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Crewdroog: Dogmeat is magical in his ability to store things without sacks. It's always been this way in the newer fallouts. But yes, he does have a weight limit. the only reason I keep companions is for their ability to carry tons o'crap. Otherwise, they just get in the way. :)
He, yeah so I've noticed. It was quite funny listening to your reactions whenever he opened something or just barked at an enemy.

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Crewdroog: I always imagine that i'm shoving stuff up under his skin. gross, but that's what goes through my brain.
I'm sure the modding community will add a zipper at some point - or offer you a kangaroo companion.
Post edited November 14, 2015 by Lemon_Curry
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Crewdroog: Dogmeat is magical in his ability to store things without sacks. It's always been this way in the newer fallouts. But yes, he does have a weight limit. the only reason I keep companions is for their ability to carry tons o'crap. Otherwise, they just get in the way. :)
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Lemon_Curry: He, yeah so I've noticed. It was quite funny listening to your reactions whenever he opened something or just barked at an enemy.

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Crewdroog: I always imagine that i'm shoving stuff up under his skin. gross, but that's what goes through my brain.
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Lemon_Curry: I'm sure the modding community will add a zipper at some point - or perhaps offer you a kangaroo companion.
Hahaha, yeah dogmeat isn't the best guard dog, but he's so adorable I'll probably never get rid of him. Today he "found" something and it wound up being a tripwire, the ass. Thankfully I happened to look down right before I set it off. hahaha.

Oh man, now I want a kangaroo companion! And of course, it needs to be irradiated kangaroo. So it'll be two stories tall with fangs and two heads. I will squash deathclaws under it's paws!
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Crewdroog: Hahaha, yeah dogmeat isn't the best guard dog, but he's so adorable I'll probably never get rid of him. Today he "found" something and it wound up being a tripwire, the ass. Thankfully I happened to look down right before I set it off. hahaha.
At least he didn't trigger it himself. :)
I would definitely keep him as well. His erratic behaviour seems to be a blessing in disguise.

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Crewdroog: Oh man, now I want a kangaroo companion! And of course, it needs to be irradiated kangaroo. So it'll be two stories tall with fangs and two heads. I will squash deathclaws under it's paws!
Ha ha! And it would be made for fun fast travel!
This is the most fun I've had with a game of this type since Call of Pripyat. I am blown away.

It's not flawless, but it does basically what Fallout 3 did, but miles better.

The simple fact that shooting things is actually satisfying makes the whole experience so much more enjoyable.

Base building isn't as deep as in dedicated crafting games like 7 Days to Die or what have you, but it's robust enough to be a nice diversion when you get tired of exploring.

Modding weapons is fun too, and I greatly appreciate the ability to give my guns stupid names.

Exteriors are vibrant and beautiful. Interiors are maybe a little too colorful and don't really capture the sense of decay the same as something like STALKER (or Fallout 3, I guess).

I am 100% on board with them eliminating weapon-specific skills and streamlining character progression, even though I know that isn't a popular opinion. It's nice to be able to play a game without being forced to limit yourself to only a few of the available items.

Dialogue and story are mediocre at best, but I really don't care about those things in a Bethesda game.

Treating the power armor as a limited "kill all the things" option is great IMO, and I like that it completely changes your HUD.

Inon Zur's score is literally the most Inon Zur score ever, to the point that I swear some parts are just direct samples from the Crysis soundtrack. I also swear I can hear some samples from the original FO1/FO2 soundtrack too, which is kind of cool. Also, there's a classical music radio station, which is great.

As a traditional RPG, it's "bleh." As a sandboxy explore and do whatever you want game, it's fantastic. Also, it's provided the singularly hilarious spectacle of Fallout 3 fans complaining about RPG mechanics being "dumbed down," as well as a wealth of entertainingly infuriating idiocy on the Steam forums (I saw several different people claiming that Bethesda developed Rage, Wolfenstein: The New Order, and New Vegas).


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Navagon: So it's basically Borderlands with less guns, worse combat and fewer RPG elements?
No, not really at all.
Post edited November 14, 2015 by jefequeso
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jefequeso: No, not really at all.
So what is it then? Because from what I've been reading it has more in common with games like Rust and ARK than RPGs and what you've posted doesn't really do much to change that, beyond the fact that you think that the gunplay is good, which is not what I've otherwise heard.
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jefequeso: No, not really at all.
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Navagon: So what is it then? Because from what I've been reading it has more in common with games like Rust and ARK than RPGs and what you've posted doesn't really do much to change that, beyond the fact that you think that the gunplay is good, which is not what I've otherwise heard.
I haven't considered fallout (since bethesda) an RPG first ever. It's first a sandbox game, then other things. The point is exploration. It used to have small RPG elements, like karma, but those were half-hearted efforts at best. Like I've said before, this game hasn't been like fallout 1 or 2 in years, and it's best just to get over that. Fallout is fallout, it is not comparable to other games, b/c other games try to be it. it's the same for the most part as it was in 3 and NV.
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Emachine9643: You have a nice voice. Try narrating children books!
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Crewdroog: thank you very much. It's funny b/c I really don't like my voice at all, so you guys who are saying you like it boggles my mind, hahaha. :) <3
You do have the sweetest voice, I love hearing you say "like" :P
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Crewdroog: thank you very much. It's funny b/c I really don't like my voice at all, so you guys who are saying you like it boggles my mind, hahaha. :) <3
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DampSquib: You do have the sweetest voice, I love hearing you say "like" :P
thank you :) *blushes*
hahaha, ah americans and their saying "like" like all the time ;) such a bad habit, dont encourage it!
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Emachine9643: You have a nice voice. Try narrating children books!
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Crewdroog: thank you very much. It's funny b/c I really don't like my voice at all, so you guys who are saying you like it boggles my mind, hahaha. :) <3
You sound great when you play, I think it's because you are having fun and not really playing to complete the game but to see what trouble you can cause/get into ;-)
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Crewdroog: thank you very much. It's funny b/c I really don't like my voice at all, so you guys who are saying you like it boggles my mind, hahaha. :) <3
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trentonlf: You sound great when you play, I think it's because you are having fun and not really playing to complete the game but to see what trouble you can cause/get into ;-)
that is the only reason to play the game! I play elder scrolls the same way, ignore main quest, go off and see how horribly you can get killed :)
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jefequeso: No, not really at all.
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Navagon: So what is it then? Because from what I've been reading it has more in common with games like Rust and ARK than RPGs and what you've posted doesn't really do much to change that, beyond the fact that you think that the gunplay is good, which is not what I've otherwise heard.
Wait, so first it's basically Borderlands, now it's basically Rust/ARK? I'm confused. Those are very different types of games.

Fallout 4 shares some similarities with Borderlands, but certainly not to the extent that it becomes a similarly Diablo-esque loot grind. Likewise, it has the base building mechanics, but they're literally just a new added on feature that you can completely ignore if you so desire. So you CAN play it like Rust or 7 Days to Die if you want it to, but if you don't want to you can just go off and explore/quest the way you do in any other Bethesda game. I just built myself a house to store stuff in and wired a lightbulb that I can turn on and off. I don't really enjoy crafting games, but I think the settlement building is a really nice addition to Fallout 4. It's more like a garnish than an actual change to the way the game plays.

If you're going to go the "oversimplify a game as 'such and such other game with such and such minor difference' to express my contempt for its existence" route, it would be more accurate to dust off the old "Oblivion with guns." Same old Bethesda RPG experience with some added features on top. And yes, if you're a genre elitist, you're going to find a lot to hate about its RPG systems. Personally I think they're a massive improvement over Fallout 3, because I don't see any point in traditional CRPG lip service if the game isn't actually going to be a traditional CRPG.

It's Fallout 3 but with less "pretending to be Fallout 1/2." Which I think is great, because Fallout 3 was bad at being Fallout 1/2.
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Navagon: So what is it then? Because from what I've been reading it has more in common with games like Rust and ARK than RPGs and what you've posted doesn't really do much to change that, beyond the fact that you think that the gunplay is good, which is not what I've otherwise heard.
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Crewdroog: I haven't considered fallout (since bethesda) an RPG first ever. It's first a sandbox game, then other things. The point is exploration. It used to have small RPG elements, like karma, but those were half-hearted efforts at best. Like I've said before, this game hasn't been like fallout 1 or 2 in years, and it's best just to get over that. Fallout is fallout, it is not comparable to other games, b/c other games try to be it. it's the same for the most part as it was in 3 and NV.
The karma system was stupid in the first place, I'm glad it's gone. It just served to paint everything in black or white, and not allow you to draw your own conclusions. I ran into a situation in Fallout 4 where I felt justified in killing a woman for some drug dealers (long story), and the game didn't feel the need to "correct" me. It's almost like I was allowed to role play!
Post edited November 14, 2015 by jefequeso
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Navagon: So what is it then? Because from what I've been reading it has more in common with games like Rust and ARK than RPGs and what you've posted doesn't really do much to change that, beyond the fact that you think that the gunplay is good, which is not what I've otherwise heard.
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jefequeso: Wait, so first it's basically Borderlands, now it's basically Rust/ARK? I'm confused. Those are very different types of games.

Fallout 4 shares some similarities with Borderlands, but certainly not to the extent that it becomes a similarly Diablo-esque loot grind. Likewise, it has the base building mechanics, but they're literally just a new added on feature that you can completely ignore if you so desire. So you CAN play it like Rust or 7 Days to Die if you want it to, but if you don't want to you can just go off and explore/quest the way you do in any other Bethesda game. I just built myself a house to store stuff in and wired a lightbulb that I can turn on and off. I don't really enjoy crafting games, but I think the settlement building is a really nice addition to Fallout 4. It's more like a garnish than an actual change to the way the game plays.

If you're going to go the "oversimplify a game as 'such and such other game with such and such minor difference' to express my contempt for its existence" route, it would be more accurate to dust off the old "Oblivion with guns." Same old Bethesda RPG experience with some added features on top. And yes, if you're a genre elitist, you're going to find a lot to hate about its RPG systems. Personally I think they're a massive improvement over Fallout 3, because I don't see any point in traditional CRPG lip service if the game isn't actually going to be a traditional CRPG.

It's Fallout 3 but with less "pretending to be Fallout 1/2." Which I think is great, because Fallout 3 was bad at being Fallout 1/2.
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Crewdroog: I haven't considered fallout (since bethesda) an RPG first ever. It's first a sandbox game, then other things. The point is exploration. It used to have small RPG elements, like karma, but those were half-hearted efforts at best. Like I've said before, this game hasn't been like fallout 1 or 2 in years, and it's best just to get over that. Fallout is fallout, it is not comparable to other games, b/c other games try to be it. it's the same for the most part as it was in 3 and NV.
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jefequeso: The karma system was stupid in the first place, I'm glad it's gone. It just served to paint everything in black or white, and not allow you to draw your own conclusions. I ran into a situation in Fallout 4 where I felt justified in killing a woman for some drug dealers (long story), and the game didn't feel the need to "correct" me. It's almost like I was allowed to role play!
I have mixed feelings about the karma system, I like that some people wouldnt help you unless you were a badass (first dude in megaton), but since killing any raider gave you good karma, you really had to try to be an evil guy. Even the rpg in NV was meh. Yes, you could pick sides and stuff, but then when your side interfered with the main quest, they say, "well, we'll overlook you being a mass murderer of the NCR for right now b/c we need your help". LOL such stupid. And then random powder gangers would stiill attack you, but you were given the cover-all, "well, they are rogue".

however, I don't like how they went all mass effect on the dialogue options. I'd really like to know what i'm committing to saying before I say it, plus, some of them were funny to read. Not a fan of me talking either. *shrugs* but those are minor grievances in the scheme of the game.
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jefequeso: Wait, so first it's basically Borderlands, now it's basically Rust/ARK? I'm confused. Those are very different types of games.

Fallout 4 shares some similarities with Borderlands, but certainly not to the extent that it becomes a similarly Diablo-esque loot grind. Likewise, it has the base building mechanics, but they're literally just a new added on feature that you can completely ignore if you so desire. So you CAN play it like Rust or 7 Days to Die if you want it to, but if you don't want to you can just go off and explore/quest the way you do in any other Bethesda game. I just built myself a house to store stuff in and wired a lightbulb that I can turn on and off. I don't really enjoy crafting games, but I think the settlement building is a really nice addition to Fallout 4. It's more like a garnish than an actual change to the way the game plays.

If you're going to go the "oversimplify a game as 'such and such other game with such and such minor difference' to express my contempt for its existence" route, it would be more accurate to dust off the old "Oblivion with guns." Same old Bethesda RPG experience with some added features on top. And yes, if you're a genre elitist, you're going to find a lot to hate about its RPG systems. Personally I think they're a massive improvement over Fallout 3, because I don't see any point in traditional CRPG lip service if the game isn't actually going to be a traditional CRPG.

It's Fallout 3 but with less "pretending to be Fallout 1/2." Which I think is great, because Fallout 3 was bad at being Fallout 1/2.

The karma system was stupid in the first place, I'm glad it's gone. It just served to paint everything in black or white, and not allow you to draw your own conclusions. I ran into a situation in Fallout 4 where I felt justified in killing a woman for some drug dealers (long story), and the game didn't feel the need to "correct" me. It's almost like I was allowed to role play!
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Crewdroog: I have mixed feelings about the karma system, I like that some people wouldnt help you unless you were a badass (first dude in megaton), but since killing any raider gave you good karma, you really had to try to be an evil guy. Even the rpg in NV was meh. Yes, you could pick sides and stuff, but then when your side interfered with the main quest, they say, "well, we'll overlook you being a mass murderer of the NCR for right now b/c we need your help". LOL such stupid. And then random powder gangers would stiill attack you, but you were given the cover-all, "well, they are rogue".

however, I don't like how they went all mass effect on the dialogue options. I'd really like to know what i'm committing to saying before I say it, plus, some of them were funny to read. Not a fan of me talking either. *shrugs* but those are minor grievances in the scheme of the game.
I like the traditional dialogue system more, yeah. But, I like being able to move more quickly through conversations in Fallout 4. Like I said, Bethesda's writing and stories hold very little charm for me :P. I usually just want to get through them as fast as possible and get back to exploring.

I guess Morrowind's complete exposition vomit could be kind of fun, in a really nerdy way. But Fallout 3 and 4 dialogue is... neither hot nor cold, if you know what I mean. If it were any better or any worse, it would be more interesting. As it is, I spit it out of my mouth!
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Crewdroog:
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jefequeso: I like the traditional dialogue system more, yeah. But, I like being able to move more quickly through conversations in Fallout 4. Like I said, Bethesda's writing and stories hold very little charm for me :P. I usually just want to get through them as fast as possible and get back to exploring.

I guess Morrowind's complete exposition vomit could be kind of fun, in a really nerdy way. But Fallout 3 and 4 dialogue is... neither hot nor cold, if you know what I mean. If it were any better or any worse, it would be more interesting. As it is, I spit it out of my mouth!
oh gods no. talk about going from one extreme to the other. i'd rather have small dialogue than novels. hahaha
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jefequeso: I like the traditional dialogue system more, yeah. But, I like being able to move more quickly through conversations in Fallout 4. Like I said, Bethesda's writing and stories hold very little charm for me :P. I usually just want to get through them as fast as possible and get back to exploring.

I guess Morrowind's complete exposition vomit could be kind of fun, in a really nerdy way. But Fallout 3 and 4 dialogue is... neither hot nor cold, if you know what I mean. If it were any better or any worse, it would be more interesting. As it is, I spit it out of my mouth!
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Crewdroog: oh gods no. talk about going from one extreme to the other. i'd rather have small dialogue than novels. hahaha
I actually kind of prefer crazy Daggerfall-Morrowind era Bethesda :). There's something really charmingly unhinged about Morrowind's complete devotion to world building and player freedom.