UnrealQuakie: How good is 12? I stop playing at 10-2
I thought 12 was okay. I rather enjoyed the Gambit system which made me understand/realize how to program decent
AI that actually feels like it has some intelligence.
The gambit system in short lets you give something like up to 20 commands to each character including the active one. These commands have a priority and if the condition fails it falls through to the next one. This means higher priority conditions can kick in suddenly, say:
HP < 30%
THEN use a potion
on self Always
THEN attack nearest enemy
Under these two conditions you could be attacking someone, but if you get hit so your health is under 30% the higher one kicks in.
You really need like 6 gambits to make a decent set of conditions, although having one person do healing, one doing condition removal, and the last buffing can make the fight fairly streamlined. You can still give individual commands but usually it's better to have basic commands and then override for when you need to do something specific, like elemental attacks (
at least until you have enough Gambits to cover those too).
Some of the skills are useless and can't be utilized properly. One does damage based on your time played/daytime cycle, one does based on number of steps (
since last time you used it), and one does double damage on each successive hit (
but good luck getting over 100 points before you miss).
Some spells (
reverse, bubble, other?) Don't last long enough and to use them they are constantly being recast every minute or so.
There's a 2 step process to use anything. Buying a spell gives you access to it, but you need a license to apply it (
per character). You get points to buy licenses in a special screen as
LP. Seems a little out of the way extra but at the same time it's a way to keep things moving up with what you can/can't use or have access to.
Story wise, it's.... kinda okay... At least you can follow it sorta.
Summons replace 2 of your character temporarily, and I've never really found a use for them.
Quickenings are a way to get free huge amounts of hits/damage if you can keep it going, however more importantly succeeding in extending them adds a lot more to how much mana you can hold. There's enough Quickening slots in the license screen to give everyone 3 total. (
They like summons are 1-time buy/collect, and exclusive to whoever gets them).