LiquidOxygen80: I actually farm .38 ammo for selling for things and ammo I actually use. (Shells, 5.56, .44 and .45.)
Starting to get to the point where I can start doing the same with my fusion cells. I honestly rarely use energy weapons for anything, because I have a kickass combat shotgun for close range, an awesome upgraded revolver for most things, and a double shot combat rifle that fires two bullets with each trigger pull. I also tend to spend most of my time farming junk in my power armor to increase my weight limits, then run back to Sanctuary Hills to offload before going back out.
Yeah, buddy! The combat shotgun is awesome in this game. Real mutant-destroying power. That double-shot legendary must be beastly... I want one! Most of my legendary weapon drops have been melee weapons.
My favorite gun right now is the 10mm pistol with suppressor and reflex circle sight. Plentiful ammo, fast rate of fire with very little recoil, great for both V.A.T.S. and run-and-gun. And I got lucky and found one with the "freezing" legendary property (which does 10 cryo damage and freezes the target on critical hits). I call it Mr. Freeze. ;)
Also packing a .50 caliber sniper rifle, and I'm looking to make a good armor-piercing automatic for deathclaws, raiders in power armor, etc. Any recommendations? Is the armor-piercing effect worth the damage reduction in this game?
It does seem odd that certain effects (armor piercing, incendiary, etc) are attached to the guns rather than the ammo.
LiquidOxygen80: I've also cut down on the settlements I'm trying to actually build on, and even let some of them die off, or moved their inhabitants out. I use the Starlight to lure settlers in, then when they hit capacity, I send them off to Sanctuary, the Castle, hippie co-op or the ghoul settlement. I have the Airport open now too, but I have no idea if/when I'll do anything with it. I've got an outpost in County Crossing and Hangman's Alley, since the latter is a great chokepoint with not many easy access points, once you block them off and destroy what doors you can, then line up some turrets and set up the settlers there with good armor and weapons.
Do settlers actually use the armor you give them? Early on, I tried giving a full set of leather to a settler wearing only basic clothing, but he didn't equip the armor... ?
Edit: Just watched
a helpful vid. Didn't realize that you need to manually equip each item from the settler or companion inventory... That's an interesting change from the usual Bethesda convention.
A big chunk of my playtime has been spent building and managing settlements. I've developed Sanctuary into a well-defended center of commerce and built fortresses at Sunshine, Greygarden, and Hangman's Alley. The small 2-to-3 person farms get 5-6 turrets and a supply line if I can spare someone for it. Sanctuary and Sunshine are the only places always recruiting. Don't want the hassle at the others. I wish they had given us a decent interface for managing settlers instead of having to find them individually to issue orders.
Hopefully there's some reward or recognition for building a strong network of Minutemen.