Not sure my brain is working right, but I'm going to try to contribute.
cristigale: Does it seem unusual to anyone that this is this first time in this game (that I recall) that a mass claim has been mentioned? In past games, it seems like someone is calling for a mass claim early on. I’m generally against a mass claim, but I’m surprised no one has pushed for one yet.
Having been in that boat, I'll just say that the game I pushed for it,
a) we were in danger of falling behind early, and there were already two fully claimed roles on the table
b) I actually had info that I wasn't personally comfortable sharing without everyone coming to the table because my piece alone would do more harm than good.
Here it at least looks like we're ahead, or at least having success each day. Barring mod-kill or some day-kill action, we're limited to one per day. So as long as that keeps working, or there's something to indicate the game hangs in the balance, don't fix what ain't broken?
Bookwyrm627: The night actions present a bit of a problem, however, especially Night 3. If Yog's team thinks Trent is lynchable (Yog mentioned a plan to go for Trent after Leonard was lynched), then I'd expect Yog to block Trent while Yog's buddies go kill someone else. Why waste a NK on scum you plan to lead town to lynch? I suppose Yog could have jailed someone else while one of his buddies tries to finish Trent, and Trent guns down Yog. How did Trent survive, then? Is there a chance that a NK just fails randomly? If Yog’s team truly believes Trent was scum, then I don’t see them completely ignoring him that night.
I'd been on the 10v3v3 scenario when I was first thinking about two teams, but I think your post actually might answer how 8v4v4 might fly. Particularly if teams are parallel beyond the jailer role (and yogs immediate jump on trent at least indicates that's possible) town doesn't have to be strong - they just have to stay out of the crossfire and let scum ID/push/NK each other because of the perceived greater existential threat.
Hard to say how balanced it would be overall since this game started with a scum flip, and we don't know why there's only 1 NK.
Krypsyn: Yogsloth made a point about this, which, ironically, carries more weight for me because he was revealed as scum. If scum have the ability to mess with alignment and/or role reveals, they may not have all been on the same page on Day 1.
P1na has been a problem for me - not for his flip but where he fits. I had him aligned with Leonard-Trent in my first theorying about 10v3v3.
Don't forget in that same stretch of arguments (at least where I remember him saying the above), in 861 he noted that "Scum would not bus their own team." Which was an...unusual...argument from him.
Worth at least considering that they didn't flip P1na because they were on his wagon and could take the town cred from his flip. Bussing a teammate late game? Meh. Bussing a teammate D1? Looks quite a bit better.
I noted early D2 that P1na's flip made yogs look good. Maybe that was the point and the whole "disorganized" thing was B.S.
Bookwyrm627: Lets put my money where my mouth is.
Vote Ixam.
Heh. I was about to unvote. Ah well. Since nothing's moving I'll let inertia be my guide.
We keep calling them fudged flips, but the evidence so far suggests they're vanilla'ed.