Posted November 18, 2019
dtgreene: Icewind Dale 2 has a weapon that heals when it hits; on Heart of Fury mode, it's replaced with a weapon that heals more.
DadJoke007: This reminds me of a similar mechanic I love in weapons, at least in RPGs: vampiric effect. Given the chance, I always go for vampiric effects and weapons in most games. Especially in Neverwinter Nights. Too bad vampiric effect is utterly useless in most action RPGs I have played. Cardinal sin as far as I'm concerned.
Just watch out, because many enemies (including the final boss) have attacks with the same special effect of the Blood Sword; the presence of these enemy attacks contributes to what I see as the game's biggest balacne issue, the fact that heavy armor is worse than useless. (By "worse than useless", I mean that heavy armor can mean that you lose a fight that would have otherwise been winnable without taking damage, plus there's the frustration of always acting after the enemy, being constantly ambushed, and never being able to run away.)
By the way, if you're looking at the type of games that are commonly called "action RPGs", I remember finding the Blood Sword to be useful in Final Fantasy Adventure, at least if your Power is decent (in other words, not if you put all your level ups into Wisdom, which is a rather interesting way to play the game).