Jon_Irenicus_PL: What are some other examples of DRM spoiling games?
LOL, how about all of them?... I mean where do you want to start:-
- Longevity. Anything online-only won't work offline plus tends to have a shorter lifespan when servers get shut down. A big issue for those who love to replay classic games.
- Sony Rootkit interfered with valid legal operation of optical drives and caused no shortage of BSOD's.
- Security. Today's
"It's totally not DRM, it's anti-cheat" (reality = it often overlaps into both when it comes to enforcing account bans) like
Vanguard installs themselves as a Kernel driver (exactly like Sony Rootkits) increasing the security risk of a system.
- Windows 10 has deprecated some DRM like Starforce meaning legally owned games using it won't start unless you crack them.
- FADE DRM (used by Operation Flashpoint) worked by gradually degrading gameplay instead of hard blocking the game from running, eg, your weapon got increasingly inaccurate over time until the game was unplayable. Whilst this sounds "clever" there were definitely a few false positives back in the day where people were left with an unplayable game after it being falsely triggered it in legally purchased versions.
- Games For Windows Live shutdown left broken games such as Bioshock 2 that only becomes playable again after they were released elsewhere. Some Steam versions of Fallout 3 crashes like mad due to leftover GFWL remnants whilst the cleaner GOG version that never had it is much more stable.
- 1st party DRM like Croteam's "clever" in-game stuff can be falsely triggered. Eg,
getting stuck in the elevator in Talos Principle to "punish pirates" could in the Steam version be triggered by something as simple as moving the game folder from the default Program Files\Steam\steamapps to elsewhere (eg, C:\Games) and running it. The GOG version has no such issue.
- Physical DRM (eg, code wheels or printed manuals for "Enter the 3rd word on the 5th line of page 21") can be lost and replacements hard to source, particularly of "out of print" games.
- Disc-based checks (CD-ROM's) means that games can't be played on PC's without optical drives, eg, a laptop with no DVD-ROM drive when travelling unless cracked.
- Region locking. Getting punished for being born in a lower income country with cheaper games (eg, Russia) and then emigrating only to find half your game collection stops working and you're forced to rebuy the lot with no discount.
- Interferes with modding / locks modding to certain store-fronts (Creation Club / Steam Workshop) is why Skyrim isn't on GOG despite much newer games by the same studio being here.
- Whole account bans.
Losing access to your entire account of games for being born in the 'wrong' country over an unrelated political disagreement.
- Denuvo has much longer startup times. Eg, even simple point & click games like
Syberia 3's startup time was reduced from 47s to 7s once it was cracked out.
The real question isn't where is DRM detrimental in games, it's where it
isn't...