Posted May 31, 2017
Just for fun, let's make up hypothetical game design decisions that are so bad that no developer would ever implement them. (Alternatively, if a game has actually implemented any of these, perhaps that could be mentioned.)
For example:
* Game seems to have a normal save system, but when the game crashes, it intentionally deletes all your saves. (Note that this does not happen on game over; so not typical permadeath.)
For example:
* Game seems to have a normal save system, but when the game crashes, it intentionally deletes all your saves. (Note that this does not happen on game over; so not typical permadeath.)