added him favor in my view, he balanced his play around everyone almost and did a great job!)
FBI agent also added a balance with the SK element and sense to the overall situation. It also is fun to have roles that aren't definitively powerful but have the potential to have a tiny bit of power depending on what happens, and makes sense to give little tweaks to balance and allow for an exponential amount of interaction variations to take place (which is great, and why I was calling for a larger player game, imagine if we'd had the 13!!!) Light-powered/only potentially helpful roles give more players a little something to do and add a little more perspective and involvement for whomever gets them.
I found it helped emphasize/re-verify the defunct abilities everyone had (triangulation of it being true for all townies - which cristi's was harder to prove but still there was evidence of with the perspective given), especially since the other cop died D1.) I think it is good to have roles that have the potential to be either helpful or harmful depending on how the information is used and what information was gotten (which depends on varying factors of course.) This was the same for the 2 cop roles, which I found to be a pretty big mis-step for town on D1 for them to claim so early. I thought it should have been clear the game wasn't as straightforward as it might seem to be on the surface (as there was plenty of hint to it/flavor to that on top of bler specifically saying it was a bastard game.) Which is the main reason I stayed quiet with having the role and what information I got. Best to get a better idea how things are shaping to be before jumping to any conclusions. Especially considering, if I'm a cop and see someone else claim cop and we both have N0 investigation information, that by standard games is wayyyyy tooooo much information for an 11-player game for town to have on D1.
It was obvious bler was trolling us from the beginning, the bastard. I admit I didn't even get "FBI-WAN", but I still somehow got that it was addressing me anyway.
Once it was known that 2 night targets were cristi's targets, I knew she either had to be lying as a cover up for doing scum-kills, or unknowningly killing but still town aligned. I think the ambiguity and way it went was perfectly done from a modding perspective, I'd have been very happy with that if I were bler. While no-lynch is what I would have been going for, I would have been a little disappointed in happened on D1 because that would have meant I didn't balance the chance of town losing well enough. I think bler's figuring of town-chance winning were pretty spot on, and I think it was a pretty fair game overall. I could have easily seen it go that no one believed me, another night fell and bler random-killed someone, and shit persisted into a meltown.
That was good maneuvering by hunter, and I am glad he got his win, both from a flavor/narrative perspective and as a moderator affirmation of the element choice. I definitely don't think he was handed a win, I found him suspicious early on because of his participating seeming to be fainted contribution and lurking to not cause attention and just had nothing to go on (which was exactly what he had going for him, PLUS being on no-lynch D1 added him favor in my view, he balanced his play around everyone almost and did a great job!)
FBI agent also added a balance with the SK element and sense to the overall situation. It also is fun to have roles that aren't definitively powerful but have the potential to have a tiny bit of power depending on what happens, and makes sense to give little tweaks to balance and allow for an exponential amount of interaction variations to take place (which is great, and why I was calling for a larger player game, imagine if we'd had the 13!!!) Light-powered/only potentially helpful roles give more players a little something to do and add a little more perspective and involvement for whomever gets them.
Post edited April 04, 2016 by drealmer7
![bler144](https://images.gog.com/fa67c7a76bfba4473cb8c94252a15c350a5c2e368a203d08be7995f05288327d_forum_avatar.jpg)
bler144
μαϊμού
Registered: Dec 2013
From United States
Posted April 04, 2016
![avatar](http://images.gog.com/209873e5ee77a3f7c269ead3e913ccc08d940122bf46a3937477a02920e0ad5d_avm.jpg)
SK would get a new ability ("Blackout" - can end a day at any time via PM to the mod to send it into night phase).
+1 Mafia. Likely another singlet rather than a pair that could chat. The thought was that I'd make them an insane Parity Cop and watch the laughs unfold as the traitor calling "are you my mother" tries to join up wit the mafia cop who can't figure out who TF is really on his team.
+1 Town - either vanilla, or something akin to RW's 'self-help' guru who could straighten out existing impairments. Again, used right, could have been very powerful for town, but also had the ability to completely screw up town's reads further if the action wasn't communicated between players.
-Town Doctors would have been buffed to 3 to allow another kill. Cristi probably wouldn't have gone for a 3rd, but say she died first, Jmich might have still made a 3rd kill as he wouldn't know that he was also insane.
Balanced? Ehhhh...not sure.