Posted April 14, 2017
low rated
I am just curious about what features the users on this forum like in roguelikes, and which they do not like.
For purposes of this topic, to qualify as a roguelike, the game must:
* Be turn based (In other words, ganes like Binding of Isaac and Spelunky do not qualify)
* Consist (in the main mode) primarily of randomly generated levels, with randomly placed treasure
Note that I do *not* consider permadeath to be a requirement; however, I do not forbid it, either. (Listing "permadeath" as a desirable or undesirable feature is perfectly reasonable.)
Anyway, what are everyone's thoughts on this topic?
For purposes of this topic, to qualify as a roguelike, the game must:
* Be turn based (In other words, ganes like Binding of Isaac and Spelunky do not qualify)
* Consist (in the main mode) primarily of randomly generated levels, with randomly placed treasure
Note that I do *not* consider permadeath to be a requirement; however, I do not forbid it, either. (Listing "permadeath" as a desirable or undesirable feature is perfectly reasonable.)
Anyway, what are everyone's thoughts on this topic?