Darvond: Just as well, one of the key developers is a total JK Rowling type.
An apologist for a transphobe, tried to Chewbacca their way out of an argument by invoking Stalin, and said McCarthy was right.
Documented, sourced, and cited. And it wasn't the first time, either. It's almost as if the corpoindustralist hellgame about killing all the indigenous creatures and trees might have been made by a real piece of work.
I believe the McCarthy bit is from GamerGate instead ? See that kind of inaccuracy is why I am now very suspicious of accusations by anyone of anyone... (Including Uncle Bob. Not that I care to find out whether that's correct for him, this thing has been blown waaay out of proportion. I probably disagree about the Stalin bit, but it's also clear to me that Uncle Bob has quite some ways to go before he's on the "level" of Stalin...)
Kovarex was a bit of a jerk on this one, and IMHO pretty much an idiot about that "statutory rape" bit (that was dug out from his comment history at that point), but yet again, this has been *massively* blown out of proportion (and he didn't help).
Darvond: Satisfactory just has a better mouthfeel and taste in my mind. Plus it's in 3D, so you don't have to worry about Belt Hell, and costs just the same* for a very expansive world. I haven't kept track of Factiorio's development, but a lot of it hasn't really felt like it's added up to much of anything, whereas each milestone of Satisfactory has been radically different and additive.
*Until this price hike, anyway.
You could just have stopped at the "I haven't kept track of Factiorio's development" bit...
lord999: To be fair, this was an announced policy from before launch ... and the price would only increase.
P-E-S: The only time they talked about a price increase was when they upped it to the current $30, years before the "final" release. That's it.
[...]
No.
1.) The game was 0€, free (by e-mail, on request) from the first public alpha on 31 December 2012 up until crowdfunding was already underway on 13 February 2013 :
https://www.factorio.com/blog/post/getting-the-alpha 2.) It was 10€ from the start of the crowdfunding on 1 February 2013 (I think ?
https://www.factorio.com/blog/post/preorder-starting-soon ) up to ~~1~~ 6 June 2014 :
https://www.factorio.com/blog/post/fff-33
Many people "complain" about the game being too cheap at 10€
lol
That was version 0.10, I haven't been around back then so I am not sure what the big features were, but I notice that the game already had trains even before that !
3.) It went up to 20€ with Steam release 25th of February 2016 :
https://www.factorio.com/blog/post/fff-124 https://www.factorio.com/blog/post/fff-127 Up to v0.12.24.
I see lots of new additions in 0.12.0 like winning the game by launching a rocket with a satellite, chain signals for trains, personal roboports, player logistic trash slots, combinators for making logic in the game, stone and concrete paths, pollution killing trees, dedicated server, IPv6 and DNS support... also modding seems to have been added somewhere between 0.10 and 0.12 ??
Gog release seems to have been shortly before 22 June 2016 ?
https://forums.factorio.com/viewtopic.php?p=170590#p170590 4.) *Only* then price was increased to 30€ at the end of March 2018 :
https://www.factorio.com/blog/post/fff-247 That was 0.16 stable, at which point the game was mostly feature complete (except for Spidertron I guess).
Also the mod portal already existed at that point.
Wube still considered it "alpha" though, and a LOT of polishing has been done since then :
most notably probably the new (in-house !) graphics engine with 0.17 with the new enemies and UHD sprites, graphics and particles support, a new graphic interface,
a few big gameplay rebalances (notably easier oil processing at the beginning, the removal of pickaxes as a consumable item and durability from armor)
but also an ever-improving mod support (like making it easier to make interface-fitting custom mod interface, allowing mods to basically make anything they wanted by
drawing arbitrary pixels,
and maybe most importantly, mod integration inside the game itself, including automatic mod synchronization when loading saves and ESPECIALLY when joining multiplayer servers !
(Hardly anyone used mods in MP before that, since it was quite the hassle...)
It's probably not surprising that after that Factorio mods have reached very impressive levels of sophistication :
https://mods.factorio.com/mod/space-exploration Honestly, I'm surprised that the price hadn't *already* been increased further to 35€ with 0.17 in 2019 and 40€ when the game got officially out of beta with v1.1 in 2021 !
pds41: [...]
Factorio does look like an interesting and fun game though - I might have to pick it up.
Without this thread, it would probably have slipped under my radar again.
There's not much reason to get it on GoG though, when you can directly do it from the dev's website :
https://www.factorio.com/buy The only possibly "un-Goggy" thing is that some years ago Wube added Steam Multiplayer support, and the more casual players don't bother setting up port forwarding because of this, and as long as they didn't, you often won't be able to connect to their games.
(Though maybe this has gotten better since the Switch release, which would have the same issue, resulting in awareness being raised about it ?)
But then it's not much of a complaint for Factorio (especially compared to some other games), since the biggest/most interesting servers tend to be dedicated ones anyway, which don't have this issue...
KetobaK: Ohh man, I always wanted to play this game, but the price increase + my country taxes make the game cost $73, that's quite a lot of money, even more here :/
That's just... I can't even... In US dollars ?!
And I guess that wherever you are, the median income is NOT more than twice the one in North America + Western Europe ?? (While AFAIK poorer countries do often get *lower* regional pricing ?)
I mean that's just leaving money on the table at this point, are they aware that piracy is still an option ??