Breja: Though, from what I heard of Fallout 4...
P-E-S: Calling it too clean seems like a weird thing to say about Bethesda's Fallouts as they're usually the exact opposite.
I meant about Fallout 4 being (supposedly) shallow a game that only replicates the surface level iconic elements of Fallout. You know, "power armors are cool and we don't really care what Brotherhood of Steel is about" kind of thing. The "cleanliness" was a separate concern I did not mean to relate to F4. I guess I could have structured the post better to make that clear.
P-E-S: Hell, people can't even be bothered to properly clear their living spaces of detritus. "Yeah, keeping these old skeletons, random assortment of trash, and destroyed furniture in this ramshackle house of mine is a-okay by me!" *thumbs up* I always found that odd about those games rather than people trying to properly rebuild and clean up as seen in the original games. It's only been a century or two. That's the one criticism of Beth's games I view as quite valid. It's like their denizens don't know what a broom is.
It's a valid criticism for sure, and yet at the same time I wouldn't wish it away, at least from Fallout 3. Even if it doesn't make too much sense, it is part of the great experience of exploring the wasteland that we can see the desolation, see these moments the bombs hit frozen in time in a way. I guess that's why I'm always a bit puzzled about the games moving always and so fast further and further away from the war. A proper modern Fallout game (not a 76-like online abomination) set in a very early timeframe would be most fun for me. That's why I'm disappointed about this show starting out over 200 years after the war. It's an insane decision to me. I'd understand getting there by season 3 or 4 after a few time skips between seasons. But starting out that far ahead? Absurd. I'd start season one 50 years after the war at most.