Posted October 12, 2015
agentcarr16
Vagabond
agentcarr16 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From Canada
CarrionCrow
.
CarrionCrow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted October 12, 2015
Wonderful. Any chance for discussion that doesn't end with corpses? =)
agentcarr16
Vagabond
agentcarr16 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From Canada
agentcarr16
Vagabond
agentcarr16 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From Canada
Posted October 12, 2015
yogsloth: OK, I went back and caught up on everything. I was really looking for the important stuff.
I just realized where you got that image. And it will actually be helpful, though not for the reason that you were posting it.agentcarr16: I'm mulling over how you derive the pmf of the number of coin flips required to observe the same face on consecutive flips.
yogsloth: Well, what do you mean by "required"? The actual function is simple (attached), but your statement doesn't really make sense as, of course, there is theoretically an infinite bound on the number of consecutive same-face flips. CarrionCrow
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CarrionCrow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted October 12, 2015
agentcarr16: In this game, no.
However, I think you can safely assume that I won't kill you for anything you might say in a discussion related to my thoughts in Post 757. (Another airplane, wheeeee)
Assumption's never a good thing. Fortunately, I feel like talking about it anyway. However, I think you can safely assume that I won't kill you for anything you might say in a discussion related to my thoughts in Post 757. (Another airplane, wheeeee)
Would say that stats and role abilities are linked to what your character is (good FIN for a mechanic type, maybe with a role ability to nullify negative effects from a failed crisis event, something like that).
Character alignment could make for classes that town people don't have. Infiltrators, saboteurs, assassins, stuff you're not going to see from standard station crew members.
Pure speculation here, but I wouldn't be surprised if, along with that, you've got at least one scum member with a legit crew title and role who plays the part of the inside man, allowing access to the intruders who are all more violently oriented.
I don't think stats will link to night actions since that would veer the game toward a straight RPG approach rather than a standard mafia game.
Thinking the stats link to the special crisis events, and the whole system is a self-contained add-on to mafia. You end up needing a lot more time to balance things out when it's not Group A with set abilities with Group B with set abilities. The mod also runs the risk of making the game much longer by way of people wanting to perform actions but missing on stat checks to do so.
I don't think the stats are random. Mine weren't. They're linked to my overall role in a way that makes sense to who and what I am.
Wouldn't bank on crisis events being 4 player only all the time, or for it being a 2 strength, 2 finesse job all the time. Other combos will inevitably be used.
I don't think there will be stat requirements in picking people, but there will always be stat requirements for the crisis events to be beaten. Put a couple of strength 3's into a strength 6, 8 or 10 situation and you're going to get double failure. (And probably some nasty consequences as a result of failing that hard.)
Krypsyn
The Anti-Hippie
Krypsyn Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From United States
Posted October 12, 2015
Why couldn't all the scum have a "legit title"?
agentcarr16
Vagabond
agentcarr16 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From Canada
Posted October 12, 2015
agentcarr16: In this game, no.
However, I think you can safely assume that I won't kill you for anything you might say in a discussion related to my thoughts in Post 757. (Another airplane, wheeeee)
CarrionCrow: Assumption's never a good thing. Fortunately, I feel like talking about it anyway. However, I think you can safely assume that I won't kill you for anything you might say in a discussion related to my thoughts in Post 757. (Another airplane, wheeeee)
CarrionCrow: Would say that stats and role abilities are linked to what your character is (good FIN for a mechanic type, maybe with a role ability to nullify negative effects from a failed crisis event, something like that).
<snippins>
I don't think the stats are random. Mine weren't. They're linked to my overall role in a way that makes sense to who and what I am.
But not all players may have roles. In that case, the stats will probably be linked to the name and rank for it too make sense. But then for those with roles, it's probably still linked to name and rank, so I'm guessing that stats, name, rank, and role are one big package. <snippins>
I don't think the stats are random. Mine weren't. They're linked to my overall role in a way that makes sense to who and what I am.
CarrionCrow: Wouldn't bank on crisis events being 4 player only all the time, or for it being a 2 strength, 2 finesse job all the time. Other combos will inevitably be used.
I don't think there will be stat requirements in picking people, but there will always be stat requirements for the crisis events to be beaten. Put a couple of strength 3's into a strength 6, 8 or 10 situation and you're going to get double failure. (And probably some nasty consequences as a result of failing that hard.)
Makes sense to me.I don't think there will be stat requirements in picking people, but there will always be stat requirements for the crisis events to be beaten. Put a couple of strength 3's into a strength 6, 8 or 10 situation and you're going to get double failure. (And probably some nasty consequences as a result of failing that hard.)
Krypsyn
The Anti-Hippie
Krypsyn Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From United States
Posted October 12, 2015
EBWOP
Nevermind. You did say 'at least', which does have 'all' as a valid solution. Regardless, I'll just posit directly that I think that all scum having titles is possible, and perhaps probable.
Nevermind. You did say 'at least', which does have 'all' as a valid solution. Regardless, I'll just posit directly that I think that all scum having titles is possible, and perhaps probable.
yogsloth
GRAAAAAAH!!!!!
yogsloth Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From United States
Posted October 12, 2015
Just gonna fly in another little observation for use later. Probably in later Days.
You can see at this point some players have a basic grasp of how the most likely Town character setup works, and some that for whatever reason, don't. It's not quite the razor blade is was last game, but I do think you can do a bit of sorting into piles of likehood at this point. I'm not referring only to the few posts above this one.
You can see at this point some players have a basic grasp of how the most likely Town character setup works, and some that for whatever reason, don't. It's not quite the razor blade is was last game, but I do think you can do a bit of sorting into piles of likehood at this point. I'm not referring only to the few posts above this one.
agentcarr16
Vagabond
agentcarr16 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From Canada
Posted October 12, 2015
yogsloth: Just gonna fly in another little observation for use later. Probably in later Days.
You can see at this point some players have a basic grasp of how the most likely Town character setup works, and some that for whatever reason, don't. It's not quite the razor blade is was last game, but I do think you can do a bit of sorting into piles of likehood at this point. I'm not referring only to the few posts above this one.
"Sorting into piles"? You can see at this point some players have a basic grasp of how the most likely Town character setup works, and some that for whatever reason, don't. It's not quite the razor blade is was last game, but I do think you can do a bit of sorting into piles of likehood at this point. I'm not referring only to the few posts above this one.
I prefer to say I'm "setting up probabilistic models."
CarrionCrow
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CarrionCrow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
dedoporno
A bloody pirate!
dedoporno Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Bulgaria
Posted October 12, 2015
Not necessarily. The intruders may be some other life form or force that is able to "possess" the actual crew members. Also, consider the fact that this isn't a ship but a space station. You can't know for sure that we are supposed to know each other. Or that we are able to perceive the change. Krypsyn mentioned the Vorlon - if you are familiar with Babylon 5 Kosh Naranek should most likely be the first association that comes to mind. Krypsyn, correct me if I'm wrong, but we were never directly shown his face (the closest thing I remember was an operation done to him to save his life after some assassination attempt). And last but not least, we don't know whether or not our crew is entirely human. Neither do we know that about the intruders. Yes, the OP says "unidentified life forms" but that can also applied to something partly robotic/cybernetic.
CarrionCrow
.
CarrionCrow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted October 12, 2015
agentcarr16: Good point. Here I am assuming I won't get a knife in the head because of talking to you :P
Not much chance of that. I don't think town people are usually given the power to kill off others besides the lynch ability. CarrionCrow: Would say that stats and role abilities are linked to what your character is (good FIN for a mechanic type, maybe with a role ability to nullify negative effects from a failed crisis event, something like that).
<snippins>
I don't think the stats are random. Mine weren't. They're linked to my overall role in a way that makes sense to who and what I am.
agentcarr16: But not all players may have roles. In that case, the stats will probably be linked to the name and rank for it too make sense. But then for those with roles, it's probably still linked to name and rank, so I'm guessing that stats, name, rank, and role are one big package. <snippins>
I don't think the stats are random. Mine weren't. They're linked to my overall role in a way that makes sense to who and what I am.
CarrionCrow: Wouldn't bank on crisis events being 4 player only all the time, or for it being a 2 strength, 2 finesse job all the time. Other combos will inevitably be used.
I don't think there will be stat requirements in picking people, but there will always be stat requirements for the crisis events to be beaten. Put a couple of strength 3's into a strength 6, 8 or 10 situation and you're going to get double failure. (And probably some nasty consequences as a result of failing that hard.)
agentcarr16: Makes sense to me. I don't think there will be stat requirements in picking people, but there will always be stat requirements for the crisis events to be beaten. Put a couple of strength 3's into a strength 6, 8 or 10 situation and you're going to get double failure. (And probably some nasty consequences as a result of failing that hard.)
I think we all have templates - pre-made character sheets. Some people might not have role abilities, but it doesn't make sense to me that some would and some wouldn't. Might be wrong but it feels like an imbalance.
A thought I had regarding the crisis event thing - possible way to pick scum out of the crowd.
Town people will want to clear every crisis event so no one in that group will get harmed. Scum might want to sabotage that, as they have the option to do so.
Thinking that scum won't want to take heavy hits just for the sake of killing off town when they already have the ability to pick people off with no exposure. Probably not the best move to sacrifice yourself for the sake of a kill when the odds are 4 to 1 against you (figuring that based on standard game setup, it might be off by a bit)
If you find that someone keeps going on missions that happen to go wrong aside from them getting out of it with little to no damage, you might be looking at scum.
Another thought - whether or not the moderator will explain to scum in-depth what will happen as a result of their sabotage before they do it, allowing them to decide whether or not to commit to it. If the mod wants to make things dangerous for all sides, they could hint but not say explicitly, leaving scum with a chance that their sabotage will catch them as well and hurt them.
Krypsyn
The Anti-Hippie
Krypsyn Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From United States
dedoporno
A bloody pirate!
dedoporno Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Bulgaria
Posted October 12, 2015
CarrionCrow: A thought I had regarding the crisis event thing - possible way to pick scum out of the crowd.
Town people will want to clear every crisis event so no one in that group will get harmed. Scum might want to sabotage that, as they have the option to do so.
Thinking that scum won't want to take heavy hits just for the sake of killing off town when they already have the ability to pick people off with no exposure. Probably not the best move to sacrifice yourself for the sake of a kill when the odds are 4 to 1 against you (figuring that based on standard game setup, it might be off by a bit)
If you find that someone keeps going on missions that happen to go wrong aside from them getting out of it with little to no damage, you might be looking at scum.
I also pondered over the same topic but with a different problem in mind. Not what the harm will be but how to benefit from the crisis. Town people will want to clear every crisis event so no one in that group will get harmed. Scum might want to sabotage that, as they have the option to do so.
Thinking that scum won't want to take heavy hits just for the sake of killing off town when they already have the ability to pick people off with no exposure. Probably not the best move to sacrifice yourself for the sake of a kill when the odds are 4 to 1 against you (figuring that based on standard game setup, it might be off by a bit)
If you find that someone keeps going on missions that happen to go wrong aside from them getting out of it with little to no damage, you might be looking at scum.
Something we don't know yet is the way a crisis is resolved. Will the scum assigned to the crisis be passive or active about it? The difference is that active scum may chose to help instead of sabotage while passive will certainly result in a sabotage regardless of the outcome (a failed sabotage is still sabotage).
Like it was said earlier successful crisis events shouldn't automatically bring Town credibility to the participants but failed ones should call for increased scrutiny. That doesn't mean that the team shouldn't gain credibility towards the specific requirements.
If the crisis is successfully addressed it should be safe to assume that the same team should be able to handle another crisis with the same requirements (well, safe-er than just going randomly). If the scum activity is passive this is almost guaranteed to succeed unless crisis requirement level up with the game and a team that was capable to handle the first two may no longer be able to do so during the third one.
A failed crisis should also call for a team (members) change for the next one, while the original team is being investigated.
CarrionCrow talked about double failures for lower stats. I'm more inclined to see separated failures in the different sections (FIN + STR currently). If I'm correct we'll be even more able to see where we failed. The successful squad can still be used later on.