MaximumBunny: And why do you consider it nonsense? I haven't heard any good arguments against modders getting paid.
Well, apart from the whole "ethics" mess (with which I'm not completely okay. I think some good mods could be paid for. But then, I'm one of those people who don't think DLC are a bad idea, so I guess I'm in the minority here), there are some legal and technical problems to paid Mods.
- Mods reusing or copying assets from other games and media are generally not a problem, since they're free, amateur stuff. HBO and GRR Martin probably won't shoot you down because you made some obscure "Games of Throne" mod for Crusader Kings 2. But if you start making money on their licensed material, they will (and should) take notice, and act.
- Some mods use other mods and build upon them. How do you manage who gets how much money? Especially if some of those mods are free, and other are paid? That could create some real tensions in the modding community, real quick.
- I've got no problem with mods that don't work properly on my computer. I mean, they made it for fun and were cool enough to give it to me for free, so I fully understand they didn't put a professional care into the product, and didn't test it on every configuration. Just like I won't criticize the cooking of a friend who just invited me for dinner. That would be uncool.
But if they make me pay for it? My QA expectations will be MUCH higher. Which means they will have to WORK on those mod's compatibility with systems, the way they interact with other mods and DLC, their support for the main game's updates... the "finish" of their product (because it will be a professional, paid for product, and not some amateur freebie anymore).
They won't be able to simply create content, release it "as is", and then do something else.
So basically, paid mods become DLC for all intent and purpose, legally and in a quality expectation sense. I don't think most modders are ready to jump into that piranha pool.