Posted June 24, 2018
If I may be so bold, I would suggest trying Arwen Tweaks instead.
FWE is really good and a commendable effort, but it comes with its own set of problems. Personally I prefer the increased cohesion and grittiness that Arwen brings to the table. Point being: there's options.
I completely agree, though; the game desperately wants mods.
Allow me to bring up your earlier post.
And I see your point. The game does take inspiration and pays homage to its predecessors. But now imagine how much louder the "Not a real Fallout!" cries would have been, if it didn't. That's just an unwinnable situation for Bethesda.
Furthermore you go on to critique the quest writing. But that means that the game does deviate from 1 & 2 in terms of story, otherwise what would there be to critique? And if you excuse me saying so, some of that critique is rather forced, too. For example:
Another one:
I really think you have some very valid points. And Fallout 3 is by no means perfect - I wouldn't strongly advise using mods, if it was. But I hope you don't mind me saying that it sometimes reads a bit like "Fallout 3 is too much of the same, which is bad. But it does all these things differently, which is also bad - even when the originals sometimes were a lot worse in a few of those aspects."
And somewhere there's the point where I have to ask in general: what should Fallout 3 have been, then?
Because considering all the criticism I honestly don't think Bethesda could have done anything that wouldn't have been massively shat on.
FWE is really good and a commendable effort, but it comes with its own set of problems. Personally I prefer the increased cohesion and grittiness that Arwen brings to the table. Point being: there's options.
I completely agree, though; the game desperately wants mods.
patrikc: Don't get me wrong, the first two games have their own issues (Fallout 2 more so), but Fallout 3 takes the biscuit by far. And why? Lack of gall. Bethesda went the safe route, pampering the player. It's a game built for a different audience, by different people, with their own ideas, understandings and beliefs.
See, and this is where I think that, even though you're probably not wrong, many people don't take into account that gaming as a whole has evolved since the 90s. Sometimes people have very narrow expectations of what a Fallout 3 should have been, maybe even understandably so, and fall into the trap of judging the game through that lense. Often at the expense of reflection and retrospective. Allow me to bring up your earlier post.
patrikc: Fallout 3 takes too much from the originals, yet it brings little of its own to the table, story-wise.
Yet Fallout 2 brings nothing new to the table, gameplay-wise. Which not only is never brought up as a critique (not specifically by you, but by anyone), but actually as a virtue, when the first two games get conflated and the general consensus is "Fallout 3 is not a Fallout game" - implying Fallout 3 actually does too much differently. And that's not criticism that you directed at the game, but it does happen a lot. And I see your point. The game does take inspiration and pays homage to its predecessors. But now imagine how much louder the "Not a real Fallout!" cries would have been, if it didn't. That's just an unwinnable situation for Bethesda.
Furthermore you go on to critique the quest writing. But that means that the game does deviate from 1 & 2 in terms of story, otherwise what would there be to critique? And if you excuse me saying so, some of that critique is rather forced, too. For example:
patrikc: Willow, a ghoul guarding the entrance to the Museum of History, tells you the super mutants tolerate ghouls, yet some random ghoul wastelander says he couldn't get past the super mutants on his way to Underworld. Make up your mind, dammit!
The Museum of History is the biggest community of ghouls in the game. Right in the heart of mutant territory. They know about this stuff from exposure, experience and conversation. There's a very valid reason why Willow would be aware of the fact that mutants ignore ghouls. At the very least in principle - keep in mind that mutants in that region are rather preoccupied with the Brotherhood of Steel and while ghouls may be worthless for the mutants' FEV shenannigans, who's to say that mutants wouldn't mess with ghouls for ressources or target practice, were the situation just a bit different? But even if we take that for granted as a hard rule, why would some random ghoul wastelander be aware of that? He's not just trying to stroll past a super mutant patrol on the off-chance they might ignore him and I'd argue it'd be terrible writing, if he did. Another one:
patrikc: Oh, I almost forgot about aliens. Yes, they're finally here. Well, not quite, but you get the point. What was previously used as a running joke became a reality in Fallout 3. Because why not? Is there something else better to do in this world than shooting shielded aliens?
The originals had utterly blatant scifi pop culture references far worse than anything Fallout 3 ever did. And you might have a problem with those, too, in which case: fair enough. But most of the time I see those chalked up as "quirky dark humor" instead of being held to the same standard. And I'd go as far as to say that Mothership Zeta did it a lot better than earlier games. Not only is it a self-contained DLC that doesn't bleed over into the rest of the game, but aesthetically in mimicking the Roswell imagery it fits perfectly into the 50s retro-futuristic theme. Meanwhile in California: "S-see, we like Doctor Who, too, t-that's good writing, r-right guys?" I really think you have some very valid points. And Fallout 3 is by no means perfect - I wouldn't strongly advise using mods, if it was. But I hope you don't mind me saying that it sometimes reads a bit like "Fallout 3 is too much of the same, which is bad. But it does all these things differently, which is also bad - even when the originals sometimes were a lot worse in a few of those aspects."
And somewhere there's the point where I have to ask in general: what should Fallout 3 have been, then?
Because considering all the criticism I honestly don't think Bethesda could have done anything that wouldn't have been massively shat on.