mqstout: There are numerous examples of all of these. In all of these cases, it can also be that it's a "portion of" rather than "entire game" (either/or/both).
* Game's servers are turned off, so everyone loses access to game. Even single player.
* Game store with DRM bans account, which in turn prevents that person from accessing their DRMed titles.
* Publisher/store/etc revokes a title from existence willingly (such as "we never had rights to publish it"), removing it from those who "paid" for it.
* Developer updates game in a way you don't like (such as removing its entire soundtrack due to expiring licenses), and you are no longer able to get/use the older version.
* DRM often causes lower performance.
* DRM often gets in the way of modding.
* DRM prevents people from being able to play in situations such as in a forest cottage, or on a military base, or when they move and are between Internet providers. Or even just when the Internet is experiencing issues or slow.
* DRM hampers game preservation activities (to preserve games as art for posterity/future generations).
* DRM for multiplayer-only portions of the game can make a game lose significant functionality.
* DRM can be tied deeply to a particular operating system version, hardware, driver set, etc, making it so you can't play it on other systems (say on Linux via Wine, or in Windows 10 when the DRM only worked in Windows XP).
* The previous can also be used to force you to upgrade to a new version on a new system.
* DRM can introduce security hazards/exploits to your system that may otherwise not be present.
* DRM can be used to enforce region locks, such as preventing a game from being played in a country that wants to censor it.
* DRM can limit you to a maximum number of installations or uses.
Beyond the above, there are actually NO good, legit uses of DRM. Calling it "piracy prevention" is merely a red herring -- DRM almost exclusively harms actual purchasers and in most cases only causes a little bit of a bump for pirates.
All reasons why when a game is old, on sale a lot, no longer had DLC runs, no longer has patches often, and things of this sort - that is what DRM-checks for a game's EXE should be removed on any service.
Especially for preservation of games w/ single-player content.
About MP games - well, those games should have their skirmish content work offline w/ bots; and also should have LAN support.
Jon_Irenicus_PL: What are some examples of DRM being detrimental?
vv221: Steam exists.
I do not see how it could go worse than that.
MMO's. Once the plug is pulled, the game no longer works.
At least w/ some games on Steam that don't have their CEG or Steamworks wrapped around it, it should work offline. Hopefully, games do support offline saving or saving w/out the game-client running, too.