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Not in. +1
Great and fun game, played a more than a few hours of co-op with my brother.

+1 ...and not in by the way.
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Leroux: Depends on what you felt was limiting. The devs are very cool and have constantly updated the game since its official release, but of course, the game's scope will always be smaller and more casual than full blown ARPGs with complex skill trees and such.
From what I remember, my main issue was that the editor felt limited, both from a lack of content and features as well as from size and/or number limits. Again though, this was when the game entered Early Access, so I'm sure things are much better with it now.
Not in either, already have the game.
Just noting that I got this along with a friend after we'd completed Hammerwatch. Played it coop a bit which was mostly fun in the same way Borderlands is fun with other people, not alone.

It's improved a good deal since then with dodgerolling and blocking and who knows what since I last tried it. But in the end it's still rather basic yet mindless.

The loot system felt a bit too spammy. I know some people love sorting through loot it just annoyed me.

Still, played with someone and with the improvements made last time I tried it, it can be great fun to play, just don't go in expecting anything too deep, it's a fun little arcade game, just like Gauntlet was back in the day. Hammerwatch surpasses it in my opinion, but only because the characters feel so different, and the progression and "looting" in hammerwatch takes less of your time.

Oh and I never really bothered with the dragon either. Though it should be noted the whole concept is, as far as I can tell, that you "win" when you beat the dragon. Damage done to the dragon stays between tries so you can chip away at him slowly, and you supposedly get good loot drops, so while it might be too grindy to hope to slay him, I always thought it was a nice touch to add a "goal" for the completionists to complete while also giving people the chance to just pick up some better gear.
I must admit this sounds like something I'd enjoy. I like games with loot and progression, and loads of user made content is always a good thing. Furthermore I'm a family man, so I like games that can be played in short bursts for practical reasons.

In short, I'm in.

Also thanks for the giveaway :-)
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DrakeFox: But in the end it's still rather basic yet mindless.
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The loot system felt a bit too spammy. I know some people love sorting through loot it just annoyed me.
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just don't go in expecting anything too deep, it's a fun little arcade game, just like Gauntlet was back in the day. Hammerwatch surpasses it in my opinion, but only because the characters feel so different, and the progression and "looting" in hammerwatch takes less of your time.
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Though it should be noted the whole concept is, as far as I can tell, that you "win" when you beat the dragon.
I partially agree with your points, but to me the game is neither about winning nor really about progressing and looting, even though those are prominent features. I think how much fun you get out of Fight the Dragon depends heavily on how you play it and what kind of player you are. If I'd play it with the goal of reaching maximum level, getting the best gear and defeating the dragon, I wouldn't like it at all. That's why I think the mentioning of Diablo in the game description is kind of misleading. And if you just let the game choose random community levels for you, your experience probably won't be that great either. Neverwinter Nights, one of my favorite games, is much more complex than Fight the Dragon, but I'd find it pretty boring, too, if I just concentrated on combat mechanics, level progression, loot and original content or totally random community adventures (because there's a lot of unimaginative trash among those as well).

For me the fun in both games is about exploration and discovery, seeing what creative minds can come up with using the limited assets, experiencing entertaining short stories or exciting environmental design, finding out which authors are worth following, how some still manage to amuse and surprise you even after you think you know the game in and out, and also giving feedback to help them improve their creations. If none of that is of any interest to you, than Fight the Dragon is just an average simplified action RPG and probably not worth your time. If you're similar to me though, the game becomes a whole different league and not really comparable with Hammerwatch, which I personally find rather bland as it's just the mechanics without any story or interesting area design to speak of, it lacks that personal, creative element I love in FtD. I admit I mostly played both games in single player though. And I think I prefer it that way, because while playing coop is fun, it also distracts a bit from the storytelling and exploration and shifts the focus more towards gameplay mechanics.

Quite shockingly, I've put over 100 hours into FtD without really noticing it, more time than I've put in any more complex RPG on Steam, including Skyrim, Torchlight, Fallout 3, Divinity 2, Sacred 2 of Dungeon Siege 2 ... it's currently my most played game over there. That time was spent entertaining myself with discovering short community adventures. If I'd have played the game like Diablo or Hammerwatch instead, I probably would have quit after less than 10 hours.
Post edited December 01, 2015 by Leroux
Using rune sword. Rolled 20 with 2d10. Did I killed the dragon?...

Oh wait, no D&D thread. :)

Just saying thanks for the giveaway. Not in.
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Wishbone: I must admit this sounds like something I'd enjoy. I like games with loot and progression, and loads of user made content is always a good thing. Furthermore I'm a family man, so I like games that can be played in short bursts for practical reasons.
As mentioned above, progression is slow and collecting loot not as interesting as in other games, but if that doesn't put you off and you're interested in the other aspects as well, you'd be the first actual contestant in the giveaway, congratulations! :D

Also, if you have kids or a wife interested in gaming, they might like it, too, and you can play it in coop mode (2 player splitscreen).
Post edited December 01, 2015 by Leroux
Not in but thanks for the giveaway.
*bump*
+1, but not in.
I prefer something more story heavy and still have that unmeasurable backlog.
And I'm not sure, but does your character reset after every map, so that you'll have to start from scratch every time? Or is there progression between your different rounds?
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Naszrador: +1, but not in.
I prefer something more story heavy and still have that unmeasurable backlog.
And I'm not sure, but does your character reset after every map, so that you'll have to start from scratch every time? Or is there progression between your different rounds?
During your adventures your character gains experience (which on level up grants you a stat point to distribute on one of your 4 stats, as well as access to higher level items, provided you've found some), gold (can be turned in at the Loot Shrine to get various rewards if you reach certain tiers) and items (can be equipped or turned in at the Loot Shrine as well). This progress is not reset, it's permanent, provided that you manage to beat the map without losing all of your lives. If you fail to complete the map, everything you gained on that map is lost. That doesn't happen very often though, since the game is rather easy and apart from maps being categorized by difficulty (Easy, Medium, Hard, Extreme), you can also adjust difficulty yourself by adding more lives and healing opportunities (for lesser xp) or less of those (for extra xp).

What is reset on every map is the amount of potions and 'energy' for special attacks that you have, so it's no use saving them for another adventure. Each map gives you new potions and your 'energy' will always start at zero again, but rise quickly with every attack you make.

As for the story, you're right, this isn't a story-heavy title. How much story there is completely depends on the map creators, and those stories aren't told via long dialogues with choices or cutscenes, but only via short text messages and scripted events. There are quite a few map authors though that are also in it for the story-telling. Their stories are simple, not epic, but still fun. The good thing about FTD is that you can just jump in and play a little whenever you feel like it and experience a short story in 5-30 minutes. You don't ever need to "complete" the game, so it's not one for the backlog, it's better suited to be played in between when you want to take a short break from more complex games.
Post edited December 01, 2015 by Leroux
Looks like Fate 1,2,or 3. Nice, but Steam only.
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nightcraw1er.488: Looks like Fate 1,2,or 3. Nice, but Steam only.
Except that the levels aren't random but user-created. Btw, the creators would have no problem with a DRM-free release, they just haven't had the time to really start working on it and didn't consider it ready yet. I think they were planning a Humble release at some point, but give it your vote, if you'd like the game to come to GOG.
Post edited December 01, 2015 by Leroux
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Wishbone: I must admit this sounds like something I'd enjoy. I like games with loot and progression, and loads of user made content is always a good thing. Furthermore I'm a family man, so I like games that can be played in short bursts for practical reasons.

In short, I'm in.

Also thanks for the giveaway :-)
Looks like you're currently the only one who's in. Are you still interested in the game after reading my explanatory posts what the game is about and how it works?