hedwards: That alone makes me not want to buy the game. It takes huge balls to increase the price that much on a game that isn't even a 1.0 release.
[...]
amok: "the 0.17 which will probably become 1.0 version"
first line in the news post. the price increase is due to it leaving early access.
If the developers don't understand the difference between alpha, beta and RC releases, then it's not exactly a good sign about how they view the customers.
A price change is understandable, but doing it _before_ the final release and of this size doesn't make me want to give them any money at all. It smacks of greed. Finish the release and then increase the price if you're going to.
timppu: It is admirable if they have principles (like not going to sales), but I still don't feel like paying 20€ for a genre that normally isn't among my favorite ones.
I am not surprised of the price increase, haven't this happened with some other games as well which exit the in-dev status and become real games?
I kinda like the no-sales approach as many publishers seem to push the default price so high because they expect most will buy only on sales anyway. And I presume the default price of Factorio may come down at some point as well.
Anyway, it is just one game. It is fine if I never buy it. We will see about that.
Ganes that are in development almost always come at a discount while in development because of the bugs and the incomplete nature of the game.
I personally take exception to the timing. If they're that close to having a final release, why not just wait until that comes out to increase the price?
Also, never going on sale is not something that I respect. Perhaps, not doing a massive 80% off deal the first year, but having it be that expensive and not doing any sort of sales isn't something that's going to lead me to buy their product and it's not a sound business strategy either. Those sale prices get a lot of people off the fence to buy the product that were not quite there.