Posted July 09, 2016
Personally, talking open knowledge scenarios that may involve the cult doesn't really bother me in terms of role talk. As the enemy has or will have more than one mind to hash it out, I go under the assumption they are more than capable of looking into scenarios.
What worries me is when it crosses the line into revealing one has or doesn't have a role or discusses specific players.
A questionable example you have used, Drealmer, is asking players how they would handle a Vig shot. If players state they will wait or state they would use it right away, it helps scum eliminate them when that event does not occur. Hence why I specifically ignored that question.
As to game composition, its obviously either CL or CL +1. If we play our cards right, using all our abilities in conjunction, we have a decent chance to pin down the CL in 3 days. But we need to lynch.
Let's look at it from the Deprogrammer's perspective...
There are 11 possible enemies. One gets lynched Day 1. Deprogrammer targets Night 1. We lynch Day 2, Deprogrammer N2. add in the Day 3 lynch. That's 5 unique players out of 11 eliminated with a decent possibility the Tracker has checked at least 1 if not 2 unique players not in that list. And the Vig could rule out another if he targets someone not investigated by the Deprogrammer. So, done right, we have about a 50/50 chance of catching the CL before his 3rd recruitment.
This is why No-Lynch is just a horrible idea...do you like the idea of just 4 out of 11, possibly 5 with a Tracker before the 3rd recruitment? I don't.
Now here's the tricky part...
As I think this through, just as No-Lynch is a terrible idea given the extreme power of the Cult's night ability because passing up even one chance to narrow down the field shifts the odds unfavorably, it's also a bad idea to waste both a Tracker investigation and a Day 2 lynch on people we believe are town. If I'm the Tracker, I will probably leave the threat of an investigation to be enough and check someone else. If I'm the Vig, I'm using my power in the first two nights.
But if we waste a Tracker check and a Day 2 lynch on someone we strongly suspect is town, now you only have 4 of 11 eliminated after Day 3 (only 3 eliminated if we are stupid enough to No-Lynch) and the Tracker has had only one chance to seek out a unique target to inform us about.
In short, if I were to guess for balancing purposes, CL + 1 is the most balanced setup assuming town plays their cards correctly.
What worries me is when it crosses the line into revealing one has or doesn't have a role or discusses specific players.
A questionable example you have used, Drealmer, is asking players how they would handle a Vig shot. If players state they will wait or state they would use it right away, it helps scum eliminate them when that event does not occur. Hence why I specifically ignored that question.
As to game composition, its obviously either CL or CL +1. If we play our cards right, using all our abilities in conjunction, we have a decent chance to pin down the CL in 3 days. But we need to lynch.
Let's look at it from the Deprogrammer's perspective...
There are 11 possible enemies. One gets lynched Day 1. Deprogrammer targets Night 1. We lynch Day 2, Deprogrammer N2. add in the Day 3 lynch. That's 5 unique players out of 11 eliminated with a decent possibility the Tracker has checked at least 1 if not 2 unique players not in that list. And the Vig could rule out another if he targets someone not investigated by the Deprogrammer. So, done right, we have about a 50/50 chance of catching the CL before his 3rd recruitment.
This is why No-Lynch is just a horrible idea...do you like the idea of just 4 out of 11, possibly 5 with a Tracker before the 3rd recruitment? I don't.
Now here's the tricky part...
As I think this through, just as No-Lynch is a terrible idea given the extreme power of the Cult's night ability because passing up even one chance to narrow down the field shifts the odds unfavorably, it's also a bad idea to waste both a Tracker investigation and a Day 2 lynch on people we believe are town. If I'm the Tracker, I will probably leave the threat of an investigation to be enough and check someone else. If I'm the Vig, I'm using my power in the first two nights.
But if we waste a Tracker check and a Day 2 lynch on someone we strongly suspect is town, now you only have 4 of 11 eliminated after Day 3 (only 3 eliminated if we are stupid enough to No-Lynch) and the Tracker has had only one chance to seek out a unique target to inform us about.
In short, if I were to guess for balancing purposes, CL + 1 is the most balanced setup assuming town plays their cards correctly.