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dtgreene: Not going to judge 12, but I actually enjoyed 2 very much.
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Sarisio: I think Senteria meant FF X-2. A lot of people deny the existence of that game altogether.
no i actually meant the 2nd final fantasy game which I got when Origins was released in europe. I started with FF 1 and I enjoyed it. But 2... is just not for me. You basically have to let yourself get beaten to death for some HP upgrade. Defend a lot for defense up. That's not how a battle should go. I don't want to milk every battle for minor stat upgrades that are necessary in case you take 1 step on the world map that is defined as 'very dangerous enemies'. Not like you notice it that you go in the wrong direction.
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dtgreene: Actually, the problem with cutscenes you mention with FF10 is one of the many reasons I loathe FF7.

Gameplay-wise, FF5 > FF3 (and every other FF game, and most non-FF games, for that matter).
there are really few cutscenes in FF7 compared to FF10...
I don't know how you can hate FF7 honestly there is no better ff.

Also I disagree with you on FF5. FF3 got more classes.
Post edited May 13, 2016 by LiefLayer
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Sarisio: I think Senteria meant FF X-2. A lot of people deny the existence of that game altogether.
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Senteria: no i actually meant the 2nd final fantasy game which I got when Origins was released in europe. I started with FF 1 and I enjoyed it. But 2... is just not for me. You basically have to let yourself get beaten to death for some HP upgrade. Defend a lot for defense up. That's not how a battle should go. I don't want to milk every battle for minor stat upgrades that are necessary in case you take 1 step on the world map that is defined as 'very dangerous enemies'. Not like you notice it that you go in the wrong direction.
It sounds like you don't understand the true way to break the game.

HP is not important; Evade % is far more important. Here is how much of a difference it can make:

We'll take a late game encounter, against some of those enemies whose attacks behave like Blood Swords. I don't remember the name of it, but here is how the battle might go:

With low Evade%:
The battle starts with the enemies ambushing you. During the ambush, the enemies take off large portions of your HP. More HP doesn't help, because the Blood Sword effect is proportional to the target's max HP. Perhaps one of your characters is killed this round.
Finally, you get to enter commands for your characters. Afterwords, the round starts, and the enemies get to go first. Soon, you now have 3 dead characters.
Following round, you try to run (or, alternatively, try to revive everyone). The enemies act first, and kill off your last remaining character. Game over.

With high Evade%:
The battle starts with you ambushing the enemies. This gives you a chance to berserk your attackers in the surprise round. (Berserk is actually a really good spell in FF2, provided you only cast it on a single target.) Perhaps you kill an enemy this round.
The following round, you enter your commands. You then get to attack before the enemy. In doing so, you manage to kill all the remaining enemies and win without taking any damage.
Even if an enemy does manage to get an attack in, it won't hit as many times, and will therefore only take away a small portion of your HP (like 1/8 instead of 1/2).

Notice the difference? Evade can mean the difference between a game over and a flawless victory.
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Senteria: no i actually meant the 2nd final fantasy game which I got when Origins was released in europe. I started with FF 1 and I enjoyed it. But 2... is just not for me. You basically have to let yourself get beaten to death for some HP upgrade. Defend a lot for defense up. That's not how a battle should go. I don't want to milk every battle for minor stat upgrades that are necessary in case you take 1 step on the world map that is defined as 'very dangerous enemies'. Not like you notice it that you go in the wrong direction.
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dtgreene: It sounds like you don't understand the true way to break the game.

HP is not important; Evade % is far more important. Here is how much of a difference it can make:

We'll take a late game encounter, against some of those enemies whose attacks behave like Blood Swords. I don't remember the name of it, but here is how the battle might go:

With low Evade%:
The battle starts with the enemies ambushing you. During the ambush, the enemies take off large portions of your HP. More HP doesn't help, because the Blood Sword effect is proportional to the target's max HP. Perhaps one of your characters is killed this round.
Finally, you get to enter commands for your characters. Afterwords, the round starts, and the enemies get to go first. Soon, you now have 3 dead characters.
Following round, you try to run (or, alternatively, try to revive everyone). The enemies act first, and kill off your last remaining character. Game over.

With high Evade%:
The battle starts with you ambushing the enemies. This gives you a chance to berserk your attackers in the surprise round. (Berserk is actually a really good spell in FF2, provided you only cast it on a single target.) Perhaps you kill an enemy this round.
The following round, you enter your commands. You then get to attack before the enemy. In doing so, you manage to kill all the remaining enemies and win without taking any damage.
Even if an enemy does manage to get an attack in, it won't hit as many times, and will therefore only take away a small portion of your HP (like 1/8 instead of 1/2).

Notice the difference? Evade can mean the difference between a game over and a flawless victory.
Interesting. I wonder how you can grind your evade% up. Maybe I'll give the game a spin again.
low rated
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dtgreene: Actually, the problem with cutscenes you mention with FF10 is one of the many reasons I loathe FF7.

Gameplay-wise, FF5 > FF3 (and every other FF game, and most non-FF games, for that matter).
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LiefLayer: there are really few cutscenes in FF7 compared to FF10...
I don't know how you can hate FF7 honestly there is no better ff.

Also I disagree with you on FF5. FF3 got more classes.
Problems with FF3:

Status ailments are useless in boss fights. In the DS version, they're useless period. (Note that Bards are useless in the FC version.)

Random encounter design is rather lacking in FF3. Pretty much every encounter in an area feels the same. Every other early FF (FF1-FF5) and quite possibly every later FF as well does better in this respect.

It takes too long to get support spells. The first stat boost spell is level 5, and hence not available until relatively late. FF1 gave you such spells from level 1, while FF5 first introduces them at spell level 2.

There aren't as many interesting abilities as in FF5. There's no Mix, for example.

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dtgreene: It sounds like you don't understand the true way to break the game.

HP is not important; Evade % is far more important. Here is how much of a difference it can make:

We'll take a late game encounter, against some of those enemies whose attacks behave like Blood Swords. I don't remember the name of it, but here is how the battle might go:

With low Evade%:
The battle starts with the enemies ambushing you. During the ambush, the enemies take off large portions of your HP. More HP doesn't help, because the Blood Sword effect is proportional to the target's max HP. Perhaps one of your characters is killed this round.
Finally, you get to enter commands for your characters. Afterwords, the round starts, and the enemies get to go first. Soon, you now have 3 dead characters.
Following round, you try to run (or, alternatively, try to revive everyone). The enemies act first, and kill off your last remaining character. Game over.

With high Evade%:
The battle starts with you ambushing the enemies. This gives you a chance to berserk your attackers in the surprise round. (Berserk is actually a really good spell in FF2, provided you only cast it on a single target.) Perhaps you kill an enemy this round.
The following round, you enter your commands. You then get to attack before the enemy. In doing so, you manage to kill all the remaining enemies and win without taking any damage.
Even if an enemy does manage to get an attack in, it won't hit as many times, and will therefore only take away a small portion of your HP (like 1/8 instead of 1/2).

Notice the difference? Evade can mean the difference between a game over and a flawless victory.
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Senteria: Interesting. I wonder how you can grind your evade% up. Maybe I'll give the game a spin again.
To permanently increase Evade %, you need to have high Agility.

To increase Agility, you need to have high Evade %.

Hence, if you want to boost evade%, you need to have it already high to begin with. The easiest way to do that is to equip a shield (or two, but one is enough in practice) and level up your shield skill. Once you do this, you will have enough evade% to allow your agility to increase, giving you even more evade%.

Just remember to avoid heavy armor. Always check your evade% when changing equipment.

Of note, the main gauche and the defender both give unusually high evade% when equipped as a weapon.
Post edited May 13, 2016 by dtgreene
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dtgreene: Problems with FF3:

Status ailments are useless in boss fights. In the DS version, they're useless period. (Note that Bards are useless in the FC version.)

Random encounter design is rather lacking in FF3. Pretty much every encounter in an area feels the same. Every other early FF (FF1-FF5) and quite possibly every later FF as well does better in this respect.

It takes too long to get support spells. The first stat boost spell is level 5, and hence not available until relatively late. FF1 gave you such spells from level 1, while FF5 first introduces them at spell level 2.
Still is more challenging (just think at the last boss), and there are more jobs.
and the story feel epic (it is not original but sure it is epic).
also the world is huge (I mean really huge... 2 world map!!!).
the DS remake is the best FF remake ever made and the new design is really great.
Finally the osts are great.
I know there are some flaw, but so far I love it (while FF5 is not that great... it feel like a downgraded version of FF3 with some good things... but I have to say that I compare a remake DS version with a 1:1 port for mobile of the original FF5).
Post edited May 13, 2016 by LiefLayer
PC Gamer's review of FFX/X-2 HD for PC is out. 85% verdict.

Review Link