Posted June 18, 2021
What expected QOL features do you expect from modern games in their respective genres? How much leniency would you give to indies compared to AAA gamedevs? And conversely, would love the opinion of others who prefer older games and/or hate modern QOL features in newer games today.
Not doing it for research for any organization or myself - just curious.
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For RTS, I got hooked on Shadow Tactics first and then learned about Desperados 3. So I went back to play the Desperados series in preparation. But after playing the first two levels of Desperados 1, I couldn't get into it because the game pacing ran like molasses and I had difficulty adjusting to a non-Starcraft UI unlike Shadow Tactics that had a default RTS controls setting. I even have difficulties going back to Brood War after Starcraft 2. The latter has had so many QOL improvements I can't go without anymore: controlling multiple buildings, controlling > 12 units simultaneously, better pathing, multiple action queues, auto-mining AI, resource saturation capacities, etc. If I play a modern RTS, I expect the keybinding to allow me to exactly reproduce Starcraft's controls.
In JRPGs, I expect voices from reputable RPG gamedevs because they can convey a layer of emotion that helps enhance storytelling, especially if it's important to the game. Children of Zodiarcs (Canadian SRPG) is a good example of where voices would've conveyed more emotion and elevated its status as a must-play. I also installed a Japanese voice mod pack recently for Trails in the Sky series and it adds an extra-needed layer of complexity compared to when I played voiceless in FC. Because of this, I now expect voices from modern games with 3D graphics, though I will give leniency to titles produced in the 1990s 2D style for indie gamedevs.
Not doing it for research for any organization or myself - just curious.
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For RTS, I got hooked on Shadow Tactics first and then learned about Desperados 3. So I went back to play the Desperados series in preparation. But after playing the first two levels of Desperados 1, I couldn't get into it because the game pacing ran like molasses and I had difficulty adjusting to a non-Starcraft UI unlike Shadow Tactics that had a default RTS controls setting. I even have difficulties going back to Brood War after Starcraft 2. The latter has had so many QOL improvements I can't go without anymore: controlling multiple buildings, controlling > 12 units simultaneously, better pathing, multiple action queues, auto-mining AI, resource saturation capacities, etc. If I play a modern RTS, I expect the keybinding to allow me to exactly reproduce Starcraft's controls.
In JRPGs, I expect voices from reputable RPG gamedevs because they can convey a layer of emotion that helps enhance storytelling, especially if it's important to the game. Children of Zodiarcs (Canadian SRPG) is a good example of where voices would've conveyed more emotion and elevated its status as a must-play. I also installed a Japanese voice mod pack recently for Trails in the Sky series and it adds an extra-needed layer of complexity compared to when I played voiceless in FC. Because of this, I now expect voices from modern games with 3D graphics, though I will give leniency to titles produced in the 1990s 2D style for indie gamedevs.
Post edited June 18, 2021 by Canuck_Cat