Posted November 12, 2022
marcob: Sad but true, this mechanism to pay the minimum or at least to economise everything when you can is a general trend, including nearly everyone.
When it comes to gaming, game devs/publishers have, for the most part, brought that on themselves by way of skimping on quality and/or content. Back in the day, it used to be so that no self-respecting dev/publisher would even think about releasing a full-priced game (i.e. $49.99 USD or more at the time) if it offered less than 30 hours of substantial (i.e. non-repetitive, non-grinding) gameplay. And the reason why they wouldn't have tried to skimp back then is because they knew that if they did, then their game would have (rightfully) flopped, since back then, consumers wouldn't stand for that kind of crap (unlike in our modern times, in which they do).
Nowadays, in contrast, huge publishers/devs have no hesitation at all about releasing games that cost $59.99 - $99.99+ USD games which have 4-6 hours of gameplay, or if the consumer is "very lucky," they might max out at 15 hours worth of game for that price, which is now inexplicably considered to be a "long" game by the industry shill "professional" reviewers (which pretty much all of them are shills IMO).
Or, in the few times when modern full-priced games are 30 hours or longer, that's usually only because they are filled to overflowing with endless grinding of the same few copy & pasted tasks within the game few copy & pasted environments, over and over again ad infinitum and ad nauseam, and often accompanied by "microstransactions" where the consumer is expected to shell out even more cash in order to unlock in-game tools by which to bypass the boring & aggravating grind.
So then, seeing as devs/publishers started skimping on game content and quality and also resorting to shady tactics, that makes it totally fair game for consumers to be very reluctant and/or unwilling to pay full price for their new games under those conditions.
Post edited November 12, 2022 by Ancient-Red-Dragon