jefequeso: I've never understood how forcing the player to use only a fraction of the tools available to them is somehow "smarter" than giving them the freedom to use whatever tools they want. Apparently the gaming world is so backwards that giving you a few tools is "smart," but giving you all the tools? That shit is for casuals. Real gamers like being shut inside a box, damn it!
Why start Baldur's gate II at level 8 (IIRC) and not start directly at level 30 multi-classed in every possible classes, wouldn't doing the later mean having more tools ?
Because that's what some peoples actually like in a RPG, being able to build your character(s) and have it "improve/growth" over the course of the game.
It's not limiting, missing out content, or anything, it's just making choice and having to face consequence, having a characters with its strength and its weakness and see how well in fare in the game world, that's for a lot of peoples, myself include, the very essence of what cRPG are (or even RPG in general). (Disclaimer : I am talking in general, not about Fallout 3)
Maybe you prefer the "exploration" part, you prefer the sandbox experience; being to do whatever you want whenever you want without having to worry about characters growth, checking start or choosing skills, that's perfectly fine, there is nothing wrong with that, but it's just a different type of games, it's not an question of "evolution" of "older" cRPGs or peoples being afraid of change.
If tomorrow some publisher decide to revive the Chessmaster series and make it a FPS; if/when fans of the series will complain about the change it wont mean that they are "too backward" or too stuck in the past to enjoy the "evolution" but it will simply mean that they preferred the game genre the game used to be known for and are disappointed by the change.