Posted October 27, 2015
yogsloth: (Note to self, next modded game, “roll” Vig to trent, Krypsyn, AND adalia, hijinks ensue.)
I'm sad now. I don't get to have vig "rolled" to me too? Bookwyrm627: I already know what my claim is going to be, if (when) I make it. I've been [url=url=http://www.gog.com/forum/general/forum_mafia_31_crisis_at_space_station_epsilon/post1383]a [url=url=http://www.gog.com/forum/general/forum_mafia_31_crisis_at_space_station_epsilon/post1440]of things, especially about claimed abilities.
Ixamyakxim: The broken links were a lovely touch. "I've been [url=http://www.gog.com/forum/general/forum_mafia_31_crisis_at_space_station_epsilon/post1383]a [url=http://www.gog.com/forum/general/forum_mafia_31_crisis_at_space_station_epsilon/post1440]of things, especially about claimed abilities."
The linking isn't working in my preview (stuff is being added to the url for some reason), so the post numbers are 1354, 1383, 1438, 1440, and 1451.
Ixamyakxim: As far as what can go wrong with a Crisis Event, and why we should avoid them (I know you're so eager to see them through)
1) We don't know how difficult they are and despite our best efforts we could still fail them...
2) ... If we fail them, we already can't lynch scummy players - now we have a reason to distrust our townie players as well (Oh snap you failed that crisis event! Scum!!!)
3) We don't know how many of these we face, and every time we volunteer a player to go on one, we are telling scum "Please night kill me I have good X stats!" By the late game, we're going to be in trouble.
1) If even our best efforts could fail them, then the whole event concept is broken. The obvious conclusion, then, is that if townies with high relevant stats are assigned to each event, then we will succeed. If random extra town(ies) can be killed each day with town having no say or way to avoid it, then town has a severe handicap. 1) We don't know how difficult they are and despite our best efforts we could still fail them...
2) ... If we fail them, we already can't lynch scummy players - now we have a reason to distrust our townie players as well (Oh snap you failed that crisis event! Scum!!!)
3) We don't know how many of these we face, and every time we volunteer a player to go on one, we are telling scum "Please night kill me I have good X stats!" By the late game, we're going to be in trouble.
2) If we already can't lynch scummy players, then we won't be lynching players that fail events. Or is failing an event something besides scummy?
3) If scum are solely killing people that have high stats, then so much the better for us. They aren't choosing based on things that are in all likely hood more dangerous to them ("Hay guyz! Lets kill the high int player instead of that cop or tracker!"). If we get to late game and still have no idea who the scum are, then we're in trouble anyway.
Wouldn't be the first time a mod has inserted references into flavor (yogsloth), but it could too easily be just reading into it. Personally, I don't think dedo being named like that means anything special.
JMich: Who would a redirector go after? My block was verified by my target, HijacK claims he didn't block anyone.
Not enough information for me to know; I just recall you positing the idea previously. Perhaps a bus driver swapped agent (known tracker) with someone they thought suspicious (drealmer) while hoping scum would try and kill agent, and it turns out drealmer is scum lying about being blocked. Yes, this sounds more convoluted; I'm providing a scenario, not backing this particular theory.
How certain are you that you weren't redirected n some fashion?