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Mage Knight Board Gamee

If you're fan of Heroes of Might & Magic, you would probably also like Mage Knight Board Game. You choose you hero, build your army, learn powerful spells, explore caves and dungeons, fight with dragons and eventually conquer cities...
MKBD is deck building game with higher focus on RPG elements.

Game also include scenario for solo game - it!s good for cases, where you cannot find anyone to play with :)
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truhlik: Game also include scenario for solo game - it!s good for cases, where you cannot find anyone to play with :)
That looks awesome! And apparently Czech version will be out for sale (resale?) next year. Something to put on my radar.
The original Munchkin, Settlers of Catan, Dominion, Twilight Struggle and Combat Commander, just to start.
Seven cities was also enjoyable.
I'm into GO recently, but I'm looking toward BattleStar Galactica board game, it seems cool :) Has anyone played it, and has anyone played it online on vassal I think was the name to that site, is it working, like for a long 3 hour multiplayer session, or people drop out, and newcomers join all the time?
Post edited June 01, 2015 by leon30
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leon30: I'm into GO recently, but I'm looking toward BattleStar Galactica board game, it seems cool :) Has anyone played it, and has anyone played it online on vassal I think was the name to that site, is it working, like for a long 3 hour multiplayer session, or people drop out, and newcomers join all the time?
BSG is a great game, but it really need 5-6 players to be everything that it can be. Less than that just feels a bit...sparse. I've never played it online, and I don't know that it would work nearly as well if everyone was in a different location while playing. It almost needs that in your face paranoia.
<span class="bold">Fief: France 1429</span>  (1981 - 2015  ―  Asyncron Games)


Fief: France 1429 is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France. Each player strives to become the most powerful ruling force in the kingdom by gaining control of Fief and Bishopric territories. In turn, they acquire Royal and Ecclesiastical (church) titles which give their families influence to elect the next Pope and King. Players strengthen their positions by negotiating marriage alliances between their families, setting the stage for love, treachery and deception!

The game board represents a portion of the Kingdom of France in the Middle Ages. Villages have square outlines that are connected by roads that allow Lord and Troop movement. The villages are grouped into eight colored background areas that represent individual Fiefs, which are domains given to Lords to preside over. Fiefs have different colored backgrounds and Bishoprics have heavy bordered outlines that include several different Fiefs. Each village also belongs to one of five church Bishoprics; each Bishopric is outlined with a heavy border line and is numbered between 1-5 along the edge of the board inside a Bishop's Mitre.

Each player controls up to four family members, comprised of male and female nobles. These family members will rise in power by gaining Royal and Ecclesiastic Titles. In Fief: France 1429, a player may attempt to gain control of all the villages in a Fief to gain the Royal Title of Baron, Earl or Duke. For each Fief a player controls, he gains 1 VP. These Titled Lords may now take part in the election for the next King. They may even be a candidate to become King, thus bringing 1 VP and more power to the family! Other members of your family may follow the calling of the Church to gain the Ecclesiastical Titles of Bishop and then Cardinal. These titles allow you to Tithe Bishoprics, taking the Church's (i.e. "your") fair share of income from other Fief Lords! The highest goal your clerical family member can attain is to be elected Pope, bringing 1 VP and special privileges to your family!

You win the game as soon as you have 3 VPs. This is easier said than done and you may need to form alliances with other players through diplomacy and marriage to obtain your goal. When one of your family members marries a noble of another family, the two of you become allied. You now win the game together with 4 VPs and cannot win alone, unless your marriage is annulled by the Pope or your spouse is "mysteriously" murdered or dies of some other foul means!

In addition to being wary of your fellow players, you may draw event cards that can quickly change your destiny. Bounty Event cards are beneficial to the Player and include "Good Harvest", "Good Weather" and "Added Taxes" cards. But some cards are Disaster Cards that can randomly effect all players in specific Bishoprics. These include "The Plague", "Heavy Rain", "Famine", and "Peasant Uprisings"!

Income can be increased by players imposing church tithes on their opponent's villages or taxing their own Fiefs. Players may purchase new Fief titles, improve their village incomes with mills, and fortify their cities.

Players will also need to protect their land and castles. Men at Arms and Knights can be purchased, as well as Siege Engines. If you feel that other players are not running their Fiefs as well as you can, you may try to invade their territories! But you must risk one of your family members to lead the troops into possible battle, where they might be killed or taken prisoner. If two opposing armies are in the same village square, a Battle may be initiated. The players assess the size and strength of their armies, which determine the number of Battle Dice each may roll. Each "f" rolled is a hit. Men at Arms are defeated with one hit, while Knights require three hits to be removed from the battle.
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_Slaugh_: <span class="bold">Fief: France 1429</span> (1981 - 2015 ― Asyncron Games)

Fief: France 1429 is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France. Each player strives to become the most powerful ruling force in the kingdom by gaining control of Fief and Bishopric territories. In turn, they acquire Royal and Ecclesiastical (church) titles which give their families influence to elect the next Pope and King. Players strengthen their positions by negotiating marriage alliances between their families, setting the stage for love, treachery and deception!

The game board represents a portion of the Kingdom of France in the Middle Ages. Villages have square outlines that are connected by roads that allow Lord and Troop movement. The villages are grouped into eight colored background areas that represent individual Fiefs, which are domains given to Lords to preside over. Fiefs have different colored backgrounds and Bishoprics have heavy bordered outlines that include several different Fiefs. Each village also belongs to one of five church Bishoprics; each Bishopric is outlined with a heavy border line and is numbered between 1-5 along the edge of the board inside a Bishop's Mitre.

Each player controls up to four family members, comprised of male and female nobles. These family members will rise in power by gaining Royal and Ecclesiastic Titles. In Fief: France 1429, a player may attempt to gain control of all the villages in a Fief to gain the Royal Title of Baron, Earl or Duke. For each Fief a player controls, he gains 1 VP. These Titled Lords may now take part in the election for the next King. They may even be a candidate to become King, thus bringing 1 VP and more power to the family! Other members of your family may follow the calling of the Church to gain the Ecclesiastical Titles of Bishop and then Cardinal. These titles allow you to Tithe Bishoprics, taking the Church's (i.e. "your") fair share of income from other Fief Lords! The highest goal your clerical family member can attain is to be elected Pope, bringing 1 VP and special privileges to your family!

You win the game as soon as you have 3 VPs. This is easier said than done and you may need to form alliances with other players through diplomacy and marriage to obtain your goal. When one of your family members marries a noble of another family, the two of you become allied. You now win the game together with 4 VPs and cannot win alone, unless your marriage is annulled by the Pope or your spouse is "mysteriously" murdered or dies of some other foul means!

In addition to being wary of your fellow players, you may draw event cards that can quickly change your destiny. Bounty Event cards are beneficial to the Player and include "Good Harvest", "Good Weather" and "Added Taxes" cards. But some cards are Disaster Cards that can randomly effect all players in specific Bishoprics. These include "The Plague", "Heavy Rain", "Famine", and "Peasant Uprisings"!

Income can be increased by players imposing church tithes on their opponent's villages or taxing their own Fiefs. Players may purchase new Fief titles, improve their village incomes with mills, and fortify their cities.

Players will also need to protect their land and castles. Men at Arms and Knights can be purchased, as well as Siege Engines. If you feel that other players are not running their Fiefs as well as you can, you may try to invade their territories! But you must risk one of your family members to lead the troops into possible battle, where they might be killed or taken prisoner. If two opposing armies are in the same village square, a Battle may be initiated. The players assess the size and strength of their armies, which determine the number of Battle Dice each may roll. Each "f" rolled is a hit. Men at Arms are defeated with one hit, while Knights require three hits to be removed from the battle.
How long are your plays of this taking? It sounds like a fantastic game, but the last thing I need is yet another long play game that simply doesn't make it to the table much, if at all. :(
I recently discovered DixIt with a friend. It's a lot like Apples to Apples mixed with Dictionary Dabble but instead of words there are images and there is a lot of nuance to the game. A bigger group is definitely better!
I've answered in some boardgame threads before, but not here, so I may as well as drealmer is clearing his favorites. :)

Though surely not their best, the AH games I spent the most time with are Blitzkrieg and Victory In The Pacific.

Also, of course:

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trentonlf: Axis and Allies, awesome game.
It would be awesome to play this with you one day, trent. :)
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budejovice: It would be awesome to play this with you one day, trent. :)
Ditto on that ;-)
*achoooooooo*

wwwooooooooooooooooooo!!!

...looks like I shook something loose
Heroscape. I sure wish they hadn't stopped making it. Everything from it is dang expensive now.
Catan. Easily one of the best board games ever made.
The Resistance

Similar to a mod-free Mafia. Definitely one of my favourite large-group table games.
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zeogold: Heroscape. I sure wish they hadn't stopped making it. Everything from it is dang expensive now.
There's a new Magic the Gathering boardgame called Arena of the Planeswalkers that is essentially Heroscape reborn with a different skin.