StingingVelvet: It's just not as well written or RPG focused as it should be compared to 1 and 2 (and now New Vegas).
See, this I don't get.
I thought the video presented some arguments in favour of the writing, yet those are often ignored.
For example:
patrikc: And above all, a bloody bomb in the middle. Instead of rebuilding/developing Springvale for instance, they chose to build a town around an undetonated atomic bomb.
The video mentions the water situation due to the impact crater and the ressources from the plane as explanations here. It's also quite possible that the reason for Megaton lie in the past, for example a different faction inhabiting Springvale that drove the predecessors of Megaton out. Springvale might also not be as ideal as one might think at first glance. The houses are comparatively spread out and may not be easily fortified due to this, which could be a major downside in this setting. There may have been reason to value ressources from the downed plane over those found in Springvale and logistical problems to move them.
I wouldn't want to put up any of that as a clear explanation, because the game itself is vague on this and never puts one forth, but I think it's a stretch to say it's flat out impossible to explain the situation as it is. Especially considering the ridiculous places humans settle at in real life.
And that's the thing. The vast majority of criticism of Fallout 3's writing is aimed at specific behaviour of its NPCs, but that's kind of the point. The wasteland brings out the worst in humanity and many people break and try to cope with it in ways that seem unimaginable to us. Post-apocalyptic civilization is largely different from pre-apocalyptic and I think that stark contrast is exactly the point and it happens again and again in the game. The bomb is a game changer and presented as such. Personally I think this adds to the writing, not detracts from it, and I would actually find it weirder, if a post-war society just rebuildt with largely unchanged cultural values as if the war was just a minor setback and not something that would massively shake up a society psychologically.
There are some holes in the plot, absolutely. The ending, where characters behave completely incongruently to what they showed earlier, just to facilitate a desired plot outcome, is an example of that. But I think that's the minority of cases and gets blown a bit out of proportion. In general, just because
I wouldn't behave the way an NPCs does, doesn't mean it's a plothole.
Yet I've seen this a lot, how Fallout 3 apparently has so much worse writing than Fallout 1 and 2. Fallout 1 I get. I don't agree, but I get it. But Fallout 2's writing is utterly atrocious. And I could even get preferring
that, if all you cared about was whacky memes and pointless references, but the first two games get conflated to be contrasted with Fallout 3, as if they were on the same standard of writing, which they never were - yet I've
never seen bad writing brought up as a criticism towards Fallout 2, let alone have it suggested that it's not a real Fallout game due to its writing. I
do understand people being disappointed with Fallout 3 in terms of gameplay. I have my own criticisms there and the mechanical experience obviously is one vastly different from its predecessors, so anyone who identified Fallout with its isometric turn-based gameplay would have to be disappointed and that's fair enough, but I think treating the first two games as unqueostionably the same in every other regard, too, including writing, is a bit baffling. They absolutely were not.