Kakarot96: Steam also has offline connection, you can disable your cable for 2 weeks i think, so by the same definition it would not be a DRM platform
ZFR: 2 weeks or forever? Because there is a difference there.
If I'm not mistaken with Galaxy, you just need to log in once, and then can be offline forever and ever. You can install games from offline isntallers, add them to Galaxy (or it happens automatically?) and use Galaxy to launch them.
I just like to differentiate where the DRM. In the game (in which case it could be single player or multi-player or both), or in the launcher, or in the NVidia GF Experience, or in whatever piece of software. And if it happens to be in one of those, it doesn't automatically cause everything associated with it to be DRMed too. For example, Steam sells games (e.g. old DOS ones) which I consider to be DRM-free. After buying and installing I can launch them whenever I want online or offline, with or without Steam.
Similarly I don't consider Galaxy DRM in itself, even if it is used to run DRM-ed games like GWENT. I'm not saying it's good. I don't like it; I hate any game launchers in general. Call it bloatware and I completely agree. But not DRM.
Anyway, I'm not saying my "formula" for DRM is the only right one; if yours is different we can disagree on that point. But whatever someone's definition of DRM is, it should be consistent. Because people throw this word around and it becomes a buzzword which doesn't mean anything and it becomes difficult to argue against it then.
Regardless of what your definition is, GOG should be judged on what
they promised. They made it clear in the past what their "DRM-free" promise refers to, and later they added a separate promise that GOG Galaxy will be optional. And so far I'd say they've broken neither.
adaliabooks: More games are being made without DRM included. To me, playing PC games has never actually been easier and less restricted then it is now.
ZFR: I agree. Even the online check (as long as it's not required to be online continuously to run the game) in some ways I feel is less restrictive than a CD-check. I've scratched quite a few CDs because of the needless check and once was locked out of a legitimately purchased game when it wouldn't recognize my CD (turned out to be a common problem and they released a patch).
Of course there is a difference between 2 weeks and forever. I said it in my post, but those are details that share a commond ground.
And you are in some way repeting what i said. Of course not everything associated with a launcher/client that has DRM it is DRMed if it can be launched alone, but the launcher/client, then...
"Formula" was just a joke, yours or mine, we can have hundreds, because as i said, it's all in the details and even agreeing in some form, part of it could be very different and lead to a different "result".
Look what adaliabooks said. and you quoted the final part here. We are going in circles again and again with just some differences between us three:
adaliabooks: I disagree that is DRM. I need to log in to GOG to download and install my games, that is definitely not DRM. Just because Galaxy is a client doesn't make it DRM...
To me DRM is something that is required every time you play a game. You need to log in, enter a key or connect to the internet.
This was my question. Are you talking about being permanently verified or something that simply needs you to be online firstly to install and then you can play offline? Because adalia is talking about permanently being online, amd i understand you are also, and in that i disagree. Also, in that way even Steam could be mostly DRM-free for a majority of its SP games. I mean, it does the same, you log in, you install the game, you go offline and play. You can even cheat this way, or install a mod, or whatever you want.
You both say Galaxy is not DRM, but even you have differences in details of what should be considered DRM. He seem to like the client, you don't. Maybe that's a thing and that makes also a difference. That's why i was saying there are too many "little" differences between all of us in what DRM means and there is no formula that could say it except the obvious: a digital measure of protecting the copyright blablabla. I agree it should be a consistent definition and that would make it all easier, but it isn't. It is not consistent in me, in you or in adalia. Well, not at least apart from the each one's opinion, because it is consistent in what i think it is, and you are, also, and adalia. Even with a basic definition that is widely accepted and we all can search for in our broswer, there are problems identifying each case.
Now, as you say again that GOG should be judged on what they promised, then ok, i agree with you, absolutely. But i thought that was not the discussion. Not promising to be DRM-free in Galaxy is to say something, at least for me, but ok, i agree with you, of course, i'm not discussing that.
adaliabooks: I disagree that is DRM. I need to log in to GOG to download and install my games, that is definitely not DRM. Just because Galaxy is a client doesn't make it DRM.
Of course not, i already answered above.
adaliabooks: Plus, if you were to give me a copy of a game you own that I don't (which would be illegal, but never mind that for now) I could install it and play it through Galaxy. It would pop up to tell me I don't own the game (not sure how this works, I've never done it) but wouldn't prevent anything.
I'm not sure if it would prevent me playing multiplayer, but as discussed GOG never promised DRM free multiplayer anyway (and it can be argued that multiplayer is one of the few areas where a little DRM can be a good thing to prevent cheaters / hackers etc.).
I don't know how that works, i don't use Galaxy and i will never add to it a game i haven't bought personally unless it was a gift key from GOG itself. I do the same on Steam and i don't have any external game added to Steam. I don't like the clients, why should i do, anyway? But i honestly don't know exactly how Galaxy works in those and other cases.
And about giving you a copy of a game i own that you don't...i still remember the re-sell of used physical games in big well-known stores. I bought a game just 2 years ago in Portugal in a big international store, used, second hand. I know you are talking specifically about GOG (and Steam, and any similar digital platform i suppose) just wanted to say it. If i give a game to someone here (or on Steam, i don't use any other platform so i am no sure of the rest) i will do as a gift, with a gift key from GOG. I don't know what would happen in that case, or how Galaxy will react to that. I imagine it will cause a problem and your account can be deleted? I don't know. I am not even sure how do you add a external game to Galaxy, if you can.
adaliabooks: Bad DRM is that which harms the experience of legitimate users; like locking you out of playing because your internet connection is down, or stopping you installing it on your new computer because you installed it on two others already.
To be honest, the whole DRM free movement baffles me a little, because before finding GOG I'd never played (or hardly played) a game that didn't contain DRM in some form (usually a CD key and a CD check). So while many claim the industry is sliding into ever worse DRM (which a lot of it is) the existence of GOG actually means more games are available DRM free than have ever existed before. More games are being made without DRM included. To me, playing PC games has never actually been easier and less restricted then it is now.
Bad DRM...that's exactly what i was saying. Maybe we should add adjectives to the word, and those are just details. Bad DRM, good DRM...both are DRM. Saying that is trying to separate DRM in categories, but all are still DRM. If X company does it, or it does in Y way, then it's good and it doesn't matter. If i don't like it, then it's bad and harmful and we can talk against it. But where do we put the limit in what it is "good" or "bad"? That's totally subjective and makes the DRM question, also, totally subjective and thus pointless to be discussed, imho.
Talking about a "DRM free movement" is generalizing. I'm quite sure it does not exists apart from little groups, and it is just a way to call all the people who doesn't share your opinion. I could say i am baffled of the "pro-DRM" movement but that also only exists in those companies of the industry that think it's basic for their products and find new ways of making the product ..unassailable? (not sure the best english word here). I am not going to say that any of you that negate what i think it is DRM are from a pro-DRM movement, i am quite sure you are not. It's like the "famous" movement "SJW", i don't think it exists but anyone can throw that to any other person depending on their opinion because some internet people made it a trendy or popular expression.
Anyway, i am not in any movement, i just have my opinion about DRM. What you are saying in the end is that, for you, it is acceptable because you are used to it. I played games without DRM in the past, probably i'm more veteran and that's why my opinion is different than yours. And sorry but if a CD key is also a form of DRM to you, i cannot see why you still say that Galaxy is not when, at the very least, you are doing the same when using it.
For me, playing PC games has never been so difficult and restricted than it is now (i take your phrase with all the respects, but i have the opposite opinion)
What i can agree is that i am happy for GOG's existence and i hope the classic (ups, sorry, now backups) installers will be forever here.