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Darvond: How do people this paranoid exist outside of sealed bunkers?
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tinyE: I don't know. I keep asking Alex Jones but he won't return my calls.
I wonder if the 'GOG is pro DRM' crowd are the same as the flat Earthers...
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tinyE: I don't know. I keep asking Alex Jones but he won't return my calls.
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tastymonkey: I wonder if the 'GOG is pro DRM' crowd are the same as the flat Earthers...
GOG is secretly injecting DRM into our eyeballs.
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GR00T: Actually, they've repeatedly stated that Galaxy will remain optional. Hell, they even flew 6 of us to Warsaw and told us to our faces that Galaxy will remain optional.

Sure, they're putting Galaxy in your face, and sure, they're promoting it heavily. That's because they want people to use it. It would be pretty stupid of them to pour resources into their client and not try to get people to use it. The thing is, the amount of their user base that doesn't want anything to do with a client and all the features it offers is extremely small. Most people want what Galaxy offers (social features, cloud saves, achievements, time tracking, a central game launcher/installer etc.) There are very few of us that don't really care about that.

It all comes down to whether you trust GOG or not. But if you don't, I don't see why you'd continue shopping here.
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PoppyAppletree: I resisted Galaxy for a little while. The downloader was never especially good and I didn't expect anything spectacular from Galaxy. My initial resistance didn't last though, and I think Galaxy is a really useful tool.

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john_hatcher: 3. Do you have any proof that that most of the users use the Galaxy drm client?
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PoppyAppletree: Can you please explain how Galaxy remotely resembles DRM? Do you actually know what DRM is, or are you just jumping onto a buzzword? Galaxy is a download managing tool mixed with some browser capabilities and social features. That is to say that it's the good features of the Steam client without the horrible ones (like the old offline mode problems or having to log in to start up your games).
Hell, there are plenty of games on Steam that are DRM free. Try installing Duck Tales and then running it on a non-steam installed computer. I have that game and it works that way. Being on Steam does not mean it has DRM at all either. The publisher has to add it to the game to look for it and not run if it is not installed and working. I do not believe that GOG will add DRM to their Galaxy client or to anything else for that matter. I find it very useful to download games as if things time out on the download it will just pick it back up and finish. I do not have to worry about it. But I can go the old fashion route if I want to.
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tastymonkey: Hell, there are plenty of games on Steam that are DRM free. Try installing Duck Tales and then running it on a non-steam installed computer. I have that game and it works that way. Being on Steam does not mean it has DRM at all either. The publisher has to add it to the game to look for it and not run if it is not installed and working. I do not believe that GOG will add DRM to their Galaxy client or to anything else for that matter. I find it very useful to download games as if things time out on the download it will just pick it back up and finish. I do not have to worry about it. But I can go the old fashion route if I want to.
I once had the old downloader app crap out partway through a 20GB+ download (I think it was The Witcher 2). Reliable resumable downloads are not to be taken for granted, and they save so much frustration.
high rated
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kizuxtheo: How do people even play games nowadays being this paranoid to DRM?
Assuming those who choose DRM-free ARE paranoid, for them it's simple: they buy games without DRM. It's no more difficult than buying games with DRM, except the selection is smaller.

But it isn't paranoia when you've seen how easy it is to lose access to your titles. I have a simple example you can try at some point, assuming you're a Steam user. Next time they roll out a new EULA for the client, simply decline to agree to it. Then try to play your Steam games that require the client. After the WTF moment, launch the client again, agree to the new EULA (you're essentially forced to do so else you lose access to umpteen dollars worth of games you paid for) and get back to playing those games.

It is literally that easy to lose the ability to play those games, after doing nothing wrong. You will have simply not agreed to the new EULA that was rolled out AFTER you purchased a bunch of titles. That was my wake-up call, and fortunately I came upon this on the very first title I bought that was client-restricted via Steam.
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HereForTheBeer: But it isn't paranoia when you've seen how easy it is to lose access to your titles. I have a simple example you can try at some point, assuming you're a Steam user. Next time they roll out a new EULA for the client, simply decline to agree to it. Then try to play your Steam games that require the client. After the WTF moment, launch the client again, agree to the new EULA (you're essentially forced to do so else you lose access to umpteen dollars worth of games you paid for) and get back to playing those games.

It is literally that easy to lose the ability to play those games, after doing nothing wrong. You will have simply not agreed to the new EULA that was rolled out AFTER you purchased a bunch of titles. That was my wake-up call, and fortunately I came upon this on the very first title I bought that was client-restricted via Steam.
I did this after Steam decided to update their terms to remove the right to class action lawsuits, and I did not look back. I stopped bothering with Steam after that, and the only times I've used Steam since were for beta tests on Steam.
low rated
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kizuxtheo: How do people even play games nowadays being this paranoid to DRM?
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HereForTheBeer: Assuming those who choose DRM-free ARE paranoid, for them it's simple: they buy games without DRM. It's no more difficult than buying games with DRM, except the selection is smaller.

But it isn't paranoia when you've seen how easy it is to lose access to your titles. I have a simple example you can try at some point, assuming you're a Steam user. Next time they roll out a new EULA for the client, simply decline to agree to it. Then try to play your Steam games that require the client. After the WTF moment, launch the client again, agree to the new EULA (you're essentially forced to do so else you lose access to umpteen dollars worth of games you paid for) and get back to playing those games.

It is literally that easy to lose the ability to play those games, after doing nothing wrong. You will have simply not agreed to the new EULA that was rolled out AFTER you purchased a bunch of titles. That was my wake-up call, and fortunately I came upon this on the very first title I bought that was client-restricted via Steam.
Yes, I know there are some grounds to go for DRM-free options like GOG, the problem is when people are that paranoid to even go as far as stop using the DRM-free alternatives because they just implemented a harmless and optional game manager due to Steam-phobia. As people corrected me before here, GOG has actually said time and time again that they won't stop distributing .exe downloads from their page, yet people are just pointing fingers wildly.
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kizuxtheo: How do people even play games nowadays being this paranoid to DRM?
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HereForTheBeer: Assuming those who choose DRM-free ARE paranoid, for them it's simple: they buy games without DRM. It's no more difficult than buying games with DRM, except the selection is smaller.

But it isn't paranoia when you've seen how easy it is to lose access to your titles. I have a simple example you can try at some point, assuming you're a Steam user. Next time they roll out a new EULA for the client, simply decline to agree to it. Then try to play your Steam games that require the client. After the WTF moment, launch the client again, agree to the new EULA (you're essentially forced to do so else you lose access to umpteen dollars worth of games you paid for) and get back to playing those games.

It is literally that easy to lose the ability to play those games, after doing nothing wrong. You will have simply not agreed to the new EULA that was rolled out AFTER you purchased a bunch of titles. That was my wake-up call, and fortunately I came upon this on the very first title I bought that was client-restricted via Steam.
How is it that a dog is so much smarter than these oh-so-intelligent people? lol

+ a million, bro.
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HereForTheBeer: Assuming those who choose DRM-free ARE paranoid, for them it's simple: they buy games without DRM. It's no more difficult than buying games with DRM, except the selection is smaller.

But it isn't paranoia when you've seen how easy it is to lose access to your titles. I have a simple example you can try at some point, assuming you're a Steam user. Next time they roll out a new EULA for the client, simply decline to agree to it. Then try to play your Steam games that require the client. After the WTF moment, launch the client again, agree to the new EULA (you're essentially forced to do so else you lose access to umpteen dollars worth of games you paid for) and get back to playing those games.

It is literally that easy to lose the ability to play those games, after doing nothing wrong. You will have simply not agreed to the new EULA that was rolled out AFTER you purchased a bunch of titles. That was my wake-up call, and fortunately I came upon this on the very first title I bought that was client-restricted via Steam.
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kizuxtheo: Yes, I know there are some grounds to go for DRM-free options like GOG, the problem is when people are that paranoid to even go as far as stop using the DRM-free alternatives because they just implemented a harmless and optional game manager due to Steam-phobia. As people corrected me before here, GOG has actually said time and time again that they won't stop distributing .exe downloads from their page, yet people are just pointing fingers wildly.
Okay, gotcha.

Yeah, I don't think Galaxy falls into the same category as Steam, for that one reason in particular. Without having tried it myself, it sounds like it's doing a decent job walking the fine line between offering the features many players want while also maintaining the DRM-free standard. For folks like myself who simply prefer to manage the files and shortcuts ourselves, then access to the executables is important.
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mike_cesara: Yeah, your avatar somehow reminds of my childhood too..
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Lexor: So, have you managed to contact THEM? :D
Quite the opposite, I'm one of THEM ; >
low rated
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john_hatcher: Some things come to my mind.
1. Would you tell your customers if you are going to do a bad thing in the near/distant future or would you rather lie to them?
2. Since you brought up the visit to Poland. How are the other (besides not making Galaxy mandatory) promises progressing? Like a new forum or whatever you were promised?
3. Do you have any proof that that most of the users use the Galaxy drm client?
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adaliabooks: 1 is just pure paranoia justifying. You can apply that logic to anything. The mailman is very nice to me, he's probably plotting to kill me. If you don't trust when GOG says they will remain DRM free then why are you even still here?
2 I wasn't there so can't really answer that and will leave it to GROOT
3. Do you have any proof that they don't? I would say the fact GOG devote so much time and resources to it suggests they know there is a demand for it. Unfortunately they're not likely to share this info with us.
1. I see your pioint there, but I beg to differ.
3. Since I didn't say "most of GOG customers use Galaxy", I don't have to proof anything.
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john_hatcher: 3. Do you have any proof that that most of the users use the Galaxy drm client?
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PoppyAppletree: Can you please explain how Galaxy remotely resembles DRM? Do you actually know what DRM is, or are you just jumping onto a buzzword? Galaxy is a download managing tool mixed with some browser capabilities and social features. That is to say that it's the good features of the Steam client without the horrible ones (like the old offline mode problems or having to log in to start up your games).
Do I need Galaxy to play Gwent? If so, Galaxy is drm.
Post edited June 11, 2018 by john_hatcher
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john_hatcher: Do I need Galaxy to play Gwent? If so, Galaxy is drm.
That's spurious. Gwent is an online game, is it not? Online games generally have clients, such as the Pokémon Trading Card Game. Where a collection needs to be maintained on a server, a client is appropriate and necessary as a countermeasure to prevent cheating. To take from that that Galaxy is DRM because it also operates as the client program for an online game is nonsensical.
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john_hatcher: Do I need Galaxy to play Gwent? If so, Galaxy is drm.
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PoppyAppletree: That's spurious. Gwent is an online game, is it not? Online games generally have clients, such as the Pokémon Trading Card Game. Where a collection needs to be maintained on a server, a client is appropriate and necessary as a countermeasure to prevent cheating. To take from that that Galaxy is DRM because it also operates as the client program for an online game is nonsensical.
Do I need Galaxy to play Gwent? Yes! So it is drm. You can call it what you want, but my statement stands. Just looking up drm and looky what I found ... „DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies.“ Sounds exactly like what Galaxy is doing in this case.

Besides this there are quite a few games which also require Galaxy for their online multiplayer, therefore making Galaxy mandatory, just like Steam.
Post edited June 11, 2018 by john_hatcher
Requiring online for online only games isn't DRM. I mean you can technically make that argument if you want to be pedantic, but we all know the spirit of DRM is about a company requiring you ask permission online before playing something without an actual required online component.
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