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paladin181: Fighter is like warrior. A general broad-scope definition of a melee class. Specifics include knights and berserkers, etc. A Samurai would be a specialized subset of fighter. The fighter is a damage dealer and a tank. He's not GREAT at either, but pretty good. He can use virtually any weapon and armor. But he doesn't get specialist damage or tanking skills like the knight, paladin, berserker or samurai. He has some higher armor class and protection skills (ability to take a hit for a nearby companion, ability to deal powerful multiple attacks over a short time, etc).

The samurai is a specialist class. It has armor and weapon restrictions. Typically, they are a damage dealing and agility (or dexterity) tank. Against direct hits, guaranteed hits, or magic. they will be less useful over all because they will have lower HP. Attack skills typically include high damage sword techniques, low probability instant kill attacks, multiple hit combos, and attacks that can disable opponents (blind, stun, slow). He also is more likely to be able to use ranged attacks with a short bow from horseback or a long bow, though not nearly as effectively as an archer or ranger class.

The fighter is more utility, jack-of-all-trades melee class with decent damage output, decent damage absorption, and the ability to use almost any weapon or armor.

The Samurai is a damage dealer/status distributor who will fare well against most foes that can't pin him down for a lot of direct damage.

Which do you need for your party?
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nightcraw1er.488: Fighter is just a category. Samurai is more specialised, focusing on slicing weapons and lighter armour. A knight would also be a fighter, focusing on heavy armour and either heavy weapons or crushing weapons. So the question does not make much sense. What do you need from the character? A samurai fighting skeletons would get massacred as slicing is no good on just bone.
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paladin181: A samurai may carry a bo or jo. In that case, those skeletons would be in for a rude reawakening.
I read that as: a samurai may carry a boris Johnson (as we call him bo jo). You would really need to think about how to wield him!
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nightcraw1er.488: I read that as: a samurai may carry a boris Johnson (as we call him bo jo). You would really need to think about how to wield him!
Hahahahaha

Well played.
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mqstout: [...]
(Too many games forget samurai aren't just swords, but also bows and mounted combat.)
[...]
side note - Samurai's can use a lot more that that, such as the Naginata (a kind of a halberd), the Tanto (a curved dagger) and the Yari (spear) among others. As all warrioir's they where trained in a whole range of weapons.

(a samurais bow of choice was the Yumi, which was a long bow (about 2 meters tall), but they also used shorter bows (Hankyu and Daikyu))
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timppu: [...]
Also, when I think about "samurai", I see them more as peace-time nobility who just train swords and rarely use them
[...]
"You do not become a swordsman to fight, you become a swordsman to avoid figthing" - Usagi Joyjimbo
Post edited May 15, 2021 by amok
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dtgreene: (Also, what is a cavalier? That's not a class I've encountered in any CRPG, to my knowledge.)
Cavalier doesn't show up in CRPGs because it's heavily focused on mounted combat, which is not something they do. It's like knight, or paladin (without the healing/holy magic), or FF dragoon/lancer (if you interpret jump to replace charge), with a little bit of party buffs. But the majority of its abilities revolve around mounted combat.

Since Pathfinder1e is entirely open source: https://aonprd.com/ClassDisplay.aspx?ItemName=Cavalier
(Though I find the older format, while less complete, easier to read: http://legacy.aonprd.com/advancedPlayersGuide/baseClasses/cavalier.html)

It's been around around at least since 1e AD&D.
Post edited May 15, 2021 by mqstout
Time Mage. Why deal with something as clumsy as a gil toss or swords when you can simply make the enemy your oyster and snap your fingers to try again if it all goes cross?

Though more seriously, Samurai. Fighter is just a low level "hit things good", even the Knight does that better.
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Darvond: Time Mage. Why deal with something as clumsy as a gil toss or swords when you can simply make the enemy your oyster and snap your fingers to try again if it all goes cross?
Time mages aren't generally good physically unless it's something like the Clocker from Stranger of Sword City Revisited. (Even then, Clockers still can't equip good weapons, so you need a class change for the class to be really good physically, but Clock-up is a *really* good skill, and it's learned at level *1*.)
When playing Wizardry 8, I had both samurai and fighter in my party.

I found the fighter to be more reliable through most of the game, being sturdier and being able to reliably inflict damage. Since fighters don't have many attributes and skill to spread out, building one was much easier.

The samurai, being a melee-magic hybrid, it was more difficult to decide where to spend the attribute and skill points. Early game, the samurai was more of a middling fighter who can barely cast spells. It was late game where I started to reap the benefits. Insta-kills became more reliable and eventually learned spells for extra utility.
Post edited May 15, 2021 by SpaceMadness
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Orkhepaj: depends on if you want a heavy horse archer or a melee fighter
A heavy horse can't run very fast nor far. I propose a slimmer horse whose been kept on a diet.
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amok: "You do not become a swordsman to fight, you become a swordsman to avoid figthing" - Usagi Joyjimbo
That is just such a samurai-thing to say!

"I could beat you if I wanted to, but right now I am too busy, sorry! Have to hurry to a hot tea party with some geishas!".

All talk...
Post edited May 16, 2021 by timppu
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Orkhepaj: depends on if you want a heavy horse archer or a melee fighter
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timppu: A heavy horse can't run very fast nor far. I propose a slimmer horse whose been kept on a diet.
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amok: "You do not become a swordsman to fight, you become a swordsman to avoid figthing" - Usagi Joyjimbo
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timppu: That is just such a samurai-thing to say!

"I could beat you if I wanted to, but right now I am too busy, sorry! Have to hurry to a hot tea party with some geishas!".

All talk...
maybe a linux horse , it is lean and fast , just don't ride on it or use it for work
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Orkhepaj: maybe a linux horse , it is lean and fast , just don't ride on it or use it for work
Well it is still better than a windows donkey that refuses to do anything and tries to bite you in the ass any chance it gets.

Hee-haw, hee-haw!
Post edited May 16, 2021 by timppu
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Orkhepaj: maybe a linux horse , it is lean and fast , just don't ride on it or use it for work
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timppu: Well it is still better than a windows donkey that refuses to do anything and tries to bite you in the ass any chance it gets.

Hee-haw, hee-haw!
win donkey at least can pull the cart
what is your horse good for?
other than taking pictures of it and post it to insta?
Post edited May 16, 2021 by Orkhepaj
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nightcraw1er.488: Fighter is just a category. Samurai is more specialised, focusing on slicing weapons and lighter armour. A knight would also be a fighter, focusing on heavy armour and either heavy weapons or crushing weapons. So the question does not make much sense. What do you need from the character? A samurai fighting skeletons would get massacred as slicing is no good on just bone.
Hm, interesting question: Why should slicing be no good when it comes to fight skeletons? One good cut and they fall apart! An other thing are stabbing weapons, where it really makes sense, that they don`t hurt skeletons much, since there are no organs to pierce and no blood to spill.
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nightcraw1er.488: Fighter is just a category. Samurai is more specialised, focusing on slicing weapons and lighter armour. A knight would also be a fighter, focusing on heavy armour and either heavy weapons or crushing weapons. So the question does not make much sense. What do you need from the character? A samurai fighting skeletons would get massacred as slicing is no good on just bone.
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Maxvorstadt: Hm, interesting question: Why should slicing be no good when it comes to fight skeletons? One good cut and they fall apart! An other thing are stabbing weapons, where it really makes sense, that they don`t hurt skeletons much, since there are no organs to pierce and no blood to spill.
Those are magical skeletons, so only crushing is good against them.
Post edited May 16, 2021 by ASHLIIN
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nightcraw1er.488: Fighter is just a category. Samurai is more specialised, focusing on slicing weapons and lighter armour. A knight would also be a fighter, focusing on heavy armour and either heavy weapons or crushing weapons. So the question does not make much sense. What do you need from the character? A samurai fighting skeletons would get massacred as slicing is no good on just bone.
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Maxvorstadt: Hm, interesting question: Why should slicing be no good when it comes to fight skeletons? One good cut and they fall apart! An other thing are stabbing weapons, where it really makes sense, that they don`t hurt skeletons much, since there are no organs to pierce and no blood to spill.
yeah never got why a sword cant just cut them down easily
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nightcraw1er.488: Fighter is just a category. Samurai is more specialised, focusing on slicing weapons and lighter armour. A knight would also be a fighter, focusing on heavy armour and either heavy weapons or crushing weapons. So the question does not make much sense. What do you need from the character? A samurai fighting skeletons would get massacred as slicing is no good on just bone.
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Maxvorstadt: Hm, interesting question: Why should slicing be no good when it comes to fight skeletons? One good cut and they fall apart! An other thing are stabbing weapons, where it really makes sense, that they don`t hurt skeletons much, since there are no organs to pierce and no blood to spill.
Well, if you connect with a decent blade sure you could sever bones. But with no flesh, they would not feel it,and you could just hit air between the bones. A nice big hammer though...
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Maxvorstadt: Hm, interesting question: Why should slicing be no good when it comes to fight skeletons? One good cut and they fall apart! An other thing are stabbing weapons, where it really makes sense, that they don`t hurt skeletons much, since there are no organs to pierce and no blood to spill.
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ASHLIIN: Those are magical skeletons, so only crushing is good against them.
Yep, i mean if they were normal skeletons that you see walking about all the time then...
Post edited May 16, 2021 by nightcraw1er.488